|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
This file is part of the JUCE library.
|
|
|
|
Copyright (c) 2015 - ROLI Ltd.
|
|
|
|
|
|
|
|
Permission is granted to use this software under the terms of either:
|
|
|
|
a) the GPL v2 (or any later version)
|
|
|
|
b) the Affero GPL v3
|
|
|
|
|
|
|
|
Details of these licenses can be found at: www.gnu.org/licenses
|
|
|
|
|
|
|
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
To release a closed-source product which uses JUCE, commercial licenses are
|
|
|
|
available: visit www.juce.com for more information.
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef JUCE_LASSOCOMPONENT_H_INCLUDED
|
|
|
|
#define JUCE_LASSOCOMPONENT_H_INCLUDED
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/**
|
|
|
|
A class used by the LassoComponent to manage the things that it selects.
|
|
|
|
|
|
|
|
This allows the LassoComponent to find out which items are within the lasso,
|
|
|
|
and to change the list of selected items.
|
|
|
|
|
|
|
|
@see LassoComponent, SelectedItemSet
|
|
|
|
*/
|
|
|
|
template <class SelectableItemType>
|
|
|
|
class LassoSource
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/** Destructor. */
|
|
|
|
virtual ~LassoSource() {}
|
|
|
|
|
|
|
|
/** Returns the set of items that lie within a given lassoable region.
|
|
|
|
|
|
|
|
Your implementation of this method must find all the relevent items that lie
|
|
|
|
within the given rectangle. and add them to the itemsFound array.
|
|
|
|
|
|
|
|
The coordinates are relative to the top-left of the lasso component's parent
|
|
|
|
component. (i.e. they are the same as the size and position of the lasso
|
|
|
|
component itself).
|
|
|
|
*/
|
|
|
|
virtual void findLassoItemsInArea (Array <SelectableItemType>& itemsFound,
|
|
|
|
const Rectangle<int>& area) = 0;
|
|
|
|
|
|
|
|
/** Returns the SelectedItemSet that the lasso should update.
|
|
|
|
|
|
|
|
This set will be continuously updated by the LassoComponent as it gets
|
|
|
|
dragged around, so make sure that you've got a ChangeListener attached to
|
|
|
|
the set so that your UI objects will know when the selection changes and
|
|
|
|
be able to update themselves appropriately.
|
|
|
|
*/
|
|
|
|
virtual SelectedItemSet<SelectableItemType>& getLassoSelection() = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/**
|
|
|
|
A component that acts as a rectangular selection region, which you drag with
|
|
|
|
the mouse to select groups of objects (in conjunction with a SelectedItemSet).
|
|
|
|
|
|
|
|
To use one of these:
|
|
|
|
|
|
|
|
- In your mouseDown or mouseDrag event, add the LassoComponent to your parent
|
|
|
|
component, and call its beginLasso() method, giving it a
|
|
|
|
suitable LassoSource object that it can use to find out which items are in
|
|
|
|
the active area.
|
|
|
|
|
|
|
|
- Each time your parent component gets a mouseDrag event, call dragLasso()
|
|
|
|
to update the lasso's position - it will use its LassoSource to calculate and
|
|
|
|
update the current selection.
|
|
|
|
|
|
|
|
- After the drag has finished and you get a mouseUp callback, you should call
|
|
|
|
endLasso() to clean up. This will make the lasso component invisible, and you
|
|
|
|
can remove it from the parent component, or delete it.
|
|
|
|
|
|
|
|
The class takes into account the modifier keys that are being held down while
|
|
|
|
the lasso is being dragged, so if shift is pressed, then any lassoed items will
|
|
|
|
be added to the original selection; if ctrl or command is pressed, they will be
|
|
|
|
xor'ed with any previously selected items.
|
|
|
|
|
|
|
|
@see LassoSource, SelectedItemSet
|
|
|
|
*/
|
|
|
|
template <class SelectableItemType>
|
|
|
|
class LassoComponent : public Component
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//==============================================================================
|
|
|
|
/** Creates a Lasso component. */
|
|
|
|
LassoComponent() : source (nullptr)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Call this in your mouseDown event, to initialise a drag.
|
|
|
|
|
|
|
|
Pass in a suitable LassoSource object which the lasso will use to find
|
|
|
|
the items and change the selection.
|
|
|
|
|
|
|
|
After using this method to initialise the lasso, repeatedly call dragLasso()
|
|
|
|
in your component's mouseDrag callback.
|
|
|
|
|
|
|
|
@see dragLasso, endLasso, LassoSource
|
|
|
|
*/
|
|
|
|
void beginLasso (const MouseEvent& e, LassoSource<SelectableItemType>* lassoSource)
|
|
|
|
{
|
|
|
|
jassert (source == nullptr); // this suggests that you didn't call endLasso() after the last drag...
|
|
|
|
jassert (lassoSource != nullptr); // the source can't be null!
|
|
|
|
jassert (getParentComponent() != nullptr); // you need to add this to a parent component for it to work!
|
|
|
|
|
|
|
|
source = lassoSource;
|
|
|
|
|
|
|
|
if (lassoSource != nullptr)
|
|
|
|
originalSelection = lassoSource->getLassoSelection().getItemArray();
|
|
|
|
|
|
|
|
setSize (0, 0);
|
|
|
|
dragStartPos = e.getMouseDownPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Call this in your mouseDrag event, to update the lasso's position.
|
|
|
|
|
|
|
|
This must be repeatedly calling when the mouse is dragged, after you've
|
|
|
|
first initialised the lasso with beginLasso().
|
|
|
|
|
|
|
|
This method takes into account the modifier keys that are being held down, so
|
|
|
|
if shift is pressed, then the lassoed items will be added to any that were
|
|
|
|
previously selected; if ctrl or command is pressed, then they will be xor'ed
|
|
|
|
with previously selected items.
|
|
|
|
|
|
|
|
@see beginLasso, endLasso
|
|
|
|
*/
|
|
|
|
void dragLasso (const MouseEvent& e)
|
|
|
|
{
|
|
|
|
if (source != nullptr)
|
|
|
|
{
|
|
|
|
setBounds (Rectangle<int> (dragStartPos, e.getPosition()));
|
|
|
|
setVisible (true);
|
|
|
|
|
|
|
|
Array<SelectableItemType> itemsInLasso;
|
|
|
|
source->findLassoItemsInArea (itemsInLasso, getBounds());
|
|
|
|
|
|
|
|
if (e.mods.isShiftDown())
|
|
|
|
{
|
|
|
|
itemsInLasso.removeValuesIn (originalSelection); // to avoid duplicates
|
|
|
|
itemsInLasso.addArray (originalSelection);
|
|
|
|
}
|
|
|
|
else if (e.mods.isCommandDown() || e.mods.isAltDown())
|
|
|
|
{
|
|
|
|
Array<SelectableItemType> originalMinusNew (originalSelection);
|
|
|
|
originalMinusNew.removeValuesIn (itemsInLasso);
|
|
|
|
|
|
|
|
itemsInLasso.removeValuesIn (originalSelection);
|
|
|
|
itemsInLasso.addArray (originalMinusNew);
|
|
|
|
}
|
|
|
|
|
|
|
|
source->getLassoSelection() = SelectedItemSet<SelectableItemType> (itemsInLasso);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Call this in your mouseUp event, after the lasso has been dragged.
|
|
|
|
@see beginLasso, dragLasso
|
|
|
|
*/
|
|
|
|
void endLasso()
|
|
|
|
{
|
|
|
|
source = nullptr;
|
|
|
|
originalSelection.clear();
|
|
|
|
setVisible (false);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** A set of colour IDs to use to change the colour of various aspects of the label.
|
|
|
|
|
|
|
|
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
|
|
|
|
methods.
|
|
|
|
|
|
|
|
Note that you can also use the constants from TextEditor::ColourIds to change the
|
|
|
|
colour of the text editor that is opened when a label is editable.
|
|
|
|
|
|
|
|
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
|
|
|
|
*/
|
|
|
|
enum ColourIds
|
|
|
|
{
|
|
|
|
lassoFillColourId = 0x1000440, /**< The colour to fill the lasso rectangle with. */
|
|
|
|
lassoOutlineColourId = 0x1000441, /**< The colour to draw the outline with. */
|
|
|
|
};
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** @internal */
|
|
|
|
void paint (Graphics& g) override
|
|
|
|
{
|
|
|
|
getLookAndFeel().drawLasso (g, *this);
|
|
|
|
|
|
|
|
// this suggests that you've left a lasso comp lying around after the
|
|
|
|
// mouse drag has finished.. Be careful to call endLasso() when you get a
|
|
|
|
// mouse-up event.
|
|
|
|
jassert (isMouseButtonDownAnywhere());
|
|
|
|
}
|
|
|
|
|
|
|
|
/** @internal */
|
|
|
|
bool hitTest (int, int) override { return false; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
//==============================================================================
|
|
|
|
Array<SelectableItemType> originalSelection;
|
|
|
|
LassoSource<SelectableItemType>* source;
|
|
|
|
Point<int> dragStartPos;
|
|
|
|
|
|
|
|
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LassoComponent)
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // JUCE_LASSOCOMPONENT_H_INCLUDED
|