mirror of https://github.com/dcoredump/dexed.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
150 lines
5.3 KiB
150 lines
5.3 KiB
11 years ago
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
This file is part of the JUCE library.
|
||
|
Copyright (c) 2013 - Raw Material Software Ltd.
|
||
|
|
||
|
Permission is granted to use this software under the terms of either:
|
||
|
a) the GPL v2 (or any later version)
|
||
|
b) the Affero GPL v3
|
||
|
|
||
|
Details of these licenses can be found at: www.gnu.org/licenses
|
||
|
|
||
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
|
||
|
To release a closed-source product which uses JUCE, commercial licenses are
|
||
|
available: visit www.juce.com for more information.
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef JUCE_ANIMATEDPOSITIONBEHAVIOURS_H_INCLUDED
|
||
|
#define JUCE_ANIMATEDPOSITIONBEHAVIOURS_H_INCLUDED
|
||
|
|
||
|
|
||
|
//==============================================================================
|
||
|
/** Contains classes for different types of physics behaviours - these classes
|
||
|
are used as template parameters for the AnimatedPosition class.
|
||
|
*/
|
||
|
namespace AnimatedPositionBehaviours
|
||
|
{
|
||
|
/** A non-snapping behaviour that allows the content to be freely flicked in
|
||
|
either direction, with momentum based on the velocity at which it was
|
||
|
released, and variable friction to make it come to a halt.
|
||
|
|
||
|
This class is intended to be used as a template parameter to the
|
||
|
AnimatedPosition class.
|
||
|
|
||
|
@see AnimatedPosition
|
||
|
*/
|
||
|
struct ContinuousWithMomentum
|
||
|
{
|
||
|
ContinuousWithMomentum() noexcept
|
||
|
: velocity (0), damping (0.92)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/** Sets the friction that damps the movement of the value.
|
||
|
A typical value is 0.08; higher values indicate more friction.
|
||
|
*/
|
||
|
void setFriction (double newFriction) noexcept
|
||
|
{
|
||
|
damping = 1.0 - newFriction;
|
||
|
}
|
||
|
|
||
|
/** Called by the AnimatedPosition class. This tells us the position and
|
||
|
velocity at which the user is about to release the object.
|
||
|
The velocity is measured in units/second.
|
||
|
*/
|
||
|
void releasedWithVelocity (double /*position*/, double releaseVelocity) noexcept
|
||
|
{
|
||
|
velocity = releaseVelocity;
|
||
|
}
|
||
|
|
||
|
/** Called by the AnimatedPosition class to get the new position, after
|
||
|
the given time has elapsed.
|
||
|
*/
|
||
|
double getNextPosition (double oldPos, double elapsedSeconds) noexcept
|
||
|
{
|
||
|
velocity *= damping;
|
||
|
|
||
|
if (std::abs (velocity) < 0.05)
|
||
|
velocity = 0;
|
||
|
|
||
|
return oldPos + velocity * elapsedSeconds;
|
||
|
}
|
||
|
|
||
|
/** Called by the AnimatedPosition class to check whether the object
|
||
|
is now stationary.
|
||
|
*/
|
||
|
bool isStopped (double /*position*/) const noexcept
|
||
|
{
|
||
|
return velocity == 0;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
double velocity, damping;
|
||
|
};
|
||
|
|
||
|
//==============================================================================
|
||
|
/** A behaviour that gravitates an AnimatedPosition object towards the nearest
|
||
|
integer position when released.
|
||
|
|
||
|
This class is intended to be used as a template parameter to the
|
||
|
AnimatedPosition class. It's handy when using an AnimatedPosition to show a
|
||
|
series of pages, because it allows the pages can be scrolled smoothly, but when
|
||
|
released, snaps back to show a whole page.
|
||
|
|
||
|
@see AnimatedPosition
|
||
|
*/
|
||
|
struct SnapToPageBoundaries
|
||
|
{
|
||
|
SnapToPageBoundaries() noexcept : targetSnapPosition()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/** Called by the AnimatedPosition class. This tells us the position and
|
||
|
velocity at which the user is about to release the object.
|
||
|
The velocity is measured in units/second.
|
||
|
*/
|
||
|
void releasedWithVelocity (double position, double releaseVelocity) noexcept
|
||
|
{
|
||
|
targetSnapPosition = std::floor (position + 0.5);
|
||
|
|
||
|
if (releaseVelocity > 1.0 && targetSnapPosition < position) ++targetSnapPosition;
|
||
|
if (releaseVelocity < -1.0 && targetSnapPosition > position) --targetSnapPosition;
|
||
|
}
|
||
|
|
||
|
/** Called by the AnimatedPosition class to get the new position, after
|
||
|
the given time has elapsed.
|
||
|
*/
|
||
|
double getNextPosition (double oldPos, double elapsedSeconds) const noexcept
|
||
|
{
|
||
|
if (isStopped (oldPos))
|
||
|
return targetSnapPosition;
|
||
|
|
||
|
const double snapSpeed = 10.0;
|
||
|
const double velocity = (targetSnapPosition - oldPos) * snapSpeed;
|
||
|
return oldPos + velocity * elapsedSeconds;
|
||
|
}
|
||
|
|
||
|
/** Called by the AnimatedPosition class to check whether the object
|
||
|
is now stationary.
|
||
|
*/
|
||
|
bool isStopped (double position) const noexcept
|
||
|
{
|
||
|
return std::abs (targetSnapPosition - position) < 0.001;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
double targetSnapPosition;
|
||
|
};
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // JUCE_ANIMATEDPOSITIONBEHAVIOURS_H_INCLUDED
|