/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ BubbleComponent::BubbleComponent() : allowablePlacements (above | below | left | right) { setInterceptsMouseClicks (false, false); shadow.setShadowProperties (DropShadow (Colours::black.withAlpha (0.35f), 5, Point())); setComponentEffect (&shadow); } BubbleComponent::~BubbleComponent() {} //============================================================================== void BubbleComponent::paint (Graphics& g) { getLookAndFeel().drawBubble (g, *this, arrowTip.toFloat(), content.toFloat()); g.reduceClipRegion (content); g.setOrigin (content.getPosition()); paintContent (g, content.getWidth(), content.getHeight()); } void BubbleComponent::setAllowedPlacement (const int newPlacement) { allowablePlacements = newPlacement; } void BubbleComponent::setPosition (Component* componentToPointTo) { jassert (componentToPointTo != nullptr); if (Component* p = getParentComponent()) setPosition (p->getLocalArea (componentToPointTo, componentToPointTo->getLocalBounds())); else setPosition (componentToPointTo->getScreenBounds()); } void BubbleComponent::setPosition (Point pos) { setPosition (Rectangle (pos.x, pos.y, 1, 1)); } //============================================================================== void BubbleComponent::setPosition (const Rectangle& rectangleToPointTo) { const int edgeSpace = 15; const int arrowLength = 10; { int contentW = 150, contentH = 30; getContentSize (contentW, contentH); content.setBounds (edgeSpace, edgeSpace, contentW, contentH); } const int totalW = content.getWidth() + edgeSpace * 2; const int totalH = content.getHeight() + edgeSpace * 2; const Rectangle availableSpace (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds() : getParentMonitorArea()); int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1; int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1; int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1; int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1; // look at whether the component is elongated, and if so, try to position next to its longer dimension. if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2 && (spaceAbove > totalH + 20 || spaceBelow > totalH + 20)) { spaceLeft = spaceRight = 0; } else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2 && (spaceLeft > totalW + 20 || spaceRight > totalW + 20)) { spaceAbove = spaceBelow = 0; } int targetX, targetY; if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight)) { targetX = rectangleToPointTo.getCentre().x; arrowTip.x = totalW / 2; if (spaceAbove >= spaceBelow) { // above targetY = rectangleToPointTo.getY(); arrowTip.y = content.getBottom() + arrowLength; } else { // below targetY = rectangleToPointTo.getBottom(); arrowTip.y = content.getY() - arrowLength; } } else { targetY = rectangleToPointTo.getCentre().y; arrowTip.y = totalH / 2; if (spaceLeft > spaceRight) { // on the left targetX = rectangleToPointTo.getX(); arrowTip.x = content.getRight() + arrowLength; } else { // on the right targetX = rectangleToPointTo.getRight(); arrowTip.x = content.getX() - arrowLength; } } setBounds (targetX - arrowTip.x, targetY - arrowTip.y, totalW, totalH); }