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838 lines
29 KiB
838 lines
29 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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class Direct2DLowLevelGraphicsContext : public LowLevelGraphicsContext
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{
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public:
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Direct2DLowLevelGraphicsContext (HWND hwnd_)
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: hwnd (hwnd_),
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currentState (nullptr)
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{
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RECT windowRect;
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GetClientRect (hwnd, &windowRect);
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D2D1_SIZE_U size = { windowRect.right - windowRect.left, windowRect.bottom - windowRect.top };
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bounds.setSize (size.width, size.height);
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D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties();
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D2D1_HWND_RENDER_TARGET_PROPERTIES propsHwnd = D2D1::HwndRenderTargetProperties (hwnd, size);
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if (factories->d2dFactory != nullptr)
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{
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HRESULT hr = factories->d2dFactory->CreateHwndRenderTarget (props, propsHwnd, renderingTarget.resetAndGetPointerAddress());
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jassert (SUCCEEDED (hr)); (void) hr;
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hr = renderingTarget->CreateSolidColorBrush (D2D1::ColorF::ColorF (0.0f, 0.0f, 0.0f, 1.0f), colourBrush.resetAndGetPointerAddress());
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}
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}
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~Direct2DLowLevelGraphicsContext()
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{
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states.clear();
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}
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void resized()
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{
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RECT windowRect;
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GetClientRect (hwnd, &windowRect);
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D2D1_SIZE_U size = { windowRect.right - windowRect.left, windowRect.bottom - windowRect.top };
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renderingTarget->Resize (size);
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bounds.setSize (size.width, size.height);
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}
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void clear()
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{
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renderingTarget->Clear (D2D1::ColorF (D2D1::ColorF::White, 0.0f)); // xxx why white and not black?
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}
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void start()
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{
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renderingTarget->BeginDraw();
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saveState();
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}
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void end()
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{
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states.clear();
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currentState = 0;
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renderingTarget->EndDraw();
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renderingTarget->CheckWindowState();
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}
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bool isVectorDevice() const { return false; }
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void setOrigin (Point<int> o)
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{
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addTransform (AffineTransform::translation ((float) o.x, (float) o.y));
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}
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void addTransform (const AffineTransform& transform)
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{
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currentState->transform = transform.followedBy (currentState->transform);
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}
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float getPhysicalPixelScaleFactor()
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{
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return currentState->transform.getScaleFactor();
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}
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bool clipToRectangle (const Rectangle<int>& r)
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{
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currentState->clipToRectangle (r);
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return ! isClipEmpty();
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}
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bool clipToRectangleList (const RectangleList<int>& clipRegion)
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{
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currentState->clipToRectList (rectListToPathGeometry (clipRegion));
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return ! isClipEmpty();
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}
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void excludeClipRectangle (const Rectangle<int>&)
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{
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//xxx
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}
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void clipToPath (const Path& path, const AffineTransform& transform)
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{
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currentState->clipToPath (pathToPathGeometry (path, transform));
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}
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void clipToImageAlpha (const Image& sourceImage, const AffineTransform& transform)
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{
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currentState->clipToImage (sourceImage, transform);
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}
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bool clipRegionIntersects (const Rectangle<int>& r)
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{
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return currentState->clipRect.intersects (r.toFloat().transformed (currentState->transform).getSmallestIntegerContainer());
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}
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Rectangle<int> getClipBounds() const
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{
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// xxx could this take into account complex clip regions?
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return currentState->clipRect.toFloat().transformed (currentState->transform.inverted()).getSmallestIntegerContainer();
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}
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bool isClipEmpty() const
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{
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return currentState->clipRect.isEmpty();
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}
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void saveState()
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{
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states.add (new SavedState (*this));
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currentState = states.getLast();
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}
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void restoreState()
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{
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jassert (states.size() > 1) //you should never pop the last state!
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states.removeLast (1);
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currentState = states.getLast();
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}
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void beginTransparencyLayer (float /*opacity*/)
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{
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jassertfalse; //xxx todo
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}
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void endTransparencyLayer()
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{
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jassertfalse; //xxx todo
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}
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void setFill (const FillType& fillType)
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{
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currentState->setFill (fillType);
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}
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void setOpacity (float newOpacity)
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{
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currentState->setOpacity (newOpacity);
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}
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void setInterpolationQuality (Graphics::ResamplingQuality /*quality*/)
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{
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}
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void fillRect (const Rectangle<int>& r, bool /*replaceExistingContents*/)
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{
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fillRect (r.toFloat());
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}
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void fillRect (const Rectangle<float>& r)
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{
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renderingTarget->SetTransform (transformToMatrix (currentState->transform));
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currentState->createBrush();
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renderingTarget->FillRectangle (rectangleToRectF (r), currentState->currentBrush);
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renderingTarget->SetTransform (D2D1::IdentityMatrix());
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}
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void fillRectList (const RectangleList<float>& list)
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{
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for (const Rectangle<float>* r = list.begin(), * const e = list.end(); r != e; ++r)
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fillRect (*r);
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}
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void fillPath (const Path& p, const AffineTransform& transform)
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{
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currentState->createBrush();
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ComSmartPtr <ID2D1Geometry> geometry (pathToPathGeometry (p, transform.followedBy (currentState->transform)));
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if (renderingTarget != nullptr)
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renderingTarget->FillGeometry (geometry, currentState->currentBrush);
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}
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void drawImage (const Image& image, const AffineTransform& transform)
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{
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renderingTarget->SetTransform (transformToMatrix (transform.followedBy (currentState->transform)));
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D2D1_SIZE_U size;
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size.width = image.getWidth();
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size.height = image.getHeight();
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D2D1_BITMAP_PROPERTIES bp = D2D1::BitmapProperties();
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Image img (image.convertedToFormat (Image::ARGB));
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Image::BitmapData bd (img, Image::BitmapData::readOnly);
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bp.pixelFormat = renderingTarget->GetPixelFormat();
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bp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
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{
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ComSmartPtr <ID2D1Bitmap> tempBitmap;
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renderingTarget->CreateBitmap (size, bd.data, bd.lineStride, bp, tempBitmap.resetAndGetPointerAddress());
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if (tempBitmap != nullptr)
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renderingTarget->DrawBitmap (tempBitmap);
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}
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renderingTarget->SetTransform (D2D1::IdentityMatrix());
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}
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void drawLine (const Line <float>& line)
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{
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// xxx doesn't seem to be correctly aligned, may need nudging by 0.5 to match the software renderer's behaviour
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renderingTarget->SetTransform (transformToMatrix (currentState->transform));
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currentState->createBrush();
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renderingTarget->DrawLine (D2D1::Point2F (line.getStartX(), line.getStartY()),
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D2D1::Point2F (line.getEndX(), line.getEndY()),
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currentState->currentBrush);
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renderingTarget->SetTransform (D2D1::IdentityMatrix());
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}
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void setFont (const Font& newFont)
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{
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currentState->setFont (newFont);
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}
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const Font& getFont()
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{
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return currentState->font;
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}
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void drawGlyph (int glyphNumber, const AffineTransform& transform)
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{
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currentState->createBrush();
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currentState->createFont();
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float hScale = currentState->font.getHorizontalScale();
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renderingTarget->SetTransform (transformToMatrix (AffineTransform::scale (hScale, 1.0f)
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.followedBy (transform)
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.followedBy (currentState->transform)));
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const UINT16 glyphIndices = (UINT16) glyphNumber;
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const FLOAT glyphAdvances = 0;
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DWRITE_GLYPH_OFFSET offset;
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offset.advanceOffset = 0;
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offset.ascenderOffset = 0;
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DWRITE_GLYPH_RUN glyphRun;
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glyphRun.fontFace = currentState->currentFontFace;
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glyphRun.fontEmSize = (FLOAT) (currentState->font.getHeight() * currentState->fontHeightToEmSizeFactor);
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glyphRun.glyphCount = 1;
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glyphRun.glyphIndices = &glyphIndices;
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glyphRun.glyphAdvances = &glyphAdvances;
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glyphRun.glyphOffsets = &offset;
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glyphRun.isSideways = FALSE;
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glyphRun.bidiLevel = 0;
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renderingTarget->DrawGlyphRun (D2D1::Point2F (0, 0), &glyphRun, currentState->currentBrush);
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renderingTarget->SetTransform (D2D1::IdentityMatrix());
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}
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bool drawTextLayout (const AttributedString& text, const Rectangle<float>& area)
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{
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renderingTarget->SetTransform (transformToMatrix (currentState->transform));
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DirectWriteTypeLayout::drawToD2DContext (text, area, renderingTarget, factories->directWriteFactory,
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factories->d2dFactory, factories->systemFonts);
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renderingTarget->SetTransform (D2D1::IdentityMatrix());
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return true;
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}
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//==============================================================================
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class SavedState
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{
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public:
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SavedState (Direct2DLowLevelGraphicsContext& owner_)
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: owner (owner_), currentBrush (0),
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fontHeightToEmSizeFactor (1.0f), currentFontFace (0),
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clipsRect (false), shouldClipRect (false),
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clipsRectList (false), shouldClipRectList (false),
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clipsComplex (false), shouldClipComplex (false),
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clipsBitmap (false), shouldClipBitmap (false)
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{
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if (owner.currentState != nullptr)
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{
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// xxx seems like a very slow way to create one of these, and this is a performance
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// bottleneck.. Can the same internal objects be shared by multiple state objects, maybe using copy-on-write?
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setFill (owner.currentState->fillType);
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currentBrush = owner.currentState->currentBrush;
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clipRect = owner.currentState->clipRect;
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transform = owner.currentState->transform;
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font = owner.currentState->font;
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currentFontFace = owner.currentState->currentFontFace;
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}
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else
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{
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const D2D1_SIZE_U size (owner.renderingTarget->GetPixelSize());
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clipRect.setSize (size.width, size.height);
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setFill (FillType (Colours::black));
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}
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}
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~SavedState()
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{
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clearClip();
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clearFont();
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clearFill();
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clearPathClip();
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clearImageClip();
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complexClipLayer = 0;
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bitmapMaskLayer = 0;
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}
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void clearClip()
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{
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popClips();
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shouldClipRect = false;
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}
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void clipToRectangle (const Rectangle<int>& r)
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{
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clearClip();
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clipRect = r.toFloat().transformed (transform).getSmallestIntegerContainer();
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shouldClipRect = true;
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pushClips();
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}
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void clearPathClip()
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{
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popClips();
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if (shouldClipComplex)
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{
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complexClipGeometry = 0;
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shouldClipComplex = false;
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}
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}
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void clipToPath (ID2D1Geometry* geometry)
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{
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clearPathClip();
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if (complexClipLayer == 0)
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owner.renderingTarget->CreateLayer (complexClipLayer.resetAndGetPointerAddress());
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complexClipGeometry = geometry;
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shouldClipComplex = true;
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pushClips();
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}
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void clearRectListClip()
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{
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popClips();
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if (shouldClipRectList)
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{
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rectListGeometry = 0;
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shouldClipRectList = false;
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}
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}
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void clipToRectList (ID2D1Geometry* geometry)
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{
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clearRectListClip();
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if (rectListLayer == 0)
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owner.renderingTarget->CreateLayer (rectListLayer.resetAndGetPointerAddress());
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rectListGeometry = geometry;
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shouldClipRectList = true;
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pushClips();
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}
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void clearImageClip()
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{
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popClips();
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if (shouldClipBitmap)
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{
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maskBitmap = 0;
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bitmapMaskBrush = 0;
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shouldClipBitmap = false;
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}
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}
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void clipToImage (const Image& image, const AffineTransform& transform)
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{
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clearImageClip();
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if (bitmapMaskLayer == 0)
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owner.renderingTarget->CreateLayer (bitmapMaskLayer.resetAndGetPointerAddress());
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D2D1_BRUSH_PROPERTIES brushProps;
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brushProps.opacity = 1;
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brushProps.transform = transformToMatrix (transform);
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D2D1_BITMAP_BRUSH_PROPERTIES bmProps = D2D1::BitmapBrushProperties (D2D1_EXTEND_MODE_WRAP, D2D1_EXTEND_MODE_WRAP);
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D2D1_SIZE_U size;
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size.width = image.getWidth();
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size.height = image.getHeight();
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D2D1_BITMAP_PROPERTIES bp = D2D1::BitmapProperties();
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maskImage = image.convertedToFormat (Image::ARGB);
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Image::BitmapData bd (this->image, Image::BitmapData::readOnly); // xxx should be maskImage?
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bp.pixelFormat = owner.renderingTarget->GetPixelFormat();
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bp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
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HRESULT hr = owner.renderingTarget->CreateBitmap (size, bd.data, bd.lineStride, bp, maskBitmap.resetAndGetPointerAddress());
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hr = owner.renderingTarget->CreateBitmapBrush (maskBitmap, bmProps, brushProps, bitmapMaskBrush.resetAndGetPointerAddress());
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imageMaskLayerParams = D2D1::LayerParameters();
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imageMaskLayerParams.opacityBrush = bitmapMaskBrush;
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shouldClipBitmap = true;
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pushClips();
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}
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void popClips()
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{
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if (clipsBitmap)
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{
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owner.renderingTarget->PopLayer();
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clipsBitmap = false;
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}
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if (clipsComplex)
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{
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owner.renderingTarget->PopLayer();
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clipsComplex = false;
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}
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if (clipsRectList)
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{
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owner.renderingTarget->PopLayer();
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clipsRectList = false;
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}
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if (clipsRect)
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{
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owner.renderingTarget->PopAxisAlignedClip();
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clipsRect = false;
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}
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}
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void pushClips()
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{
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if (shouldClipRect && ! clipsRect)
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{
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owner.renderingTarget->PushAxisAlignedClip (rectangleToRectF (clipRect), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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clipsRect = true;
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}
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if (shouldClipRectList && ! clipsRectList)
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{
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D2D1_LAYER_PARAMETERS layerParams = D2D1::LayerParameters();
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rectListGeometry->GetBounds (D2D1::IdentityMatrix(), &layerParams.contentBounds);
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layerParams.geometricMask = rectListGeometry;
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owner.renderingTarget->PushLayer (layerParams, rectListLayer);
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clipsRectList = true;
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}
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if (shouldClipComplex && ! clipsComplex)
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{
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D2D1_LAYER_PARAMETERS layerParams = D2D1::LayerParameters();
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complexClipGeometry->GetBounds (D2D1::IdentityMatrix(), &layerParams.contentBounds);
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layerParams.geometricMask = complexClipGeometry;
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owner.renderingTarget->PushLayer (layerParams, complexClipLayer);
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clipsComplex = true;
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}
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if (shouldClipBitmap && ! clipsBitmap)
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{
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owner.renderingTarget->PushLayer (imageMaskLayerParams, bitmapMaskLayer);
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clipsBitmap = true;
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}
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}
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void setFill (const FillType& newFillType)
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{
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if (fillType != newFillType)
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{
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fillType = newFillType;
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clearFill();
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}
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}
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void clearFont()
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{
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currentFontFace = localFontFace = 0;
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}
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void setFont (const Font& newFont)
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{
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if (font != newFont)
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{
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font = newFont;
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clearFont();
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}
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}
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void createFont()
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{
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if (currentFontFace == nullptr)
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{
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WindowsDirectWriteTypeface* typeface = dynamic_cast<WindowsDirectWriteTypeface*> (font.getTypeface());
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currentFontFace = typeface->getIDWriteFontFace();
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fontHeightToEmSizeFactor = typeface->unitsToHeightScaleFactor();
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}
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}
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void setOpacity (float newOpacity)
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{
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fillType.setOpacity (newOpacity);
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if (currentBrush != nullptr)
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currentBrush->SetOpacity (newOpacity);
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}
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void clearFill()
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{
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gradientStops = 0;
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linearGradient = 0;
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radialGradient = 0;
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bitmap = 0;
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bitmapBrush = 0;
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currentBrush = 0;
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}
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void createBrush()
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{
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if (currentBrush == 0)
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{
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if (fillType.isColour())
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{
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D2D1_COLOR_F colour = colourToD2D (fillType.colour);
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owner.colourBrush->SetColor (colour);
|
|
currentBrush = owner.colourBrush;
|
|
}
|
|
else if (fillType.isTiledImage())
|
|
{
|
|
D2D1_BRUSH_PROPERTIES brushProps;
|
|
brushProps.opacity = fillType.getOpacity();
|
|
brushProps.transform = transformToMatrix (fillType.transform);
|
|
|
|
D2D1_BITMAP_BRUSH_PROPERTIES bmProps = D2D1::BitmapBrushProperties (D2D1_EXTEND_MODE_WRAP,D2D1_EXTEND_MODE_WRAP);
|
|
|
|
image = fillType.image;
|
|
|
|
D2D1_SIZE_U size;
|
|
size.width = image.getWidth();
|
|
size.height = image.getHeight();
|
|
|
|
D2D1_BITMAP_PROPERTIES bp = D2D1::BitmapProperties();
|
|
|
|
this->image = image.convertedToFormat (Image::ARGB);
|
|
Image::BitmapData bd (this->image, Image::BitmapData::readOnly);
|
|
bp.pixelFormat = owner.renderingTarget->GetPixelFormat();
|
|
bp.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
|
|
|
|
HRESULT hr = owner.renderingTarget->CreateBitmap (size, bd.data, bd.lineStride, bp, bitmap.resetAndGetPointerAddress());
|
|
hr = owner.renderingTarget->CreateBitmapBrush (bitmap, bmProps, brushProps, bitmapBrush.resetAndGetPointerAddress());
|
|
|
|
currentBrush = bitmapBrush;
|
|
}
|
|
else if (fillType.isGradient())
|
|
{
|
|
gradientStops = 0;
|
|
|
|
D2D1_BRUSH_PROPERTIES brushProps;
|
|
brushProps.opacity = fillType.getOpacity();
|
|
brushProps.transform = transformToMatrix (fillType.transform.followedBy (transform));
|
|
|
|
const int numColors = fillType.gradient->getNumColours();
|
|
|
|
HeapBlock<D2D1_GRADIENT_STOP> stops (numColors);
|
|
|
|
for (int i = fillType.gradient->getNumColours(); --i >= 0;)
|
|
{
|
|
stops[i].color = colourToD2D (fillType.gradient->getColour(i));
|
|
stops[i].position = (FLOAT) fillType.gradient->getColourPosition(i);
|
|
}
|
|
|
|
owner.renderingTarget->CreateGradientStopCollection (stops.getData(), numColors, gradientStops.resetAndGetPointerAddress());
|
|
|
|
if (fillType.gradient->isRadial)
|
|
{
|
|
radialGradient = 0;
|
|
|
|
const Point<float> p1 = fillType.gradient->point1;
|
|
const Point<float> p2 = fillType.gradient->point2;
|
|
float r = p1.getDistanceFrom (p2);
|
|
|
|
D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES props =
|
|
D2D1::RadialGradientBrushProperties (D2D1::Point2F (p1.x, p1.y),
|
|
D2D1::Point2F (0, 0),
|
|
r, r);
|
|
|
|
owner.renderingTarget->CreateRadialGradientBrush (props, brushProps, gradientStops, radialGradient.resetAndGetPointerAddress());
|
|
currentBrush = radialGradient;
|
|
}
|
|
else
|
|
{
|
|
linearGradient = 0;
|
|
|
|
const Point<float> p1 = fillType.gradient->point1;
|
|
const Point<float> p2 = fillType.gradient->point2;
|
|
|
|
D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES props =
|
|
D2D1::LinearGradientBrushProperties (D2D1::Point2F (p1.x, p1.y),
|
|
D2D1::Point2F (p2.x, p2.y));
|
|
|
|
owner.renderingTarget->CreateLinearGradientBrush (props, brushProps, gradientStops, linearGradient.resetAndGetPointerAddress());
|
|
|
|
currentBrush = linearGradient;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//==============================================================================
|
|
//xxx most of these members should probably be private...
|
|
|
|
Direct2DLowLevelGraphicsContext& owner;
|
|
|
|
AffineTransform transform;
|
|
|
|
Font font;
|
|
float fontHeightToEmSizeFactor;
|
|
IDWriteFontFace* currentFontFace;
|
|
ComSmartPtr <IDWriteFontFace> localFontFace;
|
|
|
|
FillType fillType;
|
|
|
|
Image image;
|
|
ComSmartPtr <ID2D1Bitmap> bitmap; // xxx needs a better name - what is this for??
|
|
|
|
Rectangle<int> clipRect;
|
|
bool clipsRect, shouldClipRect;
|
|
|
|
ComSmartPtr <ID2D1Geometry> complexClipGeometry;
|
|
D2D1_LAYER_PARAMETERS complexClipLayerParams;
|
|
ComSmartPtr <ID2D1Layer> complexClipLayer;
|
|
bool clipsComplex, shouldClipComplex;
|
|
|
|
ComSmartPtr <ID2D1Geometry> rectListGeometry;
|
|
D2D1_LAYER_PARAMETERS rectListLayerParams;
|
|
ComSmartPtr <ID2D1Layer> rectListLayer;
|
|
bool clipsRectList, shouldClipRectList;
|
|
|
|
Image maskImage;
|
|
D2D1_LAYER_PARAMETERS imageMaskLayerParams;
|
|
ComSmartPtr <ID2D1Layer> bitmapMaskLayer;
|
|
ComSmartPtr <ID2D1Bitmap> maskBitmap;
|
|
ComSmartPtr <ID2D1BitmapBrush> bitmapMaskBrush;
|
|
bool clipsBitmap, shouldClipBitmap;
|
|
|
|
ID2D1Brush* currentBrush;
|
|
ComSmartPtr <ID2D1BitmapBrush> bitmapBrush;
|
|
ComSmartPtr <ID2D1LinearGradientBrush> linearGradient;
|
|
ComSmartPtr <ID2D1RadialGradientBrush> radialGradient;
|
|
ComSmartPtr <ID2D1GradientStopCollection> gradientStops;
|
|
|
|
private:
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState)
|
|
};
|
|
|
|
//==============================================================================
|
|
private:
|
|
SharedResourcePointer<Direct2DFactories> factories;
|
|
HWND hwnd;
|
|
ComSmartPtr <ID2D1HwndRenderTarget> renderingTarget;
|
|
ComSmartPtr <ID2D1SolidColorBrush> colourBrush;
|
|
Rectangle<int> bounds;
|
|
|
|
SavedState* currentState;
|
|
OwnedArray<SavedState> states;
|
|
|
|
//==============================================================================
|
|
template <typename Type>
|
|
static D2D1_RECT_F rectangleToRectF (const Rectangle<Type>& r)
|
|
{
|
|
return D2D1::RectF ((float) r.getX(), (float) r.getY(), (float) r.getRight(), (float) r.getBottom());
|
|
}
|
|
|
|
static D2D1_COLOR_F colourToD2D (Colour c)
|
|
{
|
|
return D2D1::ColorF::ColorF (c.getFloatRed(), c.getFloatGreen(), c.getFloatBlue(), c.getFloatAlpha());
|
|
}
|
|
|
|
static D2D1_POINT_2F pointTransformed (int x, int y, const AffineTransform& transform)
|
|
{
|
|
transform.transformPoint (x, y);
|
|
return D2D1::Point2F ((FLOAT) x, (FLOAT) y);
|
|
}
|
|
|
|
static void rectToGeometrySink (const Rectangle<int>& rect, ID2D1GeometrySink* sink)
|
|
{
|
|
sink->BeginFigure (pointTransformed (rect.getX(), rect.getY()), D2D1_FIGURE_BEGIN_FILLED);
|
|
sink->AddLine (pointTransformed (rect.getRight(), rect.getY()));
|
|
sink->AddLine (pointTransformed (rect.getRight(), rect.getBottom()));
|
|
sink->AddLine (pointTransformed (rect.getX(), rect.getBottom()));
|
|
sink->EndFigure (D2D1_FIGURE_END_CLOSED);
|
|
}
|
|
|
|
static ID2D1PathGeometry* rectListToPathGeometry (const RectangleList<int>& clipRegion)
|
|
{
|
|
ID2D1PathGeometry* p = nullptr;
|
|
factories->d2dFactory->CreatePathGeometry (&p);
|
|
|
|
ComSmartPtr <ID2D1GeometrySink> sink;
|
|
HRESULT hr = p->Open (sink.resetAndGetPointerAddress()); // xxx handle error
|
|
sink->SetFillMode (D2D1_FILL_MODE_WINDING);
|
|
|
|
for (int i = clipRegion.getNumRectangles(); --i >= 0;)
|
|
rectToGeometrySink (clipRegion.getRectangle(i), sink);
|
|
|
|
hr = sink->Close();
|
|
return p;
|
|
}
|
|
|
|
static void pathToGeometrySink (const Path& path, ID2D1GeometrySink* sink, const AffineTransform& transform)
|
|
{
|
|
Path::Iterator it (path);
|
|
|
|
while (it.next())
|
|
{
|
|
switch (it.elementType)
|
|
{
|
|
case Path::Iterator::cubicTo:
|
|
{
|
|
D2D1_BEZIER_SEGMENT seg;
|
|
|
|
transform.transformPoint (it.x1, it.y1);
|
|
seg.point1 = D2D1::Point2F (it.x1, it.y1);
|
|
|
|
transform.transformPoint (it.x2, it.y2);
|
|
seg.point2 = D2D1::Point2F (it.x2, it.y2);
|
|
|
|
transform.transformPoint(it.x3, it.y3);
|
|
seg.point3 = D2D1::Point2F (it.x3, it.y3);
|
|
|
|
sink->AddBezier (seg);
|
|
break;
|
|
}
|
|
|
|
case Path::Iterator::lineTo:
|
|
{
|
|
transform.transformPoint (it.x1, it.y1);
|
|
sink->AddLine (D2D1::Point2F (it.x1, it.y1));
|
|
break;
|
|
}
|
|
|
|
case Path::Iterator::quadraticTo:
|
|
{
|
|
D2D1_QUADRATIC_BEZIER_SEGMENT seg;
|
|
|
|
transform.transformPoint (it.x1, it.y1);
|
|
seg.point1 = D2D1::Point2F (it.x1, it.y1);
|
|
|
|
transform.transformPoint (it.x2, it.y2);
|
|
seg.point2 = D2D1::Point2F (it.x2, it.y2);
|
|
|
|
sink->AddQuadraticBezier (seg);
|
|
break;
|
|
}
|
|
|
|
case Path::Iterator::closePath:
|
|
{
|
|
sink->EndFigure (D2D1_FIGURE_END_CLOSED);
|
|
break;
|
|
}
|
|
|
|
case Path::Iterator::startNewSubPath:
|
|
{
|
|
transform.transformPoint (it.x1, it.y1);
|
|
sink->BeginFigure (D2D1::Point2F (it.x1, it.y1), D2D1_FIGURE_BEGIN_FILLED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static ID2D1PathGeometry* pathToPathGeometry (const Path& path, const AffineTransform& transform)
|
|
{
|
|
ID2D1PathGeometry* p = nullptr;
|
|
factories->d2dFactory->CreatePathGeometry (&p);
|
|
|
|
ComSmartPtr <ID2D1GeometrySink> sink;
|
|
HRESULT hr = p->Open (sink.resetAndGetPointerAddress());
|
|
sink->SetFillMode (D2D1_FILL_MODE_WINDING); // xxx need to check Path::isUsingNonZeroWinding()
|
|
|
|
pathToGeometrySink (path, sink, transform);
|
|
|
|
hr = sink->Close();
|
|
return p;
|
|
}
|
|
|
|
static D2D1::Matrix3x2F transformToMatrix (const AffineTransform& transform)
|
|
{
|
|
D2D1::Matrix3x2F matrix;
|
|
matrix._11 = transform.mat00;
|
|
matrix._12 = transform.mat10;
|
|
matrix._21 = transform.mat01;
|
|
matrix._22 = transform.mat11;
|
|
matrix._31 = transform.mat02;
|
|
matrix._32 = transform.mat12;
|
|
return matrix;
|
|
}
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Direct2DLowLevelGraphicsContext)
|
|
};
|
|
|