You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
dexed/JuceLibraryCode/modules/juce_gui_basics/positioning/juce_RelativePointPath.h

192 lines
6.5 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
11 years ago
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_RELATIVEPOINTPATH_H_INCLUDED
#define JUCE_RELATIVEPOINTPATH_H_INCLUDED
//==============================================================================
/**
A path object that consists of RelativePoint coordinates rather than the normal fixed ones.
One of these paths can be converted into a Path object for drawing and manipulation, but
unlike a Path, its points can be dynamic instead of just fixed.
@see RelativePoint, RelativeCoordinate
*/
class JUCE_API RelativePointPath
{
public:
//==============================================================================
RelativePointPath();
RelativePointPath (const RelativePointPath&);
11 years ago
explicit RelativePointPath (const Path& path);
~RelativePointPath();
bool operator== (const RelativePointPath&) const noexcept;
bool operator!= (const RelativePointPath&) const noexcept;
11 years ago
//==============================================================================
/** Resolves this points in this path and adds them to a normal Path object. */
void createPath (Path& path, Expression::Scope* scope) const;
/** Returns true if the path contains any non-fixed points. */
bool containsAnyDynamicPoints() const;
/** Quickly swaps the contents of this path with another. */
void swapWith (RelativePointPath&) noexcept;
11 years ago
//==============================================================================
/** The types of element that may be contained in this path.
@see RelativePointPath::ElementBase
*/
enum ElementType
{
nullElement,
startSubPathElement,
closeSubPathElement,
lineToElement,
quadraticToElement,
cubicToElement
};
//==============================================================================
/** Base class for the elements that make up a RelativePointPath.
*/
class JUCE_API ElementBase
{
public:
ElementBase (ElementType type);
virtual ~ElementBase() {}
virtual ValueTree createTree() const = 0;
virtual void addToPath (Path& path, Expression::Scope*) const = 0;
virtual RelativePoint* getControlPoints (int& numPoints) = 0;
virtual ElementBase* clone() const = 0;
bool isDynamic();
const ElementType type;
private:
JUCE_DECLARE_NON_COPYABLE (ElementBase)
};
//==============================================================================
class JUCE_API StartSubPath : public ElementBase
{
public:
StartSubPath (const RelativePoint& pos);
ValueTree createTree() const;
void addToPath (Path& path, Expression::Scope*) const;
RelativePoint* getControlPoints (int& numPoints);
ElementBase* clone() const;
RelativePoint startPos;
private:
JUCE_DECLARE_NON_COPYABLE (StartSubPath)
};
//==============================================================================
class JUCE_API CloseSubPath : public ElementBase
{
public:
CloseSubPath();
ValueTree createTree() const;
void addToPath (Path& path, Expression::Scope*) const;
RelativePoint* getControlPoints (int& numPoints);
ElementBase* clone() const;
private:
JUCE_DECLARE_NON_COPYABLE (CloseSubPath)
};
//==============================================================================
class JUCE_API LineTo : public ElementBase
{
public:
LineTo (const RelativePoint& endPoint);
ValueTree createTree() const;
void addToPath (Path& path, Expression::Scope*) const;
RelativePoint* getControlPoints (int& numPoints);
ElementBase* clone() const;
RelativePoint endPoint;
private:
JUCE_DECLARE_NON_COPYABLE (LineTo)
};
//==============================================================================
class JUCE_API QuadraticTo : public ElementBase
{
public:
QuadraticTo (const RelativePoint& controlPoint, const RelativePoint& endPoint);
ValueTree createTree() const;
void addToPath (Path& path, Expression::Scope*) const;
RelativePoint* getControlPoints (int& numPoints);
ElementBase* clone() const;
RelativePoint controlPoints[2];
private:
JUCE_DECLARE_NON_COPYABLE (QuadraticTo)
};
//==============================================================================
class JUCE_API CubicTo : public ElementBase
{
public:
CubicTo (const RelativePoint& controlPoint1, const RelativePoint& controlPoint2, const RelativePoint& endPoint);
ValueTree createTree() const;
void addToPath (Path& path, Expression::Scope*) const;
RelativePoint* getControlPoints (int& numPoints);
ElementBase* clone() const;
RelativePoint controlPoints[3];
private:
JUCE_DECLARE_NON_COPYABLE (CubicTo)
};
//==============================================================================
void addElement (ElementBase* newElement);
//==============================================================================
OwnedArray <ElementBase> elements;
bool usesNonZeroWinding;
private:
class Positioner;
friend class Positioner;
bool containsDynamicPoints;
void applyTo (DrawablePath& path) const;
RelativePointPath& operator= (const RelativePointPath&);
JUCE_LEAK_DETECTOR (RelativePointPath)
};
#endif // JUCE_RELATIVEPOINTPATH_H_INCLUDED