/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_BUFFERINGAUDIOSOURCE_H_INCLUDED #define JUCE_BUFFERINGAUDIOSOURCE_H_INCLUDED //============================================================================== /** An AudioSource which takes another source as input, and buffers it using a thread. Create this as a wrapper around another thread, and it will read-ahead with a background thread to smooth out playback. You can either create one of these directly, or use it indirectly using an AudioTransportSource. @see PositionableAudioSource, AudioTransportSource */ class JUCE_API BufferingAudioSource : public PositionableAudioSource, private TimeSliceClient { public: //============================================================================== /** Creates a BufferingAudioSource. @param source the input source to read from @param backgroundThread a background thread that will be used for the background read-ahead. This object must not be deleted until after any BufferedAudioSources that are using it have been deleted! @param deleteSourceWhenDeleted if true, then the input source object will be deleted when this object is deleted @param numberOfSamplesToBuffer the size of buffer to use for reading ahead @param numberOfChannels the number of channels that will be played */ BufferingAudioSource (PositionableAudioSource* source, TimeSliceThread& backgroundThread, bool deleteSourceWhenDeleted, int numberOfSamplesToBuffer, int numberOfChannels = 2); /** Destructor. The input source may be deleted depending on whether the deleteSourceWhenDeleted flag was set in the constructor. */ ~BufferingAudioSource(); //============================================================================== /** Implementation of the AudioSource method. */ void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override; /** Implementation of the AudioSource method. */ void releaseResources() override; /** Implementation of the AudioSource method. */ void getNextAudioBlock (const AudioSourceChannelInfo&) override; //============================================================================== /** Implements the PositionableAudioSource method. */ void setNextReadPosition (int64 newPosition) override; /** Implements the PositionableAudioSource method. */ int64 getNextReadPosition() const override; /** Implements the PositionableAudioSource method. */ int64 getTotalLength() const override { return source->getTotalLength(); } /** Implements the PositionableAudioSource method. */ bool isLooping() const override { return source->isLooping(); } private: //============================================================================== OptionalScopedPointer source; TimeSliceThread& backgroundThread; int numberOfSamplesToBuffer, numberOfChannels; AudioSampleBuffer buffer; CriticalSection bufferStartPosLock; int64 volatile bufferValidStart, bufferValidEnd, nextPlayPos; double volatile sampleRate; bool wasSourceLooping, isPrepared; bool readNextBufferChunk(); void readBufferSection (int64 start, int length, int bufferOffset); int useTimeSlice() override; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BufferingAudioSource) }; #endif // JUCE_BUFFERINGAUDIOSOURCE_H_INCLUDED