/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_TEXTPROPERTYCOMPONENT_H_INCLUDED #define JUCE_TEXTPROPERTYCOMPONENT_H_INCLUDED //============================================================================== /** A PropertyComponent that shows its value as editable text. @see PropertyComponent */ class JUCE_API TextPropertyComponent : public PropertyComponent { protected: //============================================================================== /** Creates a text property component. The maxNumChars is used to set the length of string allowable, and isMultiLine sets whether the text editor allows carriage returns. @see TextEditor */ TextPropertyComponent (const String& propertyName, int maxNumChars, bool isMultiLine); public: /** Creates a text property component. The maxNumChars is used to set the length of string allowable, and isMultiLine sets whether the text editor allows carriage returns. @see TextEditor */ TextPropertyComponent (const Value& valueToControl, const String& propertyName, int maxNumChars, bool isMultiLine); /** Destructor. */ ~TextPropertyComponent(); //============================================================================== /** Called when the user edits the text. Your subclass must use this callback to change the value of whatever item this property component represents. */ virtual void setText (const String& newText); /** Returns the text that should be shown in the text editor. */ virtual String getText() const; //============================================================================== /** A set of colour IDs to use to change the colour of various aspects of the component. These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods. @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour */ enum ColourIds { backgroundColourId = 0x100e401, /**< The colour to fill the background of the text area. */ textColourId = 0x100e402, /**< The colour to use for the editable text. */ outlineColourId = 0x100e403, /**< The colour to use to draw an outline around the text area. */ }; //============================================================================== /** @internal */ void refresh(); private: ScopedPointer