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dexed/JuceLibraryCode/modules/juce_gui_basics/properties/juce_ButtonPropertyComponent.h

79 lines
2.7 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
11 years ago
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
#define JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
//==============================================================================
/**
A PropertyComponent that contains a button.
This type of property component can be used if you need a button to trigger some
kind of action.
@see PropertyComponent
*/
class JUCE_API ButtonPropertyComponent : public PropertyComponent,
private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
{
public:
//==============================================================================
/** Creates a button component.
@param propertyName the property name to be passed to the PropertyComponent
@param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
*/
ButtonPropertyComponent (const String& propertyName,
bool triggerOnMouseDown);
/** Destructor. */
~ButtonPropertyComponent();
//==============================================================================
/** Called when the user clicks the button.
*/
virtual void buttonClicked() = 0;
/** Returns the string that should be displayed in the button.
If you need to change this string, call refresh() to update the component.
*/
virtual String getButtonText() const = 0;
//==============================================================================
/** @internal */
void refresh();
/** @internal */
void buttonClicked (Button*);
private:
TextButton button;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
};
#endif // JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED