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@ -13,6 +13,7 @@ |
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#include "math.h" |
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#include "PluginFx.h" |
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#include "PluginProcessor.h" |
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static float gaintable[199] = { |
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0.999969, 0.990082, 0.980347, 0.970764, 0.961304, 0.951996, 0.94281, 0.933777, 0.924866, 0.916077, 0.90741, 0.898865, 0.890442, |
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@ -45,7 +46,7 @@ static inline float crossfade(float amount, float a, float b) { |
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} |
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void PluginFx::init(int sampleRate) { |
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uiCutoff = 0; |
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uiCutoff = 1; |
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uiReso = 0; |
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srate = sampleRate; |
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output = 0; |
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@ -54,10 +55,16 @@ void PluginFx::init(int sampleRate) { |
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} |
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void PluginFx::process(float *work, int sampleSize) { |
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// don't apply the LPF if the cutoff is to maximum
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if ( uiCutoff == 1 ) |
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return; |
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// the UI values haved changed
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if ( uiCutoff != pCutoff || uiReso != pReso) { |
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// calc cutoff
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float freqCutoff = uiCutoff * 22000; |
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// mel scale freq : http://www.speech.kth.se/~giampi/auditoryscales/
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float freqCutoff = 700 * (pow(M_E,(uiCutoff*4000/1127)-1)) + 20; |
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float fc = 2 * freqCutoff / srate; |
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float x2 = fc*fc; |
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float x3 = fc*x2; |
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@ -74,7 +81,7 @@ void PluginFx::process(float *work, int sampleSize) { |
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} |
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for (int i=0; i < sampleSize; i++ ) { |
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output = 0.25 * ( work[i] - output ); //negative feedback
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output = 0.10 * ( work[i] - output ); //negative feedback
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for(int pole=0; pole < 4; pole++) { |
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float temp = state[pole]; |
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output = saturate( output + p * (output - temp)); |
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