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dexed/JuceLibraryCode/modules/juce_gui_basics/positioning/juce_RelativePoint.cpp

95 lines
2.6 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
11 years ago
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
namespace RelativePointHelpers
{
inline void skipComma (String::CharPointerType& s)
{
s = s.findEndOfWhitespace();
if (*s == ',')
++s;
}
}
//==============================================================================
RelativePoint::RelativePoint()
{
}
RelativePoint::RelativePoint (Point<float> absolutePoint)
: x (absolutePoint.x), y (absolutePoint.y)
{
}
RelativePoint::RelativePoint (const float x_, const float y_)
: x (x_), y (y_)
{
}
RelativePoint::RelativePoint (const RelativeCoordinate& x_, const RelativeCoordinate& y_)
: x (x_), y (y_)
{
}
RelativePoint::RelativePoint (const String& s)
{
String::CharPointerType text (s.getCharPointer());
x = RelativeCoordinate (Expression::parse (text));
RelativePointHelpers::skipComma (text);
y = RelativeCoordinate (Expression::parse (text));
}
bool RelativePoint::operator== (const RelativePoint& other) const noexcept
{
return x == other.x && y == other.y;
}
bool RelativePoint::operator!= (const RelativePoint& other) const noexcept
{
return ! operator== (other);
}
Point<float> RelativePoint::resolve (const Expression::Scope* scope) const
{
return Point<float> ((float) x.resolve (scope),
(float) y.resolve (scope));
}
void RelativePoint::moveToAbsolute (Point<float> newPos, const Expression::Scope* scope)
{
x.moveToAbsolute (newPos.x, scope);
y.moveToAbsolute (newPos.y, scope);
}
String RelativePoint::toString() const
{
return x.toString() + ", " + y.toString();
}
bool RelativePoint::isDynamic() const
{
return x.isDynamic() || y.isDynamic();
}