/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2015 - ROLI Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_REVERBAUDIOSOURCE_H_INCLUDED #define JUCE_REVERBAUDIOSOURCE_H_INCLUDED //============================================================================== /** An AudioSource that uses the Reverb class to apply a reverb to another AudioSource. @see Reverb */ class JUCE_API ReverbAudioSource : public AudioSource { public: /** Creates a ReverbAudioSource to process a given input source. @param inputSource the input source to read from - this must not be null @param deleteInputWhenDeleted if true, the input source will be deleted when this object is deleted */ ReverbAudioSource (AudioSource* inputSource, bool deleteInputWhenDeleted); /** Destructor. */ ~ReverbAudioSource(); //============================================================================== /** Returns the parameters from the reverb. */ const Reverb::Parameters& getParameters() const noexcept { return reverb.getParameters(); } /** Changes the reverb's parameters. */ void setParameters (const Reverb::Parameters& newParams); void setBypassed (bool isBypassed) noexcept; bool isBypassed() const noexcept { return bypass; } //============================================================================== void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override; void releaseResources() override; void getNextAudioBlock (const AudioSourceChannelInfo&) override; private: //============================================================================== CriticalSection lock; OptionalScopedPointer input; Reverb reverb; volatile bool bypass; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ReverbAudioSource) }; #endif // JUCE_REVERBAUDIOSOURCE_H_INCLUDED