/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ class AsyncUpdater::AsyncUpdaterMessage : public CallbackMessage { public: AsyncUpdaterMessage (AsyncUpdater& au) : owner (au) {} void messageCallback() override { if (shouldDeliver.compareAndSetBool (0, 1)) owner.handleAsyncUpdate(); } Atomic shouldDeliver; private: AsyncUpdater& owner; JUCE_DECLARE_NON_COPYABLE (AsyncUpdaterMessage) }; //============================================================================== AsyncUpdater::AsyncUpdater() { activeMessage = new AsyncUpdaterMessage (*this); } AsyncUpdater::~AsyncUpdater() { // You're deleting this object with a background thread while there's an update // pending on the main event thread - that's pretty dodgy threading, as the callback could // happen after this destructor has finished. You should either use a MessageManagerLock while // deleting this object, or find some other way to avoid such a race condition. jassert ((! isUpdatePending()) || MessageManager::getInstance()->currentThreadHasLockedMessageManager()); activeMessage->shouldDeliver.set (0); } void AsyncUpdater::triggerAsyncUpdate() { if (activeMessage->shouldDeliver.compareAndSetBool (1, 0)) if (! activeMessage->post()) cancelPendingUpdate(); // if the message queue fails, this avoids getting // trapped waiting for the message to arrive } void AsyncUpdater::cancelPendingUpdate() noexcept { activeMessage->shouldDeliver.set (0); } void AsyncUpdater::handleUpdateNowIfNeeded() { // This can only be called by the event thread. jassert (MessageManager::getInstance()->currentThreadHasLockedMessageManager()); if (activeMessage->shouldDeliver.exchange (0) != 0) handleAsyncUpdate(); } bool AsyncUpdater::isUpdatePending() const noexcept { return activeMessage->shouldDeliver.value != 0; }