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dexed/JuceLibraryCode/modules/juce_events/interprocess/juce_InterprocessConnection...

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED
#define JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED
//==============================================================================
/**
An object that waits for client sockets to connect to a port on this host, and
creates InterprocessConnection objects for each one.
To use this, create a class derived from it which implements the createConnectionObject()
method, so that it creates suitable connection objects for each client that tries
to connect.
@see InterprocessConnection
*/
class JUCE_API InterprocessConnectionServer : private Thread
{
public:
//==============================================================================
/** Creates an uninitialised server object.
*/
InterprocessConnectionServer();
/** Destructor. */
~InterprocessConnectionServer();
//==============================================================================
/** Starts an internal thread which listens on the given port number.
While this is running, in another process tries to connect with the
InterprocessConnection::connectToSocket() method, this object will call
createConnectionObject() to create a connection to that client.
Use stop() to stop the thread running.
@see createConnectionObject, stop
*/
bool beginWaitingForSocket (int portNumber);
/** Terminates the listener thread, if it's active.
@see beginWaitingForSocket
*/
void stop();
protected:
/** Creates a suitable connection object for a client process that wants to
connect to this one.
This will be called by the listener thread when a client process tries
to connect, and must return a new InterprocessConnection object that will
then run as this end of the connection.
@see InterprocessConnection
*/
virtual InterprocessConnection* createConnectionObject() = 0;
private:
//==============================================================================
ScopedPointer <StreamingSocket> socket;
void run() override;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (InterprocessConnectionServer)
};
#endif // JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED