/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ //============================================================================== static Typeface::Ptr getTypefaceForFontFromLookAndFeel (const Font& font) { return LookAndFeel::getDefaultLookAndFeel().getTypefaceForFont (font); } typedef Typeface::Ptr (*GetTypefaceForFont) (const Font&); extern GetTypefaceForFont juce_getTypefaceForFont; //============================================================================== LookAndFeel::LookAndFeel() : useNativeAlertWindows (false) { /* if this fails it means you're trying to create a LookAndFeel object before the static Colours have been initialised. That ain't gonna work. It probably means that you're using a static LookAndFeel object and that your compiler has decided to intialise it before the Colours class. */ jassert (Colours::white == Colour (0xffffffff)); juce_getTypefaceForFont = getTypefaceForFontFromLookAndFeel; } LookAndFeel::~LookAndFeel() { masterReference.clear(); } //============================================================================== Colour LookAndFeel::findColour (int colourID) const noexcept { const ColourSetting c = { colourID, Colour() }; const int index = colours.indexOf (c); if (index >= 0) return colours.getReference (index).colour; jassertfalse; return Colours::black; } void LookAndFeel::setColour (int colourID, Colour newColour) noexcept { const ColourSetting c = { colourID, newColour }; const int index = colours.indexOf (c); if (index >= 0) colours.getReference (index).colour = newColour; else colours.add (c); } bool LookAndFeel::isColourSpecified (const int colourID) const noexcept { const ColourSetting c = { colourID, Colour() }; return colours.contains (c); } //============================================================================== LookAndFeel& LookAndFeel::getDefaultLookAndFeel() noexcept { return Desktop::getInstance().getDefaultLookAndFeel(); } void LookAndFeel::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel) noexcept { Desktop::getInstance().setDefaultLookAndFeel (newDefaultLookAndFeel); } //============================================================================== Typeface::Ptr LookAndFeel::getTypefaceForFont (const Font& font) { if (defaultSans.isNotEmpty() && font.getTypefaceName() == Font::getDefaultSansSerifFontName()) { Font f (font); f.setTypefaceName (defaultSans); return Typeface::createSystemTypefaceFor (f); } return Font::getDefaultTypefaceForFont (font); } void LookAndFeel::setDefaultSansSerifTypefaceName (const String& newName) { if (defaultSans != newName) { Typeface::clearTypefaceCache(); defaultSans = newName; } } //============================================================================== MouseCursor LookAndFeel::getMouseCursorFor (Component& component) { MouseCursor m (component.getMouseCursor()); Component* parent = component.getParentComponent(); while (parent != nullptr && m == MouseCursor::ParentCursor) { m = parent->getMouseCursor(); parent = parent->getParentComponent(); } return m; } LowLevelGraphicsContext* LookAndFeel::createGraphicsContext (const Image& imageToRenderOn, const Point& origin, const RectangleList& initialClip) { return new LowLevelGraphicsSoftwareRenderer (imageToRenderOn, origin, initialClip); } //============================================================================== void LookAndFeel::setUsingNativeAlertWindows (bool shouldUseNativeAlerts) { useNativeAlertWindows = shouldUseNativeAlerts; } bool LookAndFeel::isUsingNativeAlertWindows() { #if JUCE_LINUX return false; // not available currently.. #else return useNativeAlertWindows; #endif }