mirror of https://github.com/dcoredump/dexed.git
The current code contains a check that avoids setting the current FM engine if the engine type is the same as the one that's already set. The problem is that if the target engine type is `0` and the current engine has never been set, the engine will never be set. This leads to a NULL pointer dereference when the engine is accessed later during rendering. The fix is to change the logic slightly so that the set operation isn't avoided if the current code is NULL.pull/1/head
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