/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ ComponentDragger::ComponentDragger() {} ComponentDragger::~ComponentDragger() {} //============================================================================== void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e) { jassert (componentToDrag != nullptr); jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event! if (componentToDrag != nullptr) mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition(); } void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e, ComponentBoundsConstrainer* const constrainer) { jassert (componentToDrag != nullptr); jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event! if (componentToDrag != nullptr) { Rectangle bounds (componentToDrag->getBounds()); // If the component is a window, multiple mouse events can get queued while it's in the same position, // so their coordinates become wrong after the first one moves the window, so in that case, we'll use // the current mouse position instead of the one that the event contains... if (componentToDrag->isOnDesktop()) bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget; else bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget; if (constrainer != nullptr) constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false); else componentToDrag->setBounds (bounds); } }