/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_DRAWABLEPATH_H_INCLUDED #define JUCE_DRAWABLEPATH_H_INCLUDED //============================================================================== /** A drawable object which renders a filled or outlined shape. For details on how to change the fill and stroke, see the DrawableShape class. @see Drawable, DrawableShape */ class JUCE_API DrawablePath : public DrawableShape { public: //============================================================================== /** Creates a DrawablePath. */ DrawablePath(); DrawablePath (const DrawablePath&); /** Destructor. */ ~DrawablePath(); //============================================================================== /** Changes the path that will be drawn. @see setFillColour, setStrokeType */ void setPath (const Path& newPath); /** Sets the path using a RelativePointPath. Calling this will set up a Component::Positioner to automatically update the path if any of the points in the source path are dynamic. */ void setPath (const RelativePointPath& newPath); /** Returns the current path. */ const Path& getPath() const; /** Returns the current path for the outline. */ const Path& getStrokePath() const; //============================================================================== /** @internal */ Drawable* createCopy() const; /** @internal */ void refreshFromValueTree (const ValueTree& tree, ComponentBuilder& builder); /** @internal */ ValueTree createValueTree (ComponentBuilder::ImageProvider* imageProvider) const; /** @internal */ static const Identifier valueTreeType; //============================================================================== /** Internally-used class for wrapping a DrawablePath's state into a ValueTree. */ class ValueTreeWrapper : public DrawableShape::FillAndStrokeState { public: ValueTreeWrapper (const ValueTree& state); bool usesNonZeroWinding() const; void setUsesNonZeroWinding (bool b, UndoManager* undoManager); class Element { public: explicit Element (const ValueTree& state); ~Element(); const Identifier getType() const noexcept { return state.getType(); } int getNumControlPoints() const noexcept; RelativePoint getControlPoint (int index) const; Value getControlPointValue (int index, UndoManager*); RelativePoint getStartPoint() const; RelativePoint getEndPoint() const; void setControlPoint (int index, const RelativePoint& point, UndoManager*); float getLength (Expression::Scope*) const; ValueTreeWrapper getParent() const; Element getPreviousElement() const; String getModeOfEndPoint() const; void setModeOfEndPoint (const String& newMode, UndoManager*); void convertToLine (UndoManager*); void convertToCubic (Expression::Scope*, UndoManager*); void convertToPathBreak (UndoManager* undoManager); ValueTree insertPoint (Point targetPoint, Expression::Scope*, UndoManager*); void removePoint (UndoManager* undoManager); float findProportionAlongLine (Point targetPoint, Expression::Scope*) const; static const Identifier mode, startSubPathElement, closeSubPathElement, lineToElement, quadraticToElement, cubicToElement; static const char* cornerMode; static const char* roundedMode; static const char* symmetricMode; ValueTree state; }; ValueTree getPathState(); void readFrom (const RelativePointPath& relativePath, UndoManager* undoManager); void writeTo (RelativePointPath& relativePath) const; static const Identifier nonZeroWinding, point1, point2, point3; }; private: //============================================================================== ScopedPointer relativePath; class RelativePositioner; friend class RelativePositioner; void applyRelativePath (const RelativePointPath&, Expression::Scope*); DrawablePath& operator= (const DrawablePath&); JUCE_LEAK_DETECTOR (DrawablePath) }; #endif // JUCE_DRAWABLEPATH_H_INCLUDED