/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_UIVIEWCOMPONENT_H_INCLUDED #define JUCE_UIVIEWCOMPONENT_H_INCLUDED #if JUCE_IOS || DOXYGEN //============================================================================== /** An iOS-specific class that can create and embed an UIView inside itself. To use it, create one of these, put it in place and make sure it's visible in a window, then use setView() to assign a UIView to it. The view will then be moved and resized to follow the movements of this component. Of course, since the view is a native object, it'll obliterate any juce components that may overlap this component, but that's life. */ class JUCE_API UIViewComponent : public Component { public: //============================================================================== /** Create an initially-empty container. */ UIViewComponent(); /** Destructor. */ ~UIViewComponent(); /** Assigns an UIView to this peer. The view will be retained and released by this component for as long as it is needed. To remove the current view, just call setView (nullptr). Note: a void* is used here to avoid including the cocoa headers as part of the juce.h, but the method expects an UIView*. */ void setView (void* uiView); /** Returns the current UIView. Note: a void* is returned here to avoid the needing to include the cocoa headers, so you should just cast the return value to an UIView*. */ void* getView() const; /** Resizes this component to fit the view that it contains. */ void resizeToFitView(); //============================================================================== /** @internal */ void paint (Graphics&) override; private: class Pimpl; friend class Pimpl; ScopedPointer pimpl; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (UIViewComponent) }; #endif #endif // JUCE_UIVIEWCOMPONENT_H_INCLUDED