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dexed/JuceLibraryCode/modules/juce_audio_devices/native/juce_ios_Audio.cpp

579 lines
21 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
class iOSAudioIODevice : public AudioIODevice
{
public:
iOSAudioIODevice (const String& deviceName)
: AudioIODevice (deviceName, "Audio"),
actualBufferSize (0),
isRunning (false),
audioUnit (0),
callback (nullptr),
floatData (1, 2)
{
getSessionHolder().activeDevices.add (this);
numInputChannels = 2;
numOutputChannels = 2;
preferredBufferSize = 0;
updateDeviceInfo();
}
~iOSAudioIODevice()
{
getSessionHolder().activeDevices.removeFirstMatchingValue (this);
close();
}
StringArray getOutputChannelNames()
{
StringArray s;
s.add ("Left");
s.add ("Right");
return s;
}
StringArray getInputChannelNames()
{
StringArray s;
if (audioInputIsAvailable)
{
s.add ("Left");
s.add ("Right");
}
return s;
}
int getNumSampleRates() { return jmax (1, sampleRates.size()); }
double getSampleRate (int index) { return sampleRates.size() > 0 ? sampleRates [index] : sampleRate; }
int getNumBufferSizesAvailable() { return 6; }
int getBufferSizeSamples (int index) { return 1 << (jlimit (0, 5, index) + 6); }
int getDefaultBufferSize() { return 1024; }
String open (const BigInteger& inputChannelsWanted,
const BigInteger& outputChannelsWanted,
double targetSampleRate, int bufferSize)
{
close();
lastError = String::empty;
preferredBufferSize = (bufferSize <= 0) ? getDefaultBufferSize() : bufferSize;
// xxx set up channel mapping
activeOutputChans = outputChannelsWanted;
activeOutputChans.setRange (2, activeOutputChans.getHighestBit(), false);
numOutputChannels = activeOutputChans.countNumberOfSetBits();
monoOutputChannelNumber = activeOutputChans.findNextSetBit (0);
activeInputChans = inputChannelsWanted;
activeInputChans.setRange (2, activeInputChans.getHighestBit(), false);
numInputChannels = activeInputChans.countNumberOfSetBits();
monoInputChannelNumber = activeInputChans.findNextSetBit (0);
AudioSessionSetActive (true);
if (numInputChannels > 0 && audioInputIsAvailable)
{
setSessionUInt32Property (kAudioSessionProperty_AudioCategory, kAudioSessionCategory_PlayAndRecord);
setSessionUInt32Property (kAudioSessionProperty_OverrideCategoryEnableBluetoothInput, 1);
}
else
{
setSessionUInt32Property (kAudioSessionProperty_AudioCategory, kAudioSessionCategory_MediaPlayback);
}
AudioSessionAddPropertyListener (kAudioSessionProperty_AudioRouteChange, routingChangedStatic, this);
fixAudioRouteIfSetToReceiver();
updateDeviceInfo();
setSessionFloat64Property (kAudioSessionProperty_PreferredHardwareSampleRate, targetSampleRate);
updateSampleRates();
setSessionFloat64Property (kAudioSessionProperty_PreferredHardwareIOBufferDuration, preferredBufferSize / sampleRate);
updateCurrentBufferSize();
prepareFloatBuffers (actualBufferSize);
isRunning = true;
routingChanged (nullptr); // creates and starts the AU
lastError = audioUnit != 0 ? "" : "Couldn't open the device";
return lastError;
}
void close()
{
if (isRunning)
{
isRunning = false;
setSessionUInt32Property (kAudioSessionProperty_AudioCategory, kAudioSessionCategory_MediaPlayback);
AudioSessionRemovePropertyListenerWithUserData (kAudioSessionProperty_AudioRouteChange, routingChangedStatic, this);
AudioSessionSetActive (false);
if (audioUnit != 0)
{
AudioComponentInstanceDispose (audioUnit);
audioUnit = 0;
}
}
}
bool isOpen() { return isRunning; }
int getCurrentBufferSizeSamples() { return actualBufferSize; }
double getCurrentSampleRate() { return sampleRate; }
int getCurrentBitDepth() { return 16; }
BigInteger getActiveOutputChannels() const { return activeOutputChans; }
BigInteger getActiveInputChannels() const { return activeInputChans; }
int getOutputLatencyInSamples() { return 0; } //xxx
int getInputLatencyInSamples() { return 0; } //xxx
void start (AudioIODeviceCallback* newCallback)
{
if (isRunning && callback != newCallback)
{
if (newCallback != nullptr)
newCallback->audioDeviceAboutToStart (this);
const ScopedLock sl (callbackLock);
callback = newCallback;
}
}
void stop()
{
if (isRunning)
{
AudioIODeviceCallback* lastCallback;
{
const ScopedLock sl (callbackLock);
lastCallback = callback;
callback = nullptr;
}
if (lastCallback != nullptr)
lastCallback->audioDeviceStopped();
}
}
bool isPlaying() { return isRunning && callback != nullptr; }
String getLastError() { return lastError; }
private:
//==================================================================================================
CriticalSection callbackLock;
Float64 sampleRate;
Array<Float64> sampleRates;
int numInputChannels, numOutputChannels;
int preferredBufferSize, actualBufferSize;
bool isRunning;
String lastError;
AudioStreamBasicDescription format;
AudioUnit audioUnit;
UInt32 audioInputIsAvailable;
AudioIODeviceCallback* callback;
BigInteger activeOutputChans, activeInputChans;
AudioSampleBuffer floatData;
float* inputChannels[3];
float* outputChannels[3];
bool monoInputChannelNumber, monoOutputChannelNumber;
void prepareFloatBuffers (int bufferSize)
{
if (numInputChannels + numOutputChannels > 0)
{
floatData.setSize (numInputChannels + numOutputChannels, bufferSize);
zeromem (inputChannels, sizeof (inputChannels));
zeromem (outputChannels, sizeof (outputChannels));
for (int i = 0; i < numInputChannels; ++i)
inputChannels[i] = floatData.getSampleData (i);
for (int i = 0; i < numOutputChannels; ++i)
outputChannels[i] = floatData.getSampleData (i + numInputChannels);
}
}
//==================================================================================================
OSStatus process (AudioUnitRenderActionFlags* flags, const AudioTimeStamp* time,
const UInt32 numFrames, AudioBufferList* data)
{
OSStatus err = noErr;
if (audioInputIsAvailable && numInputChannels > 0)
err = AudioUnitRender (audioUnit, flags, time, 1, numFrames, data);
const ScopedLock sl (callbackLock);
if (callback != nullptr)
{
if ((int) numFrames > floatData.getNumSamples())
prepareFloatBuffers ((int) numFrames);
if (audioInputIsAvailable && numInputChannels > 0)
{
short* shortData = (short*) data->mBuffers[0].mData;
if (numInputChannels >= 2)
{
for (UInt32 i = 0; i < numFrames; ++i)
{
inputChannels[0][i] = *shortData++ * (1.0f / 32768.0f);
inputChannels[1][i] = *shortData++ * (1.0f / 32768.0f);
}
}
else
{
if (monoInputChannelNumber > 0)
++shortData;
for (UInt32 i = 0; i < numFrames; ++i)
{
inputChannels[0][i] = *shortData++ * (1.0f / 32768.0f);
++shortData;
}
}
}
else
{
for (int i = numInputChannels; --i >= 0;)
zeromem (inputChannels[i], sizeof (float) * numFrames);
}
callback->audioDeviceIOCallback ((const float**) inputChannels, numInputChannels,
outputChannels, numOutputChannels, (int) numFrames);
short* shortData = (short*) data->mBuffers[0].mData;
int n = 0;
if (numOutputChannels >= 2)
{
for (UInt32 i = 0; i < numFrames; ++i)
{
shortData [n++] = (short) (outputChannels[0][i] * 32767.0f);
shortData [n++] = (short) (outputChannels[1][i] * 32767.0f);
}
}
else if (numOutputChannels == 1)
{
for (UInt32 i = 0; i < numFrames; ++i)
{
const short s = (short) (outputChannels[monoOutputChannelNumber][i] * 32767.0f);
shortData [n++] = s;
shortData [n++] = s;
}
}
else
{
zeromem (data->mBuffers[0].mData, 2 * sizeof (short) * numFrames);
}
}
else
{
zeromem (data->mBuffers[0].mData, 2 * sizeof (short) * numFrames);
}
return err;
}
void updateDeviceInfo()
{
getSessionProperty (kAudioSessionProperty_CurrentHardwareSampleRate, sampleRate);
getSessionProperty (kAudioSessionProperty_AudioInputAvailable, audioInputIsAvailable);
}
void updateSampleRates()
{
getSessionProperty (kAudioSessionProperty_CurrentHardwareSampleRate, sampleRate);
sampleRates.clear();
sampleRates.add (sampleRate);
const int commonSampleRates[] = { 8000, 16000, 22050, 32000, 44100, 48000 };
for (int i = 0; i < numElementsInArray (commonSampleRates); ++i)
{
Float64 rate = (Float64) commonSampleRates[i];
if (rate != sampleRate)
{
setSessionFloat64Property (kAudioSessionProperty_PreferredHardwareSampleRate, rate);
Float64 actualSampleRate = 0.0;
getSessionProperty (kAudioSessionProperty_CurrentHardwareSampleRate, actualSampleRate);
if (actualSampleRate == rate)
sampleRates.add (actualSampleRate);
}
}
DefaultElementComparator<Float64> comparator;
sampleRates.sort (comparator);
setSessionFloat64Property (kAudioSessionProperty_PreferredHardwareSampleRate, sampleRate);
getSessionProperty (kAudioSessionProperty_CurrentHardwareSampleRate, sampleRate);
}
void updateCurrentBufferSize()
{
Float32 bufferDuration = sampleRate > 0 ? (Float32) (preferredBufferSize / sampleRate) : 0.0f;
getSessionProperty (kAudioSessionProperty_CurrentHardwareIOBufferDuration, bufferDuration);
actualBufferSize = (int) (sampleRate * bufferDuration + 0.5);
}
void routingChanged (const void* propertyValue)
{
if (! isRunning)
return;
if (propertyValue != nullptr)
{
CFDictionaryRef routeChangeDictionary = (CFDictionaryRef) propertyValue;
CFNumberRef routeChangeReasonRef = (CFNumberRef) CFDictionaryGetValue (routeChangeDictionary,
CFSTR (kAudioSession_AudioRouteChangeKey_Reason));
SInt32 routeChangeReason;
CFNumberGetValue (routeChangeReasonRef, kCFNumberSInt32Type, &routeChangeReason);
if (routeChangeReason == kAudioSessionRouteChangeReason_OldDeviceUnavailable)
{
const ScopedLock sl (callbackLock);
if (callback != nullptr)
callback->audioDeviceError ("Old device unavailable");
}
}
updateDeviceInfo();
createAudioUnit();
AudioSessionSetActive (true);
if (audioUnit != 0)
{
UInt32 formatSize = sizeof (format);
AudioUnitGetProperty (audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &format, &formatSize);
updateCurrentBufferSize();
AudioOutputUnitStart (audioUnit);
}
}
//==================================================================================================
struct AudioSessionHolder
{
AudioSessionHolder()
{
AudioSessionInitialize (0, 0, interruptionListenerCallback, this);
}
static void interruptionListenerCallback (void* client, UInt32 interruptionType)
{
const Array <iOSAudioIODevice*>& activeDevices = static_cast <AudioSessionHolder*> (client)->activeDevices;
for (int i = activeDevices.size(); --i >= 0;)
activeDevices.getUnchecked(i)->interruptionListener (interruptionType);
}
Array <iOSAudioIODevice*> activeDevices;
};
static AudioSessionHolder& getSessionHolder()
{
static AudioSessionHolder audioSessionHolder;
return audioSessionHolder;
}
void interruptionListener (const UInt32 interruptionType)
{
if (interruptionType == kAudioSessionBeginInterruption)
{
isRunning = false;
AudioOutputUnitStop (audioUnit);
AudioSessionSetActive (false);
const ScopedLock sl (callbackLock);
if (callback != nullptr)
callback->audioDeviceError ("iOS audio session interruption");
}
if (interruptionType == kAudioSessionEndInterruption)
{
isRunning = true;
AudioSessionSetActive (true);
AudioOutputUnitStart (audioUnit);
}
}
//==================================================================================================
static OSStatus processStatic (void* client, AudioUnitRenderActionFlags* flags, const AudioTimeStamp* time,
UInt32 /*busNumber*/, UInt32 numFrames, AudioBufferList* data)
{
return static_cast <iOSAudioIODevice*> (client)->process (flags, time, numFrames, data);
}
static void routingChangedStatic (void* client, AudioSessionPropertyID, UInt32 /*inDataSize*/, const void* propertyValue)
{
static_cast <iOSAudioIODevice*> (client)->routingChanged (propertyValue);
}
//==================================================================================================
void resetFormat (const int numChannels) noexcept
{
zerostruct (format);
format.mFormatID = kAudioFormatLinearPCM;
format.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked | kAudioFormatFlagsNativeEndian;
format.mBitsPerChannel = 8 * sizeof (short);
format.mChannelsPerFrame = (UInt32) numChannels;
format.mFramesPerPacket = 1;
format.mBytesPerFrame = format.mBytesPerPacket = (UInt32) numChannels * sizeof (short);
}
bool createAudioUnit()
{
if (audioUnit != 0)
{
AudioComponentInstanceDispose (audioUnit);
audioUnit = 0;
}
resetFormat (2);
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_RemoteIO;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
AudioComponent comp = AudioComponentFindNext (0, &desc);
AudioComponentInstanceNew (comp, &audioUnit);
if (audioUnit == 0)
return false;
if (numInputChannels > 0)
{
const UInt32 one = 1;
AudioUnitSetProperty (audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &one, sizeof (one));
}
{
AudioChannelLayout layout;
layout.mChannelBitmap = 0;
layout.mNumberChannelDescriptions = 0;
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
AudioUnitSetProperty (audioUnit, kAudioUnitProperty_AudioChannelLayout, kAudioUnitScope_Input, 0, &layout, sizeof (layout));
AudioUnitSetProperty (audioUnit, kAudioUnitProperty_AudioChannelLayout, kAudioUnitScope_Output, 0, &layout, sizeof (layout));
}
{
AURenderCallbackStruct inputProc;
inputProc.inputProc = processStatic;
inputProc.inputProcRefCon = this;
AudioUnitSetProperty (audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, 0, &inputProc, sizeof (inputProc));
}
AudioUnitSetProperty (audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &format, sizeof (format));
AudioUnitSetProperty (audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &format, sizeof (format));
AudioUnitInitialize (audioUnit);
return true;
}
// If the routing is set to go through the receiver (i.e. the speaker, but quiet), this re-routes it
// to make it loud. Needed because by default when using an input + output, the output is kept quiet.
static void fixAudioRouteIfSetToReceiver()
{
CFStringRef audioRoute = 0;
if (getSessionProperty (kAudioSessionProperty_AudioRoute, audioRoute) == noErr)
{
NSString* route = (NSString*) audioRoute;
//DBG ("audio route: " + nsStringToJuce (route));
if ([route hasPrefix: @"Receiver"])
setSessionUInt32Property (kAudioSessionProperty_OverrideAudioRoute, kAudioSessionOverrideAudioRoute_Speaker);
CFRelease (audioRoute);
}
}
template <typename Type>
static OSStatus getSessionProperty (AudioSessionPropertyID propID, Type& result) noexcept
{
UInt32 valueSize = sizeof (result);
return AudioSessionGetProperty (propID, &valueSize, &result);
}
static void setSessionUInt32Property (AudioSessionPropertyID propID, UInt32 v) noexcept { AudioSessionSetProperty (propID, sizeof (v), &v); }
static void setSessionFloat64Property (AudioSessionPropertyID propID, Float64 v) noexcept { AudioSessionSetProperty (propID, sizeof (v), &v); }
JUCE_DECLARE_NON_COPYABLE (iOSAudioIODevice)
};
//==============================================================================
class iOSAudioIODeviceType : public AudioIODeviceType
{
public:
iOSAudioIODeviceType() : AudioIODeviceType ("iOS Audio") {}
void scanForDevices() {}
StringArray getDeviceNames (bool /*wantInputNames*/) const { return StringArray ("iOS Audio"); }
int getDefaultDeviceIndex (bool /*forInput*/) const { return 0; }
int getIndexOfDevice (AudioIODevice* d, bool /*asInput*/) const { return d != nullptr ? 0 : -1; }
bool hasSeparateInputsAndOutputs() const { return false; }
AudioIODevice* createDevice (const String& outputDeviceName, const String& inputDeviceName)
{
if (outputDeviceName.isNotEmpty() || inputDeviceName.isNotEmpty())
return new iOSAudioIODevice (outputDeviceName.isNotEmpty() ? outputDeviceName
: inputDeviceName);
return nullptr;
}
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (iOSAudioIODeviceType)
};
//==============================================================================
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_iOSAudio()
{
return new iOSAudioIODeviceType();
}