/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ class Timer::TimerThread : private Thread, private DeletedAtShutdown, private AsyncUpdater { public: typedef CriticalSection LockType; // (mysteriously, using a SpinLock here causes problems on some XP machines..) TimerThread() : Thread ("Juce Timer"), firstTimer (nullptr), callbackNeeded (0) { triggerAsyncUpdate(); } ~TimerThread() noexcept { stopThread (4000); jassert (instance == this || instance == nullptr); if (instance == this) instance = nullptr; } void run() override { uint32 lastTime = Time::getMillisecondCounter(); MessageManager::MessageBase::Ptr messageToSend (new CallTimersMessage()); while (! threadShouldExit()) { const uint32 now = Time::getMillisecondCounter(); if (now == lastTime) { wait (1); continue; } const int elapsed = (int) (now >= lastTime ? (now - lastTime) : (std::numeric_limits::max() - (lastTime - now))); lastTime = now; const int timeUntilFirstTimer = getTimeUntilFirstTimer (elapsed); if (timeUntilFirstTimer <= 0) { /* If we managed to set the atomic boolean to true then send a message, this is needed as a memory barrier so the message won't be sent before callbackNeeded is set to true, but if it fails it means the message-thread changed the value from under us so at least some processing is happenening and we can just loop around and try again */ if (callbackNeeded.compareAndSetBool (1, 0)) { messageToSend->post(); /* Sometimes our message can get discarded by the OS (e.g. when running as an RTAS when the app has a modal loop), so this is how long to wait before assuming the message has been lost and trying again. */ const uint32 messageDeliveryTimeout = now + 300; while (callbackNeeded.get() != 0) { wait (4); if (threadShouldExit()) return; if (Time::getMillisecondCounter() > messageDeliveryTimeout) { messageToSend->post(); break; } } } } else { // don't wait for too long because running this loop also helps keep the // Time::getApproximateMillisecondTimer value stay up-to-date wait (jlimit (1, 50, timeUntilFirstTimer)); } } } void callTimers() { const LockType::ScopedLockType sl (lock); while (firstTimer != nullptr && firstTimer->countdownMs <= 0) { Timer* const t = firstTimer; t->countdownMs = t->periodMs; removeTimer (t); addTimer (t); const LockType::ScopedUnlockType ul (lock); JUCE_TRY { t->timerCallback(); } JUCE_CATCH_EXCEPTION } /* This is needed as a memory barrier to make sure all processing of current timers is done before the boolean is set. This set should never fail since if it was false in the first place, we wouldn't get a message (so it can't be changed from false to true from under us), and if we get a message then the value is true and the other thread can only set it to true again and we will get another callback to set it to false. */ callbackNeeded.set (0); } void callTimersSynchronously() { if (! isThreadRunning()) { // (This is relied on by some plugins in cases where the MM has // had to restart and the async callback never started) cancelPendingUpdate(); triggerAsyncUpdate(); } callTimers(); } static inline void add (Timer* const tim) noexcept { if (instance == nullptr) instance = new TimerThread(); instance->addTimer (tim); } static inline void remove (Timer* const tim) noexcept { if (instance != nullptr) instance->removeTimer (tim); } static inline void resetCounter (Timer* const tim, const int newCounter) noexcept { if (instance != nullptr) { tim->countdownMs = newCounter; tim->periodMs = newCounter; if ((tim->next != nullptr && tim->next->countdownMs < tim->countdownMs) || (tim->previous != nullptr && tim->previous->countdownMs > tim->countdownMs)) { instance->removeTimer (tim); instance->addTimer (tim); } } } static TimerThread* instance; static LockType lock; private: Timer* volatile firstTimer; Atomic callbackNeeded; struct CallTimersMessage : public MessageManager::MessageBase { CallTimersMessage() {} void messageCallback() override { if (instance != nullptr) instance->callTimers(); } }; //============================================================================== void addTimer (Timer* const t) noexcept { #if JUCE_DEBUG // trying to add a timer that's already here - shouldn't get to this point, // so if you get this assertion, let me know! jassert (! timerExists (t)); #endif Timer* i = firstTimer; if (i == nullptr || i->countdownMs > t->countdownMs) { t->next = firstTimer; firstTimer = t; } else { while (i->next != nullptr && i->next->countdownMs <= t->countdownMs) i = i->next; jassert (i != nullptr); t->next = i->next; t->previous = i; i->next = t; } if (t->next != nullptr) t->next->previous = t; jassert ((t->next == nullptr || t->next->countdownMs >= t->countdownMs) && (t->previous == nullptr || t->previous->countdownMs <= t->countdownMs)); notify(); } void removeTimer (Timer* const t) noexcept { #if JUCE_DEBUG // trying to remove a timer that's not here - shouldn't get to this point, // so if you get this assertion, let me know! jassert (timerExists (t)); #endif if (t->previous != nullptr) { jassert (firstTimer != t); t->previous->next = t->next; } else { jassert (firstTimer == t); firstTimer = t->next; } if (t->next != nullptr) t->next->previous = t->previous; t->next = nullptr; t->previous = nullptr; } int getTimeUntilFirstTimer (const int numMillisecsElapsed) const { const LockType::ScopedLockType sl (lock); for (Timer* t = firstTimer; t != nullptr; t = t->next) t->countdownMs -= numMillisecsElapsed; return firstTimer != nullptr ? firstTimer->countdownMs : 1000; } void handleAsyncUpdate() override { startThread (7); } #if JUCE_DEBUG bool timerExists (Timer* const t) const noexcept { for (Timer* tt = firstTimer; tt != nullptr; tt = tt->next) if (tt == t) return true; return false; } #endif JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimerThread) }; Timer::TimerThread* Timer::TimerThread::instance = nullptr; Timer::TimerThread::LockType Timer::TimerThread::lock; //============================================================================== Timer::Timer() noexcept : countdownMs (0), periodMs (0), previous (nullptr), next (nullptr) { } Timer::Timer (const Timer&) noexcept : countdownMs (0), periodMs (0), previous (nullptr), next (nullptr) { } Timer::~Timer() { stopTimer(); } void Timer::startTimer (const int interval) noexcept { const TimerThread::LockType::ScopedLockType sl (TimerThread::lock); if (periodMs == 0) { countdownMs = interval; periodMs = jmax (1, interval); TimerThread::add (this); } else { TimerThread::resetCounter (this, interval); } } void Timer::stopTimer() noexcept { const TimerThread::LockType::ScopedLockType sl (TimerThread::lock); if (periodMs > 0) { TimerThread::remove (this); periodMs = 0; } } void JUCE_CALLTYPE Timer::callPendingTimersSynchronously() { if (TimerThread::instance != nullptr) TimerThread::instance->callTimersSynchronously(); }