/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_DRAWABLEBUTTON_H_INCLUDED #define JUCE_DRAWABLEBUTTON_H_INCLUDED //============================================================================== /** A button that displays a Drawable. Up to three Drawable objects can be given to this button, to represent the 'normal', 'over' and 'down' states. @see Button */ class JUCE_API DrawableButton : public Button { public: //============================================================================== enum ButtonStyle { ImageFitted, /**< The button will just display the images, but will resize and centre them to fit inside it. */ ImageRaw, /**< The button will just display the images in their normal size and position. This leaves it up to the caller to make sure the images are the correct size and position for the button. */ ImageAboveTextLabel, /**< Draws the button as a text label across the bottom with the image resized and scaled to fit above it. */ ImageOnButtonBackground, /**< Draws the button as a standard rounded-rectangle button with the image on top. Note that if you use this style, the colour IDs that control the button colour are TextButton::buttonColourId and TextButton::buttonOnColourId. */ ImageStretched /**< Fills the button with a stretched version of the image. */ }; //============================================================================== /** Creates a DrawableButton. After creating one of these, use setImages() to specify the drawables to use. @param buttonName the name to give the component @param buttonStyle the layout to use @see ButtonStyle, setButtonStyle, setImages */ DrawableButton (const String& buttonName, ButtonStyle buttonStyle); /** Destructor. */ ~DrawableButton(); //============================================================================== /** Sets up the images to draw for the various button states. The button will keep its own internal copies of these drawables. @param normalImage the thing to draw for the button's 'normal' state. An internal copy will be made of the object passed-in if it is non-zero. @param overImage the thing to draw for the button's 'over' state - if this is zero, the button's normal image will be used when the mouse is over it. An internal copy will be made of the object passed-in if it is non-zero. @param downImage the thing to draw for the button's 'down' state - if this is zero, the 'over' image will be used instead (or the normal image as a last resort). An internal copy will be made of the object passed-in if it is non-zero. @param disabledImage an image to draw when the button is disabled. If this is zero, the normal image will be drawn with a reduced opacity instead. An internal copy will be made of the object passed-in if it is non-zero. @param normalImageOn same as the normalImage, but this is used when the button's toggle state is 'on'. If this is nullptr, the normal image is used instead @param overImageOn same as the overImage, but this is used when the button's toggle state is 'on'. If this is nullptr, the normalImageOn is drawn instead @param downImageOn same as the downImage, but this is used when the button's toggle state is 'on'. If this is nullptr, the overImageOn is drawn instead @param disabledImageOn same as the disabledImage, but this is used when the button's toggle state is 'on'. If this is nullptr, the normal image will be drawn instead with a reduced opacity */ void setImages (const Drawable* normalImage, const Drawable* overImage = nullptr, const Drawable* downImage = nullptr, const Drawable* disabledImage = nullptr, const Drawable* normalImageOn = nullptr, const Drawable* overImageOn = nullptr, const Drawable* downImageOn = nullptr, const Drawable* disabledImageOn = nullptr); //============================================================================== /** Changes the button's style. @see ButtonStyle */ void setButtonStyle (ButtonStyle newStyle); /** Returns the current style. */ ButtonStyle getStyle() const noexcept { return style; } //============================================================================== /** Gives the button an optional amount of space around the edge of the drawable. By default there's a gap of about 3 pixels. */ void setEdgeIndent (int numPixelsIndent); //============================================================================== /** Returns the image that the button is currently displaying. */ Drawable* getCurrentImage() const noexcept; /** Returns the image that the button will use for its normal state. */ Drawable* getNormalImage() const noexcept; /** Returns the image that the button will use when the mouse is over it. */ Drawable* getOverImage() const noexcept; /** Returns the image that the button will use when the mouse is held down on it. */ Drawable* getDownImage() const noexcept; /** Can be overridden to specify a custom position for the image within the button. */ virtual Rectangle getImageBounds() const; //============================================================================== /** A set of colour IDs to use to change the colour of various aspects of the link. These constants can be used either via the Component::setColour(), or LookAndFeel::setColour() methods. Note that when the ImageOnButtonBackground style is used, the colour IDs that control the button colour are TextButton::buttonColourId and TextButton::buttonOnColourId. @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour */ enum ColourIds { textColourId = 0x1004010, /**< The colour to use for the button's text label. */ textColourOnId = 0x1004013, /**< The colour to use for the button's text.when the button's toggle state is "on". */ backgroundColourId = 0x1004011, /**< The colour used to fill the button's background (when the button is toggled 'off'). Note that if you use the ImageOnButtonBackground style, you should use TextButton::buttonColourId to change the button's colour. */ backgroundOnColourId = 0x1004012, /**< The colour used to fill the button's background (when the button is toggled 'on'). Note that if you use the ImageOnButtonBackground style, you should use TextButton::buttonOnColourId to change the button's colour. */ }; //============================================================================== /** @internal */ void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown) override; /** @internal */ void buttonStateChanged() override; /** @internal */ void resized() override; /** @internal */ void enablementChanged() override; /** @internal */ void colourChanged() override; private: //============================================================================== ButtonStyle style; ScopedPointer normalImage, overImage, downImage, disabledImage, normalImageOn, overImageOn, downImageOn, disabledImageOn; Drawable* currentImage; int edgeIndent; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DrawableButton) }; #endif // JUCE_DRAWABLEBUTTON_H_INCLUDED