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730 lines
33 KiB
730 lines
33 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_GRAPHICSCONTEXT_H_INCLUDED
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#define JUCE_GRAPHICSCONTEXT_H_INCLUDED
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//==============================================================================
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/**
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A graphics context, used for drawing a component or image.
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When a Component needs painting, a Graphics context is passed to its
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Component::paint() method, and this you then call methods within this
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object to actually draw the component's content.
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A Graphics can also be created from an image, to allow drawing directly onto
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that image.
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@see Component::paint
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*/
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class JUCE_API Graphics
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{
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public:
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//==============================================================================
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/** Creates a Graphics object to draw directly onto the given image.
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The graphics object that is created will be set up to draw onto the image,
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with the context's clipping area being the entire size of the image, and its
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origin being the image's origin. To draw into a subsection of an image, use the
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reduceClipRegion() and setOrigin() methods.
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Obviously you shouldn't delete the image before this context is deleted.
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*/
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explicit Graphics (const Image& imageToDrawOnto);
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/** Destructor. */
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~Graphics();
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//==============================================================================
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/** Changes the current drawing colour.
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This sets the colour that will now be used for drawing operations - it also
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sets the opacity to that of the colour passed-in.
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If a brush is being used when this method is called, the brush will be deselected,
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and any subsequent drawing will be done with a solid colour brush instead.
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@see setOpacity
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*/
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void setColour (Colour newColour);
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/** Changes the opacity to use with the current colour.
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If a solid colour is being used for drawing, this changes its opacity
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to this new value (i.e. it doesn't multiply the colour's opacity by this amount).
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If a gradient is being used, this will have no effect on it.
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A value of 0.0 is completely transparent, 1.0 is completely opaque.
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*/
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void setOpacity (float newOpacity);
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/** Sets the context to use a gradient for its fill pattern.
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*/
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void setGradientFill (const ColourGradient& gradient);
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/** Sets the context to use a tiled image pattern for filling.
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Make sure that you don't delete this image while it's still being used by
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this context!
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*/
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void setTiledImageFill (const Image& imageToUse,
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int anchorX, int anchorY,
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float opacity);
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/** Changes the current fill settings.
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@see setColour, setGradientFill, setTiledImageFill
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*/
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void setFillType (const FillType& newFill);
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//==============================================================================
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/** Changes the font to use for subsequent text-drawing functions.
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Note there's also a setFont (float, int) method to quickly change the size and
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style of the current font.
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@see drawSingleLineText, drawMultiLineText, drawText, drawFittedText
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*/
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void setFont (const Font& newFont);
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/** Changes the size of the currently-selected font.
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This is a convenient shortcut that changes the context's current font to a
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different size. The typeface won't be changed.
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@see Font
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*/
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void setFont (float newFontHeight);
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/** Returns the currently selected font. */
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Font getCurrentFont() const;
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/** Draws a one-line text string.
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This will use the current colour (or brush) to fill the text. The font is the last
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one specified by setFont().
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@param text the string to draw
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@param startX the position to draw the left-hand edge of the text
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@param baselineY the position of the text's baseline
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@param justification the horizontal flags indicate which end of the text string is
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anchored at the specified point.
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@see drawMultiLineText, drawText, drawFittedText, GlyphArrangement::addLineOfText
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*/
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void drawSingleLineText (const String& text,
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int startX, int baselineY,
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Justification justification = Justification::left) const;
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/** Draws text across multiple lines.
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This will break the text onto a new line where there's a new-line or
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carriage-return character, or at a word-boundary when the text becomes wider
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than the size specified by the maximumLineWidth parameter.
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@see setFont, drawSingleLineText, drawFittedText, GlyphArrangement::addJustifiedText
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*/
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void drawMultiLineText (const String& text,
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int startX, int baselineY,
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int maximumLineWidth) const;
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/** Draws a line of text within a specified rectangle.
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The text will be positioned within the rectangle based on the justification
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flags passed-in. If the string is too long to fit inside the rectangle, it will
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either be truncated or will have ellipsis added to its end (if the useEllipsesIfTooBig
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flag is true).
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@see drawSingleLineText, drawFittedText, drawMultiLineText, GlyphArrangement::addJustifiedText
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*/
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void drawText (const String& text,
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int x, int y, int width, int height,
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Justification justificationType,
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bool useEllipsesIfTooBig = true) const;
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/** Draws a line of text within a specified rectangle.
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The text will be positioned within the rectangle based on the justification
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flags passed-in. If the string is too long to fit inside the rectangle, it will
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either be truncated or will have ellipsis added to its end (if the useEllipsesIfTooBig
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flag is true).
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@see drawSingleLineText, drawFittedText, drawMultiLineText, GlyphArrangement::addJustifiedText
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*/
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void drawText (const String& text,
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const Rectangle<int>& area,
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Justification justificationType,
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bool useEllipsesIfTooBig = true) const;
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/** Draws a line of text within a specified rectangle.
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The text will be positioned within the rectangle based on the justification
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flags passed-in. If the string is too long to fit inside the rectangle, it will
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either be truncated or will have ellipsis added to its end (if the useEllipsesIfTooBig
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flag is true).
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@see drawSingleLineText, drawFittedText, drawMultiLineText, GlyphArrangement::addJustifiedText
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*/
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void drawText (const String& text,
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const Rectangle<float>& area,
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Justification justificationType,
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bool useEllipsesIfTooBig = true) const;
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/** Tries to draw a text string inside a given space.
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This does its best to make the given text readable within the specified rectangle,
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so it useful for labelling things.
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If the text is too big, it'll be squashed horizontally or broken over multiple lines
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if the maximumLinesToUse value allows this. If the text just won't fit into the space,
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it'll cram as much as possible in there, and put some ellipsis at the end to show that
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it's been truncated.
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A Justification parameter lets you specify how the text is laid out within the rectangle,
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both horizontally and vertically.
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The minimumHorizontalScale parameter specifies how much the text can be squashed horizontally
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to try to squeeze it into the space. If you don't want any horizontal scaling to occur, you
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can set this value to 1.0f.
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@see GlyphArrangement::addFittedText
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*/
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void drawFittedText (const String& text,
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int x, int y, int width, int height,
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Justification justificationFlags,
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int maximumNumberOfLines,
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float minimumHorizontalScale = 0.7f) const;
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/** Tries to draw a text string inside a given space.
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This does its best to make the given text readable within the specified rectangle,
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so it useful for labelling things.
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If the text is too big, it'll be squashed horizontally or broken over multiple lines
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if the maximumLinesToUse value allows this. If the text just won't fit into the space,
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it'll cram as much as possible in there, and put some ellipsis at the end to show that
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it's been truncated.
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A Justification parameter lets you specify how the text is laid out within the rectangle,
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both horizontally and vertically.
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The minimumHorizontalScale parameter specifies how much the text can be squashed horizontally
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to try to squeeze it into the space. If you don't want any horizontal scaling to occur, you
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can set this value to 1.0f.
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@see GlyphArrangement::addFittedText
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*/
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void drawFittedText (const String& text,
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const Rectangle<int>& area,
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Justification justificationFlags,
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int maximumNumberOfLines,
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float minimumHorizontalScale = 0.7f) const;
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//==============================================================================
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/** Fills the context's entire clip region with the current colour or brush.
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(See also the fillAll (Colour) method which is a quick way of filling
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it with a given colour).
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*/
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void fillAll() const;
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/** Fills the context's entire clip region with a given colour.
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This leaves the context's current colour and brush unchanged, it just
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uses the specified colour temporarily.
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*/
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void fillAll (Colour colourToUse) const;
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//==============================================================================
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/** Fills a rectangle with the current colour or brush.
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@see drawRect, fillRoundedRectangle
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*/
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void fillRect (const Rectangle<int>& rectangle) const;
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/** Fills a rectangle with the current colour or brush.
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@see drawRect, fillRoundedRectangle
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*/
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void fillRect (const Rectangle<float>& rectangle) const;
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/** Fills a rectangle with the current colour or brush.
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@see drawRect, fillRoundedRectangle
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*/
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void fillRect (int x, int y, int width, int height) const;
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/** Fills a rectangle with the current colour or brush.
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@see drawRect, fillRoundedRectangle
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*/
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void fillRect (float x, float y, float width, float height) const;
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/** Fills a set of rectangles using the current colour or brush.
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If you have a lot of rectangles to draw, it may be more efficient
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to create a RectangleList and use this method than to call fillRect()
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multiple times.
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*/
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void fillRectList (const RectangleList<float>& rectangles) const;
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/** Fills a set of rectangles using the current colour or brush.
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If you have a lot of rectangles to draw, it may be more efficient
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to create a RectangleList and use this method than to call fillRect()
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multiple times.
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*/
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void fillRectList (const RectangleList<int>& rectangles) const;
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/** Uses the current colour or brush to fill a rectangle with rounded corners.
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@see drawRoundedRectangle, Path::addRoundedRectangle
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*/
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void fillRoundedRectangle (float x, float y, float width, float height,
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float cornerSize) const;
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/** Uses the current colour or brush to fill a rectangle with rounded corners.
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@see drawRoundedRectangle, Path::addRoundedRectangle
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*/
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void fillRoundedRectangle (const Rectangle<float>& rectangle,
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float cornerSize) const;
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/** Fills a rectangle with a checkerboard pattern, alternating between two colours. */
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void fillCheckerBoard (const Rectangle<int>& area,
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int checkWidth, int checkHeight,
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Colour colour1, Colour colour2) const;
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/** Draws a rectangular outline, using the current colour or brush.
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The lines are drawn inside the given rectangle, and greater line thicknesses extend inwards.
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@see fillRect
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*/
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void drawRect (int x, int y, int width, int height, int lineThickness = 1) const;
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/** Draws a rectangular outline, using the current colour or brush.
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The lines are drawn inside the given rectangle, and greater line thicknesses extend inwards.
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@see fillRect
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*/
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void drawRect (float x, float y, float width, float height, float lineThickness = 1.0f) const;
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/** Draws a rectangular outline, using the current colour or brush.
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The lines are drawn inside the given rectangle, and greater line thicknesses extend inwards.
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@see fillRect
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*/
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void drawRect (const Rectangle<int>& rectangle, int lineThickness = 1) const;
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/** Draws a rectangular outline, using the current colour or brush.
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The lines are drawn inside the given rectangle, and greater line thicknesses extend inwards.
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@see fillRect
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*/
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void drawRect (Rectangle<float> rectangle, float lineThickness = 1.0f) const;
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/** Uses the current colour or brush to draw the outline of a rectangle with rounded corners.
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@see fillRoundedRectangle, Path::addRoundedRectangle
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*/
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void drawRoundedRectangle (float x, float y, float width, float height,
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float cornerSize, float lineThickness) const;
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/** Uses the current colour or brush to draw the outline of a rectangle with rounded corners.
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@see fillRoundedRectangle, Path::addRoundedRectangle
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*/
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void drawRoundedRectangle (const Rectangle<float>& rectangle,
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float cornerSize, float lineThickness) const;
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/** Fills a 1x1 pixel using the current colour or brush.
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Note that because the context may be transformed, this is effectively the same as
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calling fillRect (x, y, 1, 1), and the actual result may involve multiple pixels.
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*/
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void setPixel (int x, int y) const;
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//==============================================================================
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/** Fills an ellipse with the current colour or brush.
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The ellipse is drawn to fit inside the given rectangle.
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@see drawEllipse, Path::addEllipse
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*/
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void fillEllipse (float x, float y, float width, float height) const;
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/** Fills an ellipse with the current colour or brush.
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The ellipse is drawn to fit inside the given rectangle.
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@see drawEllipse, Path::addEllipse
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*/
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void fillEllipse (const Rectangle<float>& area) const;
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/** Draws an elliptical stroke using the current colour or brush.
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@see fillEllipse, Path::addEllipse
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*/
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void drawEllipse (float x, float y, float width, float height,
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float lineThickness) const;
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/** Draws an elliptical stroke using the current colour or brush.
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@see fillEllipse, Path::addEllipse
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*/
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void drawEllipse (const Rectangle<float>& area, float lineThickness) const;
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//==============================================================================
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/** Draws a line between two points.
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The line is 1 pixel wide and drawn with the current colour or brush.
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*/
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void drawLine (float startX, float startY, float endX, float endY) const;
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/** Draws a line between two points with a given thickness.
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@see Path::addLineSegment
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*/
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void drawLine (float startX, float startY, float endX, float endY, float lineThickness) const;
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/** Draws a line between two points.
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The line is 1 pixel wide and drawn with the current colour or brush.
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*/
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void drawLine (const Line<float>& line) const;
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/** Draws a line between two points with a given thickness.
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@see Path::addLineSegment
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*/
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void drawLine (const Line<float>& line, float lineThickness) const;
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/** Draws a dashed line using a custom set of dash-lengths.
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@param line the line to draw
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@param dashLengths a series of lengths to specify the on/off lengths - e.g.
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{ 4, 5, 6, 7 } will draw a line of 4 pixels, skip 5 pixels,
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draw 6 pixels, skip 7 pixels, and then repeat.
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@param numDashLengths the number of elements in the array (this must be an even number).
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@param lineThickness the thickness of the line to draw
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@param dashIndexToStartFrom the index in the dash-length array to use for the first segment
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@see PathStrokeType::createDashedStroke
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*/
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void drawDashedLine (const Line<float>& line,
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const float* dashLengths, int numDashLengths,
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float lineThickness = 1.0f,
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int dashIndexToStartFrom = 0) const;
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/** Draws a vertical line of pixels at a given x position.
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The x position is an integer, but the top and bottom of the line can be sub-pixel
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positions, and these will be anti-aliased if necessary.
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The bottom parameter must be greater than or equal to the top parameter.
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*/
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void drawVerticalLine (int x, float top, float bottom) const;
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/** Draws a horizontal line of pixels at a given y position.
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The y position is an integer, but the left and right ends of the line can be sub-pixel
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positions, and these will be anti-aliased if necessary.
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The right parameter must be greater than or equal to the left parameter.
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*/
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void drawHorizontalLine (int y, float left, float right) const;
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//==============================================================================
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/** Fills a path using the currently selected colour or brush. */
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void fillPath (const Path& path,
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const AffineTransform& transform = AffineTransform::identity) const;
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/** Draws a path's outline using the currently selected colour or brush. */
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void strokePath (const Path& path,
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const PathStrokeType& strokeType,
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const AffineTransform& transform = AffineTransform::identity) const;
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/** Draws a line with an arrowhead at its end.
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@param line the line to draw
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@param lineThickness the thickness of the line
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@param arrowheadWidth the width of the arrow head (perpendicular to the line)
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@param arrowheadLength the length of the arrow head (along the length of the line)
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*/
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void drawArrow (const Line<float>& line,
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float lineThickness,
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float arrowheadWidth,
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float arrowheadLength) const;
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//==============================================================================
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/** Types of rendering quality that can be specified when drawing images.
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@see blendImage, Graphics::setImageResamplingQuality
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*/
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enum ResamplingQuality
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{
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lowResamplingQuality = 0, /**< Just uses a nearest-neighbour algorithm for resampling. */
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mediumResamplingQuality = 1, /**< Uses bilinear interpolation for upsampling and area-averaging for downsampling. */
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highResamplingQuality = 2 /**< Uses bicubic interpolation for upsampling and area-averaging for downsampling. */
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};
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/** Changes the quality that will be used when resampling images.
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By default a Graphics object will be set to mediumRenderingQuality.
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@see Graphics::drawImage, Graphics::drawImageTransformed, Graphics::drawImageWithin
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*/
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void setImageResamplingQuality (const ResamplingQuality newQuality);
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/** Draws an image.
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This will draw the whole of an image, positioning its top-left corner at the
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given coordinates, and keeping its size the same. This is the simplest image
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drawing method - the others give more control over the scaling and clipping
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of the images.
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Images are composited using the context's current opacity, so if you
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don't want it to be drawn semi-transparently, be sure to call setOpacity (1.0f)
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(or setColour() with an opaque colour) before drawing images.
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*/
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void drawImageAt (const Image& imageToDraw, int topLeftX, int topLeftY,
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bool fillAlphaChannelWithCurrentBrush = false) const;
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/** Draws part of an image, rescaling it to fit in a given target region.
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The specified area of the source image is rescaled and drawn to fill the
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specifed destination rectangle.
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Images are composited using the context's current opacity, so if you
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don't want it to be drawn semi-transparently, be sure to call setOpacity (1.0f)
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(or setColour() with an opaque colour) before drawing images.
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@param imageToDraw the image to overlay
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@param destX the left of the destination rectangle
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@param destY the top of the destination rectangle
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@param destWidth the width of the destination rectangle
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@param destHeight the height of the destination rectangle
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@param sourceX the left of the rectangle to copy from the source image
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@param sourceY the top of the rectangle to copy from the source image
|
|
@param sourceWidth the width of the rectangle to copy from the source image
|
|
@param sourceHeight the height of the rectangle to copy from the source image
|
|
@param fillAlphaChannelWithCurrentBrush if true, then instead of drawing the source image's pixels,
|
|
the source image's alpha channel is used as a mask with
|
|
which to fill the destination using the current colour
|
|
or brush. (If the source is has no alpha channel, then
|
|
it will just fill the target with a solid rectangle)
|
|
@see setImageResamplingQuality, drawImageAt, drawImageWithin, fillAlphaMap
|
|
*/
|
|
void drawImage (const Image& imageToDraw,
|
|
int destX, int destY, int destWidth, int destHeight,
|
|
int sourceX, int sourceY, int sourceWidth, int sourceHeight,
|
|
bool fillAlphaChannelWithCurrentBrush = false) const;
|
|
|
|
/** Draws an image, having applied an affine transform to it.
|
|
|
|
This lets you throw the image around in some wacky ways, rotate it, shear,
|
|
scale it, etc.
|
|
|
|
Images are composited using the context's current opacity, so if you
|
|
don't want it to be drawn semi-transparently, be sure to call setOpacity (1.0f)
|
|
(or setColour() with an opaque colour) before drawing images.
|
|
|
|
If fillAlphaChannelWithCurrentBrush is set to true, then the image's RGB channels
|
|
are ignored and it is filled with the current brush, masked by its alpha channel.
|
|
|
|
If you want to render only a subsection of an image, use Image::getClippedImage() to
|
|
create the section that you need.
|
|
|
|
@see setImageResamplingQuality, drawImage
|
|
*/
|
|
void drawImageTransformed (const Image& imageToDraw,
|
|
const AffineTransform& transform,
|
|
bool fillAlphaChannelWithCurrentBrush = false) const;
|
|
|
|
/** Draws an image to fit within a designated rectangle.
|
|
|
|
If the image is too big or too small for the space, it will be rescaled
|
|
to fit as nicely as it can do without affecting its aspect ratio. It will
|
|
then be placed within the target rectangle according to the justification flags
|
|
specified.
|
|
|
|
@param imageToDraw the source image to draw
|
|
@param destX top-left of the target rectangle to fit it into
|
|
@param destY top-left of the target rectangle to fit it into
|
|
@param destWidth size of the target rectangle to fit the image into
|
|
@param destHeight size of the target rectangle to fit the image into
|
|
@param placementWithinTarget this specifies how the image should be positioned
|
|
within the target rectangle - see the RectanglePlacement
|
|
class for more details about this.
|
|
@param fillAlphaChannelWithCurrentBrush if true, then instead of drawing the image, just its
|
|
alpha channel will be used as a mask with which to
|
|
draw with the current brush or colour. This is
|
|
similar to fillAlphaMap(), and see also drawImage()
|
|
@see setImageResamplingQuality, drawImage, drawImageTransformed, drawImageAt, RectanglePlacement
|
|
*/
|
|
void drawImageWithin (const Image& imageToDraw,
|
|
int destX, int destY, int destWidth, int destHeight,
|
|
RectanglePlacement placementWithinTarget,
|
|
bool fillAlphaChannelWithCurrentBrush = false) const;
|
|
|
|
|
|
//==============================================================================
|
|
/** Returns the position of the bounding box for the current clipping region.
|
|
@see getClipRegion, clipRegionIntersects
|
|
*/
|
|
Rectangle<int> getClipBounds() const;
|
|
|
|
/** Checks whether a rectangle overlaps the context's clipping region.
|
|
|
|
If this returns false, no part of the given area can be drawn onto, so this
|
|
method can be used to optimise a component's paint() method, by letting it
|
|
avoid drawing complex objects that aren't within the region being repainted.
|
|
*/
|
|
bool clipRegionIntersects (const Rectangle<int>& area) const;
|
|
|
|
/** Intersects the current clipping region with another region.
|
|
|
|
@returns true if the resulting clipping region is non-zero in size
|
|
@see setOrigin, clipRegionIntersects
|
|
*/
|
|
bool reduceClipRegion (int x, int y, int width, int height);
|
|
|
|
/** Intersects the current clipping region with another region.
|
|
|
|
@returns true if the resulting clipping region is non-zero in size
|
|
@see setOrigin, clipRegionIntersects
|
|
*/
|
|
bool reduceClipRegion (const Rectangle<int>& area);
|
|
|
|
/** Intersects the current clipping region with a rectangle list region.
|
|
|
|
@returns true if the resulting clipping region is non-zero in size
|
|
@see setOrigin, clipRegionIntersects
|
|
*/
|
|
bool reduceClipRegion (const RectangleList<int>& clipRegion);
|
|
|
|
/** Intersects the current clipping region with a path.
|
|
|
|
@returns true if the resulting clipping region is non-zero in size
|
|
@see reduceClipRegion
|
|
*/
|
|
bool reduceClipRegion (const Path& path, const AffineTransform& transform = AffineTransform::identity);
|
|
|
|
/** Intersects the current clipping region with an image's alpha-channel.
|
|
|
|
The current clipping path is intersected with the area covered by this image's
|
|
alpha-channel, after the image has been transformed by the specified matrix.
|
|
|
|
@param image the image whose alpha-channel should be used. If the image doesn't
|
|
have an alpha-channel, it is treated as entirely opaque.
|
|
@param transform a matrix to apply to the image
|
|
@returns true if the resulting clipping region is non-zero in size
|
|
@see reduceClipRegion
|
|
*/
|
|
bool reduceClipRegion (const Image& image, const AffineTransform& transform);
|
|
|
|
/** Excludes a rectangle to stop it being drawn into. */
|
|
void excludeClipRegion (const Rectangle<int>& rectangleToExclude);
|
|
|
|
/** Returns true if no drawing can be done because the clip region is zero. */
|
|
bool isClipEmpty() const;
|
|
|
|
//==============================================================================
|
|
/** Saves the current graphics state on an internal stack.
|
|
To restore the state, use restoreState().
|
|
@see ScopedSaveState
|
|
*/
|
|
void saveState();
|
|
|
|
/** Restores a graphics state that was previously saved with saveState().
|
|
@see ScopedSaveState
|
|
*/
|
|
void restoreState();
|
|
|
|
/** Uses RAII to save and restore the state of a graphics context.
|
|
On construction, this calls Graphics::saveState(), and on destruction it calls
|
|
Graphics::restoreState() on the Graphics object that you supply.
|
|
*/
|
|
class ScopedSaveState
|
|
{
|
|
public:
|
|
ScopedSaveState (Graphics&);
|
|
~ScopedSaveState();
|
|
|
|
private:
|
|
Graphics& context;
|
|
JUCE_DECLARE_NON_COPYABLE (ScopedSaveState)
|
|
};
|
|
|
|
//==============================================================================
|
|
/** Begins rendering to an off-screen bitmap which will later be flattened onto the current
|
|
context with the given opacity.
|
|
|
|
The context uses an internal stack of temporary image layers to do this. When you've
|
|
finished drawing to the layer, call endTransparencyLayer() to complete the operation and
|
|
composite the finished layer. Every call to beginTransparencyLayer() MUST be matched
|
|
by a corresponding call to endTransparencyLayer()!
|
|
|
|
This call also saves the current state, and endTransparencyLayer() restores it.
|
|
*/
|
|
void beginTransparencyLayer (float layerOpacity);
|
|
|
|
/** Completes a drawing operation to a temporary semi-transparent buffer.
|
|
See beginTransparencyLayer() for more details.
|
|
*/
|
|
void endTransparencyLayer();
|
|
|
|
/** Moves the position of the context's origin.
|
|
|
|
This changes the position that the context considers to be (0, 0) to
|
|
the specified position.
|
|
|
|
So if you call setOrigin with (100, 100), then the position that was previously
|
|
referred to as (100, 100) will subsequently be considered to be (0, 0).
|
|
|
|
@see reduceClipRegion, addTransform
|
|
*/
|
|
void setOrigin (Point<int> newOrigin);
|
|
|
|
/** Moves the position of the context's origin.
|
|
|
|
This changes the position that the context considers to be (0, 0) to
|
|
the specified position.
|
|
|
|
So if you call setOrigin (100, 100), then the position that was previously
|
|
referred to as (100, 100) will subsequently be considered to be (0, 0).
|
|
|
|
@see reduceClipRegion, addTransform
|
|
*/
|
|
void setOrigin (int newOriginX, int newOriginY);
|
|
|
|
/** Adds a transformation which will be performed on all the graphics operations that
|
|
the context subsequently performs.
|
|
|
|
After calling this, all the coordinates that are passed into the context will be
|
|
transformed by this matrix.
|
|
|
|
@see setOrigin
|
|
*/
|
|
void addTransform (const AffineTransform& transform);
|
|
|
|
/** Resets the current colour, brush, and font to default settings. */
|
|
void resetToDefaultState();
|
|
|
|
/** Returns true if this context is drawing to a vector-based device, such as a printer. */
|
|
bool isVectorDevice() const;
|
|
|
|
//==============================================================================
|
|
/** Create a graphics that draws with a given low-level renderer.
|
|
This method is intended for use only by people who know what they're doing.
|
|
Note that the LowLevelGraphicsContext will NOT be deleted by this object.
|
|
*/
|
|
Graphics (LowLevelGraphicsContext&) noexcept;
|
|
|
|
/** @internal */
|
|
LowLevelGraphicsContext& getInternalContext() const noexcept { return context; }
|
|
|
|
private:
|
|
//==============================================================================
|
|
LowLevelGraphicsContext& context;
|
|
ScopedPointer<LowLevelGraphicsContext> contextToDelete;
|
|
|
|
bool saveStatePending;
|
|
void saveStateIfPending();
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Graphics)
|
|
};
|
|
|
|
|
|
#endif // JUCE_GRAPHICSCONTEXT_H_INCLUDED
|
|
|