/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_AUDIOIODEVICE_H_INCLUDED #define JUCE_AUDIOIODEVICE_H_INCLUDED class AudioIODevice; //============================================================================== /** One of these is passed to an AudioIODevice object to stream the audio data in and out. The AudioIODevice will repeatedly call this class's audioDeviceIOCallback() method on its own high-priority audio thread, when it needs to send or receive the next block of data. @see AudioIODevice, AudioDeviceManager */ class JUCE_API AudioIODeviceCallback { public: /** Destructor. */ virtual ~AudioIODeviceCallback() {} /** Processes a block of incoming and outgoing audio data. The subclass's implementation should use the incoming audio for whatever purposes it needs to, and must fill all the output channels with the next block of output data before returning. The channel data is arranged with the same array indices as the channel name array returned by AudioIODevice::getOutputChannelNames(), but those channels that aren't specified in AudioIODevice::open() will have a null pointer for their associated channel, so remember to check for this. @param inputChannelData a set of arrays containing the audio data for each incoming channel - this data is valid until the function returns. There will be one channel of data for each input channel that was enabled when the audio device was opened (see AudioIODevice::open()) @param numInputChannels the number of pointers to channel data in the inputChannelData array. @param outputChannelData a set of arrays which need to be filled with the data that should be sent to each outgoing channel of the device. There will be one channel of data for each output channel that was enabled when the audio device was opened (see AudioIODevice::open()) The initial contents of the array is undefined, so the callback function must fill all the channels with zeros if its output is silence. Failing to do this could cause quite an unpleasant noise! @param numOutputChannels the number of pointers to channel data in the outputChannelData array. @param numSamples the number of samples in each channel of the input and output arrays. The number of samples will depend on the audio device's buffer size and will usually remain constant, although this isn't guaranteed, so make sure your code can cope with reasonable changes in the buffer size from one callback to the next. */ virtual void audioDeviceIOCallback (const float** inputChannelData, int numInputChannels, float** outputChannelData, int numOutputChannels, int numSamples) = 0; /** Called to indicate that the device is about to start calling back. This will be called just before the audio callbacks begin, either when this callback has just been added to an audio device, or after the device has been restarted because of a sample-rate or block-size change. You can use this opportunity to find out the sample rate and block size that the device is going to use by calling the AudioIODevice::getCurrentSampleRate() and AudioIODevice::getCurrentBufferSizeSamples() on the supplied pointer. @param device the audio IO device that will be used to drive the callback. Note that if you're going to store this this pointer, it is only valid until the next time that audioDeviceStopped is called. */ virtual void audioDeviceAboutToStart (AudioIODevice* device) = 0; /** Called to indicate that the device has stopped. */ virtual void audioDeviceStopped() = 0; /** This can be overridden to be told if the device generates an error while operating. Be aware that this could be called by any thread! And not all devices perform this callback. */ virtual void audioDeviceError (const String& errorMessage); }; //============================================================================== /** Base class for an audio device with synchronised input and output channels. Subclasses of this are used to implement different protocols such as DirectSound, ASIO, CoreAudio, etc. To create one of these, you'll need to use the AudioIODeviceType class - see the documentation for that class for more info. For an easier way of managing audio devices and their settings, have a look at the AudioDeviceManager class. @see AudioIODeviceType, AudioDeviceManager */ class JUCE_API AudioIODevice { public: /** Destructor. */ virtual ~AudioIODevice(); //============================================================================== /** Returns the device's name, (as set in the constructor). */ const String& getName() const noexcept { return name; } /** Returns the type of the device. E.g. "CoreAudio", "ASIO", etc. - this comes from the AudioIODeviceType that created it. */ const String& getTypeName() const noexcept { return typeName; } //============================================================================== /** Returns the names of all the available output channels on this device. To find out which of these are currently in use, call getActiveOutputChannels(). */ virtual StringArray getOutputChannelNames() = 0; /** Returns the names of all the available input channels on this device. To find out which of these are currently in use, call getActiveInputChannels(). */ virtual StringArray getInputChannelNames() = 0; //============================================================================== /** Returns the set of sample-rates this device supports. @see getCurrentSampleRate */ virtual Array getAvailableSampleRates() = 0; /** Returns the set of buffer sizes that are available. @see getCurrentBufferSizeSamples, getDefaultBufferSize */ virtual Array getAvailableBufferSizes() = 0; /** Returns the default buffer-size to use. @returns a number of samples @see getAvailableBufferSizes */ virtual int getDefaultBufferSize() = 0; //============================================================================== /** Tries to open the device ready to play. @param inputChannels a BigInteger in which a set bit indicates that the corresponding input channel should be enabled @param outputChannels a BigInteger in which a set bit indicates that the corresponding output channel should be enabled @param sampleRate the sample rate to try to use - to find out which rates are available, see getAvailableSampleRates() @param bufferSizeSamples the size of i/o buffer to use - to find out the available buffer sizes, see getAvailableBufferSizes() @returns an error description if there's a problem, or an empty string if it succeeds in opening the device @see close */ virtual String open (const BigInteger& inputChannels, const BigInteger& outputChannels, double sampleRate, int bufferSizeSamples) = 0; /** Closes and releases the device if it's open. */ virtual void close() = 0; /** Returns true if the device is still open. A device might spontaneously close itself if something goes wrong, so this checks if it's still open. */ virtual bool isOpen() = 0; /** Starts the device actually playing. This must be called after the device has been opened. @param callback the callback to use for streaming the data. @see AudioIODeviceCallback, open */ virtual void start (AudioIODeviceCallback* callback) = 0; /** Stops the device playing. Once a device has been started, this will stop it. Any pending calls to the callback class will be flushed before this method returns. */ virtual void stop() = 0; /** Returns true if the device is still calling back. The device might mysteriously stop, so this checks whether it's still playing. */ virtual bool isPlaying() = 0; /** Returns the last error that happened if anything went wrong. */ virtual String getLastError() = 0; //============================================================================== /** Returns the buffer size that the device is currently using. If the device isn't actually open, this value doesn't really mean much. */ virtual int getCurrentBufferSizeSamples() = 0; /** Returns the sample rate that the device is currently using. If the device isn't actually open, this value doesn't really mean much. */ virtual double getCurrentSampleRate() = 0; /** Returns the device's current physical bit-depth. If the device isn't actually open, this value doesn't really mean much. */ virtual int getCurrentBitDepth() = 0; /** Returns a mask showing which of the available output channels are currently enabled. @see getOutputChannelNames */ virtual BigInteger getActiveOutputChannels() const = 0; /** Returns a mask showing which of the available input channels are currently enabled. @see getInputChannelNames */ virtual BigInteger getActiveInputChannels() const = 0; /** Returns the device's output latency. This is the delay in samples between a callback getting a block of data, and that data actually getting played. */ virtual int getOutputLatencyInSamples() = 0; /** Returns the device's input latency. This is the delay in samples between some audio actually arriving at the soundcard, and the callback getting passed this block of data. */ virtual int getInputLatencyInSamples() = 0; //============================================================================== /** True if this device can show a pop-up control panel for editing its settings. This is generally just true of ASIO devices. If true, you can call showControlPanel() to display it. */ virtual bool hasControlPanel() const; /** Shows a device-specific control panel if there is one. This should only be called for devices which return true from hasControlPanel(). */ virtual bool showControlPanel(); /** On devices which support it, this allows automatic gain control or other mic processing to be disabled. If the device doesn't support this operation, it'll return false. */ virtual bool setAudioPreprocessingEnabled (bool shouldBeEnabled); //============================================================================== protected: /** Creates a device, setting its name and type member variables. */ AudioIODevice (const String& deviceName, const String& typeName); /** @internal */ String name, typeName; }; #endif // JUCE_AUDIOIODEVICE_H_INCLUDED