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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_IMAGECOMPONENT_H_INCLUDED
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#define JUCE_IMAGECOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A component that simply displays an image.
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Use setImage to give it an image, and it'll display it - simple as that!
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*/
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class JUCE_API ImageComponent : public Component,
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public SettableTooltipClient
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{
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public:
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//==============================================================================
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/** Creates an ImageComponent. */
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ImageComponent (const String& componentName = String::empty);
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/** Destructor. */
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~ImageComponent();
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//==============================================================================
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/** Sets the image that should be displayed. */
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void setImage (const Image& newImage);
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/** Sets the image that should be displayed, and its placement within the component. */
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void setImage (const Image& newImage,
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RectanglePlacement placementToUse);
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/** Returns the current image. */
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const Image& getImage() const;
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/** Sets the method of positioning that will be used to fit the image within the component's bounds.
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By default the positioning is centred, and will fit the image inside the component's bounds
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whilst keeping its aspect ratio correct, but you can change it to whatever layout you need.
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*/
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void setImagePlacement (RectanglePlacement newPlacement);
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/** Returns the current image placement. */
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RectanglePlacement getImagePlacement() const;
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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private:
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Image image;
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RectanglePlacement placement;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImageComponent)
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};
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#endif // JUCE_IMAGECOMPONENT_H_INCLUDED
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