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dexed/JuceLibraryCode/modules/juce_gui_basics/layout/juce_ComponentBuilder.cpp

280 lines
8.6 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
namespace ComponentBuilderHelpers
{
static String getStateId (const ValueTree& state)
{
return state [ComponentBuilder::idProperty].toString();
}
static Component* removeComponentWithID (OwnedArray<Component>& components, const String& compId)
{
jassert (compId.isNotEmpty());
for (int i = components.size(); --i >= 0;)
{
Component* const c = components.getUnchecked (i);
if (c->getComponentID() == compId)
return components.removeAndReturn (i);
}
return nullptr;
}
static Component* findComponentWithID (Component& c, const String& compId)
{
jassert (compId.isNotEmpty());
if (c.getComponentID() == compId)
return &c;
for (int i = c.getNumChildComponents(); --i >= 0;)
if (Component* const child = findComponentWithID (*c.getChildComponent (i), compId))
return child;
return nullptr;
}
static Component* createNewComponent (ComponentBuilder::TypeHandler& type,
const ValueTree& state, Component* parent)
{
Component* const c = type.addNewComponentFromState (state, parent);
jassert (c != nullptr && c->getParentComponent() == parent);
c->setComponentID (getStateId (state));
return c;
}
static void updateComponent (ComponentBuilder& builder, const ValueTree& state)
{
if (Component* topLevelComp = builder.getManagedComponent())
{
ComponentBuilder::TypeHandler* const type = builder.getHandlerForState (state);
const String uid (getStateId (state));
if (type == nullptr || uid.isEmpty())
{
// ..handle the case where a child of the actual state node has changed.
if (state.getParent().isValid())
updateComponent (builder, state.getParent());
}
else
{
if (Component* const changedComp = findComponentWithID (*topLevelComp, uid))
type->updateComponentFromState (changedComp, state);
}
}
}
}
//=============================================================================
const Identifier ComponentBuilder::idProperty ("id");
ComponentBuilder::ComponentBuilder()
: imageProvider (nullptr)
{
}
ComponentBuilder::ComponentBuilder (const ValueTree& state_)
: state (state_), imageProvider (nullptr)
{
state.addListener (this);
}
ComponentBuilder::~ComponentBuilder()
{
state.removeListener (this);
#if JUCE_DEBUG
// Don't delete the managed component!! The builder owns that component, and will delete
// it automatically when it gets deleted.
jassert (componentRef.get() == static_cast <Component*> (component));
#endif
}
Component* ComponentBuilder::getManagedComponent()
{
if (component == nullptr)
{
component = createComponent();
#if JUCE_DEBUG
componentRef = component;
#endif
}
return component;
}
Component* ComponentBuilder::createComponent()
{
jassert (types.size() > 0); // You need to register all the necessary types before you can load a component!
if (TypeHandler* const type = getHandlerForState (state))
return ComponentBuilderHelpers::createNewComponent (*type, state, nullptr);
jassertfalse; // trying to create a component from an unknown type of ValueTree
return nullptr;
}
void ComponentBuilder::registerTypeHandler (ComponentBuilder::TypeHandler* const type)
{
jassert (type != nullptr);
// Don't try to move your types around! Once a type has been added to a builder, the
// builder owns it, and you should leave it alone!
jassert (type->builder == nullptr);
types.add (type);
type->builder = this;
}
ComponentBuilder::TypeHandler* ComponentBuilder::getHandlerForState (const ValueTree& s) const
{
const Identifier targetType (s.getType());
for (int i = 0; i < types.size(); ++i)
{
TypeHandler* const t = types.getUnchecked(i);
if (t->type == targetType)
return t;
}
return nullptr;
}
int ComponentBuilder::getNumHandlers() const noexcept
{
return types.size();
}
ComponentBuilder::TypeHandler* ComponentBuilder::getHandler (const int index) const noexcept
{
return types [index];
}
void ComponentBuilder::registerStandardComponentTypes()
{
Drawable::registerDrawableTypeHandlers (*this);
}
void ComponentBuilder::setImageProvider (ImageProvider* newImageProvider) noexcept
{
imageProvider = newImageProvider;
}
ComponentBuilder::ImageProvider* ComponentBuilder::getImageProvider() const noexcept
{
return imageProvider;
}
void ComponentBuilder::valueTreePropertyChanged (ValueTree& tree, const Identifier&)
{
ComponentBuilderHelpers::updateComponent (*this, tree);
}
void ComponentBuilder::valueTreeChildAdded (ValueTree& tree, ValueTree&)
{
ComponentBuilderHelpers::updateComponent (*this, tree);
}
void ComponentBuilder::valueTreeChildRemoved (ValueTree& tree, ValueTree&)
{
ComponentBuilderHelpers::updateComponent (*this, tree);
}
void ComponentBuilder::valueTreeChildOrderChanged (ValueTree& tree)
{
ComponentBuilderHelpers::updateComponent (*this, tree);
}
void ComponentBuilder::valueTreeParentChanged (ValueTree& tree)
{
ComponentBuilderHelpers::updateComponent (*this, tree);
}
//==============================================================================
ComponentBuilder::TypeHandler::TypeHandler (const Identifier& valueTreeType)
: type (valueTreeType), builder (nullptr)
{
}
ComponentBuilder::TypeHandler::~TypeHandler()
{
}
ComponentBuilder* ComponentBuilder::TypeHandler::getBuilder() const noexcept
{
// A type handler needs to be registered with a ComponentBuilder before using it!
jassert (builder != nullptr);
return builder;
}
void ComponentBuilder::updateChildComponents (Component& parent, const ValueTree& children)
{
using namespace ComponentBuilderHelpers;
const int numExistingChildComps = parent.getNumChildComponents();
Array<Component*> componentsInOrder;
componentsInOrder.ensureStorageAllocated (numExistingChildComps);
{
OwnedArray<Component> existingComponents;
existingComponents.ensureStorageAllocated (numExistingChildComps);
for (int i = 0; i < numExistingChildComps; ++i)
existingComponents.add (parent.getChildComponent (i));
const int newNumChildren = children.getNumChildren();
for (int i = 0; i < newNumChildren; ++i)
{
const ValueTree childState (children.getChild (i));
Component* c = removeComponentWithID (existingComponents, getStateId (childState));
if (c == nullptr)
{
if (TypeHandler* const type = getHandlerForState (childState))
c = ComponentBuilderHelpers::createNewComponent (*type, childState, &parent);
else
jassertfalse;
}
if (c != nullptr)
componentsInOrder.add (c);
}
// (remaining unused items in existingComponents get deleted here as it goes out of scope)
}
// Make sure the z-order is correct..
if (componentsInOrder.size() > 0)
{
componentsInOrder.getLast()->toFront (false);
for (int i = componentsInOrder.size() - 1; --i >= 0;)
componentsInOrder.getUnchecked(i)->toBehind (componentsInOrder.getUnchecked (i + 1));
}
}