Several fixes for adapting transpose to the patched engines.

pull/2/head
Holger Wirtz 6 years ago
parent 8efb5f4406
commit 71c42214d9
  1. 2
      src/Dexed.ttl
  2. 12
      src/dexed.cpp
  3. 2
      src/dexed.h
  4. 2
      src/dexed_ttl.h

@ -488,7 +488,7 @@ The original engine comes from MSFA (music synthesizer for android) which is bas
lv2:index 28 ;
lv2:symbol "transpose" ;
lv2:name "MIDDLE C" ;
lv2:default 24 ;
lv2:default 12 ;
lv2:minimum 0 ;
lv2:maximum 48 ;
lv2:portProperty lv2:integer ;

@ -133,13 +133,11 @@ Dexed::~Dexed()
{
TRACE("Hi");
TRACE("0");
if(outbuf_)
delete [] outbuf_;
currentNote = -1;
TRACE("1");
for (uint8_t note = 0; note < MAX_ACTIVE_NOTES; ++note)
{
if(voices[note].dx7_note)
@ -148,16 +146,12 @@ Dexed::~Dexed()
}
}
TRACE("2");
if(engineMsfa)
delete(engineMsfa);
TRACE("3");
if(engineOpl)
delete(engineOpl);
TRACE("4");
if(engineMkI)
delete(engineMkI);
TRACE("5");
TRACE("Bye");
TRACE("--------------------------------------------------------------------------------");
@ -664,7 +658,7 @@ TRACE("pitch=%d, velo=%d\n",pitch,velo);
return;
}
pitch += data[144] - 24;
pitch += data[144] - 12;
uint8_t note = currentNote;
uint8_t keydown_counter=0;
@ -716,7 +710,7 @@ void Dexed::keyup(uint8_t pitch) {
TRACE("Hi");
TRACE("pitch=%d\n",pitch);
pitch += data[144] - 24;
pitch += data[144] - 12;
uint8_t note;
for (note=0; note<max_notes; ++note) {
@ -742,7 +736,7 @@ TRACE("pitch=%d\n",pitch);
}
}
if ( highNote != -1 ) {
if ( highNote != -1 && voices[note].live ) {
voices[note].live = false;
voices[target].live = true;
voices[target].dx7_note->transferState(*voices[note].dx7_note);

@ -132,7 +132,7 @@ class Dexed : public lvtk::Synth<DexedVoice, Dexed>
94, 67, 95, 60, 50, 50, 50, 50,
04, 06, 00,
34, 33, 00, 00, 00, 04,
03, 24,
03, 12, // TRSPS
00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
01, 00, 99, 00, 99, 00, 99, 00, 99, 00,
00,

@ -221,7 +221,7 @@ static const peg_data_t p_ports[] = {
{ 0, 99, 0, 0, 1, 0 },
{ 0, 1, 0, 1, 1, 0 },
{ 0, 5, 4, 0, 1, 0 },
{ 0, 48, 24, 0, 1, 0 },
{ 0, 48, 12, 0, 1, 0 },
{ 0, 7, 3, 0, 1, 0 },
{ 0, 99, 94, 0, 1, 0 },
{ 0, 99, 67, 0, 1, 0 },

Loading…
Cancel
Save