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dexed/JuceLibraryCode/modules/juce_audio_basics/sources/juce_PositionableAudioSource.h

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2.8 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
#define JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
//==============================================================================
/**
A type of AudioSource which can be repositioned.
The basic AudioSource just streams continuously with no idea of a current
time or length, so the PositionableAudioSource is used for a finite stream
that has a current read position.
@see AudioSource, AudioTransportSource
*/
class JUCE_API PositionableAudioSource : public AudioSource
{
protected:
//==============================================================================
/** Creates the PositionableAudioSource. */
PositionableAudioSource() noexcept {}
public:
/** Destructor */
~PositionableAudioSource() {}
//==============================================================================
/** Tells the stream to move to a new position.
Calling this indicates that the next call to AudioSource::getNextAudioBlock()
should return samples from this position.
Note that this may be called on a different thread to getNextAudioBlock(),
so the subclass should make sure it's synchronised.
*/
virtual void setNextReadPosition (int64 newPosition) = 0;
/** Returns the position from which the next block will be returned.
@see setNextReadPosition
*/
virtual int64 getNextReadPosition() const = 0;
/** Returns the total length of the stream (in samples). */
virtual int64 getTotalLength() const = 0;
/** Returns true if this source is actually playing in a loop. */
virtual bool isLooping() const = 0;
/** Tells the source whether you'd like it to play in a loop. */
virtual void setLooping (bool shouldLoop) { (void) shouldLoop; }
};
#endif // JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED