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145 lines
6.2 KiB
145 lines
6.2 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_PROPERTYCOMPONENT_H_INCLUDED
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#define JUCE_PROPERTYCOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A base class for a component that goes in a PropertyPanel and displays one of
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an item's properties.
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Subclasses of this are used to display a property in various forms, e.g. a
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ChoicePropertyComponent shows its value as a combo box; a SliderPropertyComponent
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shows its value as a slider; a TextPropertyComponent as a text box, etc.
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A subclass must implement the refresh() method which will be called to tell the
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component to update itself, and is also responsible for calling this it when the
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item that it refers to is changed.
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@see PropertyPanel, TextPropertyComponent, SliderPropertyComponent,
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ChoicePropertyComponent, ButtonPropertyComponent, BooleanPropertyComponent
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*/
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class JUCE_API PropertyComponent : public Component,
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public SettableTooltipClient
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{
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public:
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//==============================================================================
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/** Creates a PropertyComponent.
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@param propertyName the name is stored as this component's name, and is
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used as the name displayed next to this component in
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a property panel
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@param preferredHeight the height that the component should be given - some
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items may need to be larger than a normal row height.
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This value can also be set if a subclass changes the
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preferredHeight member variable.
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*/
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PropertyComponent (const String& propertyName,
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int preferredHeight = 25);
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/** Destructor. */
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~PropertyComponent();
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//==============================================================================
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/** Returns this item's preferred height.
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This value is specified either in the constructor or by a subclass changing the
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preferredHeight member variable.
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*/
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int getPreferredHeight() const noexcept { return preferredHeight; }
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void setPreferredHeight (int newHeight) noexcept { preferredHeight = newHeight; }
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//==============================================================================
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/** Updates the property component if the item it refers to has changed.
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A subclass must implement this method, and other objects may call it to
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force it to refresh itself.
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The subclass should be economical in the amount of work is done, so for
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example it should check whether it really needs to do a repaint rather than
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just doing one every time this method is called, as it may be called when
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the value being displayed hasn't actually changed.
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*/
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virtual void refresh() = 0;
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/** The default paint method fills the background and draws a label for the
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item's name.
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@see LookAndFeel::drawPropertyComponentBackground(), LookAndFeel::drawPropertyComponentLabel()
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*/
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void paint (Graphics&) override;
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/** The default resize method positions any child component to the right of this
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one, based on the look and feel's default label size.
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*/
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void resized() override;
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/** By default, this just repaints the component. */
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void enablementChanged() override;
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the combo box.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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To change the colours of the menu that pops up
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x1008300, /**< The background colour to fill the component with. */
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labelTextColourId = 0x1008301, /**< The colour for the property's label text. */
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};
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//==============================================================================
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/** This abstract base class is implemented by LookAndFeel classes. */
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struct JUCE_API LookAndFeelMethods
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{
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virtual ~LookAndFeelMethods() {}
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virtual void drawPropertyPanelSectionHeader (Graphics&, const String& name, bool isOpen, int width, int height) = 0;
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virtual void drawPropertyComponentBackground (Graphics&, int width, int height, PropertyComponent&) = 0;
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virtual void drawPropertyComponentLabel (Graphics&, int width, int height, PropertyComponent&) = 0;
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virtual Rectangle<int> getPropertyComponentContentPosition (PropertyComponent&) = 0;
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};
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protected:
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/** Used by the PropertyPanel to determine how high this component needs to be.
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A subclass can update this value in its constructor but shouldn't alter it later
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as changes won't necessarily be picked up.
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*/
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int preferredHeight;
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PropertyComponent)
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};
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#endif // JUCE_PROPERTYCOMPONENT_H_INCLUDED
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