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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_BOOLEANPROPERTYCOMPONENT_H_INCLUDED
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#define JUCE_BOOLEANPROPERTYCOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A PropertyComponent that contains an on/off toggle button.
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This type of property component can be used if you have a boolean value to
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toggle on/off.
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@see PropertyComponent
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*/
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class JUCE_API BooleanPropertyComponent : public PropertyComponent,
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private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
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{
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protected:
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//==============================================================================
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/** Creates a button component.
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If you use this constructor, you must override the getState() and setState()
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methods.
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@param propertyName the property name to be passed to the PropertyComponent
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@param buttonTextWhenTrue the text shown in the button when the value is true
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@param buttonTextWhenFalse the text shown in the button when the value is false
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*/
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BooleanPropertyComponent (const String& propertyName,
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const String& buttonTextWhenTrue,
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const String& buttonTextWhenFalse);
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public:
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/** Creates a button component.
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Note that if you call this constructor then you must use the Value to interact with the
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button state, and you can't override the class with your own setState or getState methods.
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If you want to use getState and setState, call the other constructor instead.
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@param valueToControl a Value object that this property should refer to.
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@param propertyName the property name to be passed to the PropertyComponent
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@param buttonText the text shown in the ToggleButton component
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*/
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BooleanPropertyComponent (const Value& valueToControl,
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const String& propertyName,
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const String& buttonText);
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/** Destructor. */
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~BooleanPropertyComponent();
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//==============================================================================
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/** Called to change the state of the boolean value. */
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virtual void setState (bool newState);
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/** Must return the current value of the property. */
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virtual bool getState() const;
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the component.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x100e801, /**< The colour to fill the background of the button area. */
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outlineColourId = 0x100e803, /**< The colour to use to draw an outline around the text area. */
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};
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void refresh() override;
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/** @internal */
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void buttonClicked (Button*) override;
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private:
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ToggleButton button;
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String onText, offText;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BooleanPropertyComponent)
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};
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#endif // JUCE_BOOLEANPROPERTYCOMPONENT_H_INCLUDED
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