/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_AUDIOPROCESSORPLAYER_H_INCLUDED #define JUCE_AUDIOPROCESSORPLAYER_H_INCLUDED //============================================================================== /** An AudioIODeviceCallback object which streams audio through an AudioProcessor. To use one of these, just make it the callback used by your AudioIODevice, and give it a processor to use by calling setProcessor(). It's also a MidiInputCallback, so you can connect it to both an audio and midi input to send both streams through the processor. @see AudioProcessor, AudioProcessorGraph */ class JUCE_API AudioProcessorPlayer : public AudioIODeviceCallback, public MidiInputCallback { public: //============================================================================== AudioProcessorPlayer(); /** Destructor. */ virtual ~AudioProcessorPlayer(); //============================================================================== /** Sets the processor that should be played. The processor that is passed in will not be deleted or owned by this object. To stop anything playing, pass in 0 to this method. */ void setProcessor (AudioProcessor* processorToPlay); /** Returns the current audio processor that is being played. */ AudioProcessor* getCurrentProcessor() const { return processor; } /** Returns a midi message collector that you can pass midi messages to if you want them to be injected into the midi stream that is being sent to the processor. */ MidiMessageCollector& getMidiMessageCollector() { return messageCollector; } //============================================================================== /** @internal */ void audioDeviceIOCallback (const float** inputChannelData, int totalNumInputChannels, float** outputChannelData, int totalNumOutputChannels, int numSamples) override; /** @internal */ void audioDeviceAboutToStart (AudioIODevice*) override; /** @internal */ void audioDeviceStopped() override; /** @internal */ void handleIncomingMidiMessage (MidiInput*, const MidiMessage&) override; private: //============================================================================== AudioProcessor* processor; CriticalSection lock; double sampleRate; int blockSize; bool isPrepared; int numInputChans, numOutputChans; HeapBlock channels; AudioSampleBuffer tempBuffer; MidiBuffer incomingMidi; MidiMessageCollector messageCollector; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorPlayer) }; #endif // JUCE_AUDIOPROCESSORPLAYER_H_INCLUDED