/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_SHAPEBUTTON_H_INCLUDED #define JUCE_SHAPEBUTTON_H_INCLUDED //============================================================================== /** A button that contains a filled shape. @see Button, ImageButton, TextButton, ArrowButton */ class JUCE_API ShapeButton : public Button { public: //============================================================================== /** Creates a ShapeButton. @param name a name to give the component - see Component::setName() @param normalColour the colour to fill the shape with when the mouse isn't over @param overColour the colour to use when the mouse is over the shape @param downColour the colour to use when the button is in the pressed-down state */ ShapeButton (const String& name, Colour normalColour, Colour overColour, Colour downColour); /** Destructor. */ ~ShapeButton(); //============================================================================== /** Sets the shape to use. @param newShape the shape to use @param resizeNowToFitThisShape if true, the button will be resized to fit the shape's bounds @param maintainShapeProportions if true, the shape's proportions will be kept fixed when the button is resized @param hasDropShadow if true, the button will be given a drop-shadow effect */ void setShape (const Path& newShape, bool resizeNowToFitThisShape, bool maintainShapeProportions, bool hasDropShadow); /** Set the colours to use for drawing the shape. @param normalColour the colour to fill the shape with when the mouse isn't over @param overColour the colour to use when the mouse is over the shape @param downColour the colour to use when the button is in the pressed-down state */ void setColours (Colour normalColour, Colour overColour, Colour downColour); /** Sets up an outline to draw around the shape. @param outlineColour the colour to use @param outlineStrokeWidth the thickness of line to draw */ void setOutline (Colour outlineColour, float outlineStrokeWidth); /** This lets you specify a border to be left around the edge of the button when drawing the shape. */ void setBorderSize (BorderSize border); /** @internal */ void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown) override; private: //============================================================================== Colour normalColour, overColour, downColour, outlineColour; DropShadowEffect shadow; Path shape; BorderSize border; bool maintainShapeProportions; float outlineWidth; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShapeButton) }; #endif // JUCE_SHAPEBUTTON_H_INCLUDED