/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ ArrowButton::ArrowButton (const String& name, float arrowDirectionInRadians, Colour arrowColour) : Button (name), colour (arrowColour) { path.addTriangle (0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f); path.applyTransform (AffineTransform::rotation (float_Pi * 2.0f * arrowDirectionInRadians, 0.5f, 0.5f)); } ArrowButton::~ArrowButton() {} void ArrowButton::paintButton (Graphics& g, bool /*isMouseOverButton*/, bool isButtonDown) { Path p (path); const float offset = isButtonDown ? 1.0f : 0.0f; p.applyTransform (path.getTransformToScaleToFit (offset, offset, getWidth() - 3.0f, getHeight() - 3.0f, false)); DropShadow (Colours::black.withAlpha (0.3f), isButtonDown ? 2 : 4, Point()).drawForPath (g, p); g.setColour (colour); g.fillPath (p); }