/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 Details of these licenses can be found at: www.gnu.org/licenses JUCE is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------ To release a closed-source product which uses JUCE, commercial licenses are available: visit www.juce.com for more information. ============================================================================== */ #ifndef JUCE_SELECTEDITEMSET_H_INCLUDED #define JUCE_SELECTEDITEMSET_H_INCLUDED //============================================================================== /** Manages a list of selectable items. Use one of these to keep a track of things that the user has highlighted, like icons or things in a list. The class is templated so that you can use it to hold either a set of pointers to objects, or a set of ID numbers or handles, for cases where each item may not always have a corresponding object. To be informed when items are selected/deselected, register a ChangeListener with this object. @see SelectableObject */ template class SelectedItemSet : public ChangeBroadcaster { public: //============================================================================== typedef SelectableItemType ItemType; typedef Array ItemArray; typedef PARAMETER_TYPE (SelectableItemType) ParameterType; //============================================================================== /** Creates an empty set. */ SelectedItemSet() { } /** Creates a set based on an array of items. */ explicit SelectedItemSet (const ItemArray& items) : selectedItems (items) { } /** Creates a copy of another set. */ SelectedItemSet (const SelectedItemSet& other) : selectedItems (other.selectedItems) { } /** Creates a copy of another set. */ SelectedItemSet& operator= (const SelectedItemSet& other) { if (selectedItems != other.selectedItems) { selectedItems = other.selectedItems; changed(); } return *this; } //============================================================================== /** Clears any other currently selected items, and selects this item. If this item is already the only thing selected, no change notification will be sent out. @see addToSelection, addToSelectionBasedOnModifiers */ void selectOnly (ParameterType item) { if (isSelected (item)) { for (int i = selectedItems.size(); --i >= 0;) { if (selectedItems.getUnchecked(i) != item) { deselect (selectedItems.getUnchecked(i)); i = jmin (i, selectedItems.size()); } } } else { deselectAll(); changed(); selectedItems.add (item); itemSelected (item); } } /** Selects an item. If the item is already selected, no change notification will be sent out. @see selectOnly, addToSelectionBasedOnModifiers */ void addToSelection (ParameterType item) { if (! isSelected (item)) { changed(); selectedItems.add (item); itemSelected (item); } } /** Selects or deselects an item. This will use the modifier keys to decide whether to deselect other items first. So if the shift key is held down, the item will be added without deselecting anything (same as calling addToSelection() ) If no modifiers are down, the current selection will be cleared first (same as calling selectOnly() ) If the ctrl (or command on the Mac) key is held down, the item will be toggled - so it'll be added to the set unless it's already there, in which case it'll be deselected. If the items that you're selecting can also be dragged, you may need to use the addToSelectionOnMouseDown() and addToSelectionOnMouseUp() calls to handle the subtleties of this kind of usage. @see selectOnly, addToSelection, addToSelectionOnMouseDown, addToSelectionOnMouseUp */ void addToSelectionBasedOnModifiers (ParameterType item, ModifierKeys modifiers) { if (modifiers.isShiftDown()) { addToSelection (item); } else if (modifiers.isCommandDown()) { if (isSelected (item)) deselect (item); else addToSelection (item); } else { selectOnly (item); } } /** Selects or deselects items that can also be dragged, based on a mouse-down event. If you call addToSelectionOnMouseDown() at the start of your mouseDown event, and then call addToSelectionOnMouseUp() at the end of your mouseUp event, this makes it easy to handle multiple-selection of sets of objects that can also be dragged. For example, if you have several items already selected, and you click on one of them (without dragging), then you'd expect this to deselect the other, and just select the item you clicked on. But if you had clicked on this item and dragged it, you'd have expected them all to stay selected. When you call this method, you'll need to store the boolean result, because the addToSelectionOnMouseUp() method will need to be know this value. @see addToSelectionOnMouseUp, addToSelectionBasedOnModifiers */ bool addToSelectionOnMouseDown (ParameterType item, ModifierKeys modifiers) { if (isSelected (item)) return ! modifiers.isPopupMenu(); addToSelectionBasedOnModifiers (item, modifiers); return false; } /** Selects or deselects items that can also be dragged, based on a mouse-up event. Call this during a mouseUp callback, when you have previously called the addToSelectionOnMouseDown() method during your mouseDown event. See addToSelectionOnMouseDown() for more info @param item the item to select (or deselect) @param modifiers the modifiers from the mouse-up event @param wasItemDragged true if your item was dragged during the mouse click @param resultOfMouseDownSelectMethod this is the boolean return value that came back from the addToSelectionOnMouseDown() call that you should have made during the matching mouseDown event */ void addToSelectionOnMouseUp (ParameterType item, ModifierKeys modifiers, const bool wasItemDragged, const bool resultOfMouseDownSelectMethod) { if (resultOfMouseDownSelectMethod && ! wasItemDragged) addToSelectionBasedOnModifiers (item, modifiers); } /** Deselects an item. */ void deselect (ParameterType item) { const int i = selectedItems.indexOf (item); if (i >= 0) { changed(); itemDeselected (selectedItems.remove (i)); } } /** Deselects all items. */ void deselectAll() { if (selectedItems.size() > 0) { changed(); for (int i = selectedItems.size(); --i >= 0;) { itemDeselected (selectedItems.remove (i)); i = jmin (i, selectedItems.size()); } } } //============================================================================== /** Returns the number of currently selected items. @see getSelectedItem */ int getNumSelected() const noexcept { return selectedItems.size(); } /** Returns one of the currently selected items. If the index is out-of-range, this returns a default-constructed SelectableItemType. @see getNumSelected */ SelectableItemType getSelectedItem (const int index) const { return selectedItems [index]; } /** True if this item is currently selected. */ bool isSelected (ParameterType item) const noexcept { return selectedItems.contains (item); } /** Provides access to the array of items. */ const ItemArray& getItemArray() const noexcept { return selectedItems; } /** Provides iterator access to the array of items. */ SelectableItemType* begin() const noexcept { return selectedItems.begin(); } /** Provides iterator access to the array of items. */ SelectableItemType* end() const noexcept { return selectedItems.end(); } //============================================================================== /** Can be overridden to do special handling when an item is selected. For example, if the item is an object, you might want to call it and tell it that it's being selected. */ virtual void itemSelected (SelectableItemType) {} /** Can be overridden to do special handling when an item is deselected. For example, if the item is an object, you might want to call it and tell it that it's being deselected. */ virtual void itemDeselected (SelectableItemType) {} /** Used internally, but can be called to force a change message to be sent to the ChangeListeners. */ void changed() { sendChangeMessage(); } /** Used internally, but can be called to force a change message to be sent to the ChangeListeners. */ void changed (const bool synchronous) { if (synchronous) sendSynchronousChangeMessage(); else sendChangeMessage(); } private: //============================================================================== ItemArray selectedItems; JUCE_LEAK_DETECTOR (SelectedItemSet) }; #endif // JUCE_SELECTEDITEMSET_H_INCLUDED