/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ CallOutBox::CallOutBox (Component& c, const Rectangle& area, Component* const parent) : arrowSize (16.0f), content (c) { addAndMakeVisible (content); if (parent != nullptr) { parent->addChildComponent (this); updatePosition (area, parent->getLocalBounds()); setVisible (true); } else { setAlwaysOnTop (juce_areThereAnyAlwaysOnTopWindows()); updatePosition (area, Desktop::getInstance().getDisplays() .getDisplayContaining (area.getCentre()).userArea); addToDesktop (ComponentPeer::windowIsTemporary); } } CallOutBox::~CallOutBox() { } //============================================================================== class CallOutBoxCallback : public ModalComponentManager::Callback, private Timer { public: CallOutBoxCallback (Component* c, const Rectangle& area, Component* parent) : content (c), callout (*c, area, parent) { callout.setVisible (true); callout.enterModalState (true, this); startTimer (200); } void modalStateFinished (int) override {} void timerCallback() override { if (! Process::isForegroundProcess()) callout.dismiss(); } ScopedPointer content; CallOutBox callout; JUCE_DECLARE_NON_COPYABLE (CallOutBoxCallback) }; CallOutBox& CallOutBox::launchAsynchronously (Component* content, const Rectangle& area, Component* parent) { jassert (content != nullptr); // must be a valid content component! return (new CallOutBoxCallback (content, area, parent))->callout; } //============================================================================== void CallOutBox::setArrowSize (const float newSize) { arrowSize = newSize; refreshPath(); } int CallOutBox::getBorderSize() const noexcept { return jmax (getLookAndFeel().getCallOutBoxBorderSize (*this), (int) arrowSize); } void CallOutBox::paint (Graphics& g) { getLookAndFeel().drawCallOutBoxBackground (*this, g, outline, background); } void CallOutBox::resized() { const int borderSpace = getBorderSize(); content.setTopLeftPosition (borderSpace, borderSpace); refreshPath(); } void CallOutBox::moved() { refreshPath(); } void CallOutBox::childBoundsChanged (Component*) { updatePosition (targetArea, availableArea); } bool CallOutBox::hitTest (int x, int y) { return outline.contains ((float) x, (float) y); } void CallOutBox::inputAttemptWhenModal() { const Point mousePos (getMouseXYRelative() + getBounds().getPosition()); if (targetArea.contains (mousePos)) { // if you click on the area that originally popped-up the callout, you expect it // to get rid of the box, but deleting the box here allows the click to pass through and // probably re-trigger it, so we need to dismiss the box asynchronously to consume the click.. dismiss(); } else { exitModalState (0); setVisible (false); } } enum { callOutBoxDismissCommandId = 0x4f83a04b }; void CallOutBox::handleCommandMessage (int commandId) { Component::handleCommandMessage (commandId); if (commandId == callOutBoxDismissCommandId) { exitModalState (0); setVisible (false); } } void CallOutBox::dismiss() { postCommandMessage (callOutBoxDismissCommandId); } bool CallOutBox::keyPressed (const KeyPress& key) { if (key.isKeyCode (KeyPress::escapeKey)) { inputAttemptWhenModal(); return true; } return false; } void CallOutBox::updatePosition (const Rectangle& newAreaToPointTo, const Rectangle& newAreaToFitIn) { targetArea = newAreaToPointTo; availableArea = newAreaToFitIn; const int borderSpace = getBorderSize(); Rectangle newBounds (content.getWidth() + borderSpace * 2, content.getHeight() + borderSpace * 2); const int hw = newBounds.getWidth() / 2; const int hh = newBounds.getHeight() / 2; const float hwReduced = (float) (hw - borderSpace * 2); const float hhReduced = (float) (hh - borderSpace * 2); const float arrowIndent = borderSpace - arrowSize; Point targets[4] = { Point ((float) targetArea.getCentreX(), (float) targetArea.getBottom()), Point ((float) targetArea.getRight(), (float) targetArea.getCentreY()), Point ((float) targetArea.getX(), (float) targetArea.getCentreY()), Point ((float) targetArea.getCentreX(), (float) targetArea.getY()) }; Line lines[4] = { Line (targets[0].translated (-hwReduced, hh - arrowIndent), targets[0].translated (hwReduced, hh - arrowIndent)), Line (targets[1].translated (hw - arrowIndent, -hhReduced), targets[1].translated (hw - arrowIndent, hhReduced)), Line (targets[2].translated (-(hw - arrowIndent), -hhReduced), targets[2].translated (-(hw - arrowIndent), hhReduced)), Line (targets[3].translated (-hwReduced, -(hh - arrowIndent)), targets[3].translated (hwReduced, -(hh - arrowIndent))) }; const Rectangle centrePointArea (newAreaToFitIn.reduced (hw, hh).toFloat()); const Point targetCentre (targetArea.getCentre().toFloat()); float nearest = 1.0e9f; for (int i = 0; i < 4; ++i) { Line constrainedLine (centrePointArea.getConstrainedPoint (lines[i].getStart()), centrePointArea.getConstrainedPoint (lines[i].getEnd())); const Point centre (constrainedLine.findNearestPointTo (targetCentre)); float distanceFromCentre = centre.getDistanceFrom (targets[i]); if (! centrePointArea.intersects (lines[i])) distanceFromCentre += 1000.0f; if (distanceFromCentre < nearest) { nearest = distanceFromCentre; targetPoint = targets[i]; newBounds.setPosition ((int) (centre.x - hw), (int) (centre.y - hh)); } } setBounds (newBounds); } void CallOutBox::refreshPath() { repaint(); background = Image::null; outline.clear(); const float gap = 4.5f; outline.addBubble (content.getBounds().toFloat().expanded (gap, gap), getLocalBounds().toFloat(), targetPoint - getPosition().toFloat(), 9.0f, arrowSize * 0.7f); }