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148 lines
6.2 KiB
148 lines
6.2 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_PREFERENCESPANEL_H_INCLUDED
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#define JUCE_PREFERENCESPANEL_H_INCLUDED
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//==============================================================================
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/**
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A component with a set of buttons at the top for changing between pages of
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preferences.
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This is just a handy way of writing a Mac-style preferences panel where you
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have a row of buttons along the top for the different preference categories,
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each button having an icon above its name. Clicking these will show an
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appropriate prefs page below it.
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You can either put one of these inside your own component, or just use the
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showInDialogBox() method to show it in a window and run it modally.
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To use it, just add a set of named pages with the addSettingsPage() method,
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and implement the createComponentForPage() method to create suitable components
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for each of these pages.
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*/
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class JUCE_API PreferencesPanel : public Component,
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private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
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{
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public:
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//==============================================================================
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/** Creates an empty panel.
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Use addSettingsPage() to add some pages to it in your constructor.
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*/
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PreferencesPanel();
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/** Destructor. */
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~PreferencesPanel();
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//==============================================================================
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/** Creates a page using a set of drawables to define the page's icon.
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Note that the other version of this method is much easier if you're using
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an image instead of a custom drawable.
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@param pageTitle the name of this preferences page - you'll need to
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make sure your createComponentForPage() method creates
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a suitable component when it is passed this name
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@param normalIcon the drawable to display in the page's button normally
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@param overIcon the drawable to display in the page's button when the mouse is over
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@param downIcon the drawable to display in the page's button when the button is down
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@see DrawableButton
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*/
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void addSettingsPage (const String& pageTitle,
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const Drawable* normalIcon,
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const Drawable* overIcon,
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const Drawable* downIcon);
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/** Creates a page using a set of drawables to define the page's icon.
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The other version of this method gives you more control over the icon, but this
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one is much easier if you're just loading it from a file.
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@param pageTitle the name of this preferences page - you'll need to
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make sure your createComponentForPage() method creates
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a suitable component when it is passed this name
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@param imageData a block of data containing an image file, e.g. a jpeg, png or gif.
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For this to look good, you'll probably want to use a nice
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transparent png file.
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@param imageDataSize the size of the image data, in bytes
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*/
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void addSettingsPage (const String& pageTitle,
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const void* imageData,
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int imageDataSize);
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/** Utility method to display this panel in a DialogWindow.
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Calling this will create a DialogWindow containing this panel with the
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given size and title, and will run it modally, returning when the user
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closes the dialog box.
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*/
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void showInDialogBox (const String& dialogTitle,
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int dialogWidth,
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int dialogHeight,
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Colour backgroundColour = Colours::white);
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//==============================================================================
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/** Subclasses must override this to return a component for each preferences page.
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The subclass should return a pointer to a new component representing the named
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page, which the panel will then display.
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The panel will delete the component later when the user goes to another page
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or deletes the panel.
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*/
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virtual Component* createComponentForPage (const String& pageName) = 0;
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//==============================================================================
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/** Changes the current page being displayed. */
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void setCurrentPage (const String& pageName);
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/** Returns the size of the buttons shown along the top. */
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int getButtonSize() const noexcept;
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/** Changes the size of the buttons shown along the top. */
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void setButtonSize (int newSize);
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//==============================================================================
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/** @internal */
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void resized() override;
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void buttonClicked (Button*) override;
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private:
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//==============================================================================
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String currentPageName;
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ScopedPointer <Component> currentPage;
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OwnedArray<DrawableButton> buttons;
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int buttonSize;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PreferencesPanel)
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};
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#endif // JUCE_PREFERENCESPANEL_H_INCLUDED
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