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dexed/JuceLibraryCode/modules/juce_audio_plugin_client/utility/juce_PluginUtilities.cpp

79 lines
2.7 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#if _MSC_VER
#include <windows.h>
#endif
// Your project must contain an AppConfig.h file with your project-specific settings in it,
// and your header search path must make it accessible to the module's files.
#include "AppConfig.h"
#include "../utility/juce_CheckSettingMacros.h"
#include "juce_IncludeModuleHeaders.h"
#if _MSC_VER
#if JucePlugin_Build_RTAS
extern "C" BOOL WINAPI DllMainRTAS (HINSTANCE, DWORD, LPVOID);
#endif
extern "C" BOOL WINAPI DllMain (HINSTANCE instance, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_ATTACH)
Process::setCurrentModuleInstanceHandle (instance);
#if JucePlugin_Build_RTAS
if (GetModuleHandleA ("DAE.DLL") != 0)
{
#if JucePlugin_Build_AAX
if (! File::getSpecialLocation (File::currentExecutableFile).hasFileExtension ("aaxplugin"))
#endif
return DllMainRTAS (instance, reason, reserved);
}
#endif
(void) reserved;
return TRUE;
}
#endif
//==============================================================================
/** Somewhere in the codebase of your plugin, you need to implement this function
and make it return a new instance of the filter subclass that you're building.
*/
extern AudioProcessor* JUCE_CALLTYPE createPluginFilter();
AudioProcessor* JUCE_CALLTYPE createPluginFilterOfType (AudioProcessor::WrapperType type)
{
AudioProcessor::setTypeOfNextNewPlugin (type);
AudioProcessor* const pluginInstance = createPluginFilter();
AudioProcessor::setTypeOfNextNewPlugin (AudioProcessor::wrapperType_Undefined);
// your createPluginFilter() method must return an object!
jassert (pluginInstance != nullptr && pluginInstance->wrapperType == type);
return pluginInstance;
}