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dexed/JuceLibraryCode/modules/juce_audio_basics/buffers/juce_AudioSampleBuffer.cpp

547 lines
19 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
AudioSampleBuffer::AudioSampleBuffer (const int numChans,
const int numSamples) noexcept
: numChannels (numChans),
size (numSamples)
{
jassert (numSamples >= 0);
jassert (numChans > 0);
allocateData();
}
AudioSampleBuffer::AudioSampleBuffer (const AudioSampleBuffer& other) noexcept
: numChannels (other.numChannels),
size (other.size),
allocatedBytes (other.allocatedBytes)
{
if (allocatedBytes == 0)
{
allocateChannels (other.channels, 0);
}
else
{
allocateData();
for (int i = 0; i < numChannels; ++i)
FloatVectorOperations::copy (channels[i], other.channels[i], size);
}
}
void AudioSampleBuffer::allocateData()
{
const size_t channelListSize = sizeof (float*) * (size_t) (numChannels + 1);
allocatedBytes = (size_t) numChannels * (size_t) size * sizeof (float) + channelListSize + 32;
allocatedData.malloc (allocatedBytes);
channels = reinterpret_cast <float**> (allocatedData.getData());
float* chan = (float*) (allocatedData + channelListSize);
for (int i = 0; i < numChannels; ++i)
{
channels[i] = chan;
chan += size;
}
channels [numChannels] = nullptr;
}
AudioSampleBuffer::AudioSampleBuffer (float* const* dataToReferTo,
const int numChans,
const int numSamples) noexcept
: numChannels (numChans),
size (numSamples),
allocatedBytes (0)
{
jassert (numChans > 0);
allocateChannels (dataToReferTo, 0);
}
AudioSampleBuffer::AudioSampleBuffer (float* const* dataToReferTo,
const int numChans,
const int startSample,
const int numSamples) noexcept
: numChannels (numChans),
size (numSamples),
allocatedBytes (0)
{
jassert (numChans > 0);
allocateChannels (dataToReferTo, startSample);
}
void AudioSampleBuffer::setDataToReferTo (float** dataToReferTo,
const int newNumChannels,
const int newNumSamples) noexcept
{
jassert (newNumChannels > 0);
allocatedBytes = 0;
allocatedData.free();
numChannels = newNumChannels;
size = newNumSamples;
allocateChannels (dataToReferTo, 0);
}
void AudioSampleBuffer::allocateChannels (float* const* const dataToReferTo, int offset)
{
// (try to avoid doing a malloc here, as that'll blow up things like Pro-Tools)
if (numChannels < (int) numElementsInArray (preallocatedChannelSpace))
{
channels = static_cast <float**> (preallocatedChannelSpace);
}
else
{
allocatedData.malloc ((size_t) numChannels + 1, sizeof (float*));
channels = reinterpret_cast <float**> (allocatedData.getData());
}
for (int i = 0; i < numChannels; ++i)
{
// you have to pass in the same number of valid pointers as numChannels
jassert (dataToReferTo[i] != nullptr);
channels[i] = dataToReferTo[i] + offset;
}
channels [numChannels] = nullptr;
}
AudioSampleBuffer& AudioSampleBuffer::operator= (const AudioSampleBuffer& other) noexcept
{
if (this != &other)
{
setSize (other.getNumChannels(), other.getNumSamples(), false, false, false);
for (int i = 0; i < numChannels; ++i)
FloatVectorOperations::copy (channels[i], other.channels[i], size);
}
return *this;
}
AudioSampleBuffer::~AudioSampleBuffer() noexcept
{
}
void AudioSampleBuffer::setSize (const int newNumChannels,
const int newNumSamples,
const bool keepExistingContent,
const bool clearExtraSpace,
const bool avoidReallocating) noexcept
{
jassert (newNumChannels > 0);
jassert (newNumSamples >= 0);
if (newNumSamples != size || newNumChannels != numChannels)
{
const size_t allocatedSamplesPerChannel = ((size_t) newNumSamples + 3) & ~3u;
const size_t channelListSize = ((sizeof (float*) * (size_t) (newNumChannels + 1)) + 15) & ~15u;
const size_t newTotalBytes = ((size_t) newNumChannels * (size_t) allocatedSamplesPerChannel * sizeof (float))
+ channelListSize + 32;
if (keepExistingContent)
{
HeapBlock <char, true> newData;
newData.allocate (newTotalBytes, clearExtraSpace);
const size_t numSamplesToCopy = (size_t) jmin (newNumSamples, size);
float** const newChannels = reinterpret_cast <float**> (newData.getData());
float* newChan = reinterpret_cast <float*> (newData + channelListSize);
for (int j = 0; j < newNumChannels; ++j)
{
newChannels[j] = newChan;
newChan += allocatedSamplesPerChannel;
}
const int numChansToCopy = jmin (numChannels, newNumChannels);
for (int i = 0; i < numChansToCopy; ++i)
FloatVectorOperations::copy (newChannels[i], channels[i], (int) numSamplesToCopy);
allocatedData.swapWith (newData);
allocatedBytes = newTotalBytes;
channels = newChannels;
}
else
{
if (avoidReallocating && allocatedBytes >= newTotalBytes)
{
if (clearExtraSpace)
allocatedData.clear (newTotalBytes);
}
else
{
allocatedBytes = newTotalBytes;
allocatedData.allocate (newTotalBytes, clearExtraSpace);
channels = reinterpret_cast <float**> (allocatedData.getData());
}
float* chan = reinterpret_cast <float*> (allocatedData + channelListSize);
for (int i = 0; i < newNumChannels; ++i)
{
channels[i] = chan;
chan += allocatedSamplesPerChannel;
}
}
channels [newNumChannels] = 0;
size = newNumSamples;
numChannels = newNumChannels;
}
}
void AudioSampleBuffer::clear() noexcept
{
for (int i = 0; i < numChannels; ++i)
FloatVectorOperations::clear (channels[i], size);
}
void AudioSampleBuffer::clear (const int startSample,
const int numSamples) noexcept
{
jassert (startSample >= 0 && startSample + numSamples <= size);
for (int i = 0; i < numChannels; ++i)
FloatVectorOperations::clear (channels[i] + startSample, numSamples);
}
void AudioSampleBuffer::clear (const int channel,
const int startSample,
const int numSamples) noexcept
{
jassert (isPositiveAndBelow (channel, numChannels));
jassert (startSample >= 0 && startSample + numSamples <= size);
FloatVectorOperations::clear (channels [channel] + startSample, numSamples);
}
void AudioSampleBuffer::applyGain (const int channel,
const int startSample,
int numSamples,
const float gain) noexcept
{
jassert (isPositiveAndBelow (channel, numChannels));
jassert (startSample >= 0 && startSample + numSamples <= size);
if (gain != 1.0f)
{
float* const d = channels [channel] + startSample;
if (gain == 0.0f)
FloatVectorOperations::clear (d, numSamples);
else
FloatVectorOperations::multiply (d, gain, numSamples);
}
}
void AudioSampleBuffer::applyGainRamp (const int channel,
const int startSample,
int numSamples,
float startGain,
float endGain) noexcept
{
if (startGain == endGain)
{
applyGain (channel, startSample, numSamples, startGain);
}
else
{
jassert (isPositiveAndBelow (channel, numChannels));
jassert (startSample >= 0 && startSample + numSamples <= size);
const float increment = (endGain - startGain) / numSamples;
float* d = channels [channel] + startSample;
while (--numSamples >= 0)
{
*d++ *= startGain;
startGain += increment;
}
}
}
void AudioSampleBuffer::applyGain (int startSample, int numSamples, float gain) noexcept
{
for (int i = 0; i < numChannels; ++i)
applyGain (i, startSample, numSamples, gain);
}
void AudioSampleBuffer::applyGain (const float gain) noexcept
{
applyGain (0, size, gain);
}
void AudioSampleBuffer::applyGainRamp (int startSample, int numSamples,
float startGain, float endGain) noexcept
{
for (int i = 0; i < numChannels; ++i)
applyGainRamp (i, startSample, numSamples, startGain, endGain);
}
void AudioSampleBuffer::addFrom (const int destChannel,
const int destStartSample,
const AudioSampleBuffer& source,
const int sourceChannel,
const int sourceStartSample,
int numSamples,
const float gain) noexcept
{
jassert (&source != this || sourceChannel != destChannel);
jassert (isPositiveAndBelow (destChannel, numChannels));
jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
jassert (isPositiveAndBelow (sourceChannel, source.numChannels));
jassert (sourceStartSample >= 0 && sourceStartSample + numSamples <= source.size);
if (gain != 0.0f && numSamples > 0)
{
float* const d = channels [destChannel] + destStartSample;
const float* const s = source.channels [sourceChannel] + sourceStartSample;
if (gain != 1.0f)
FloatVectorOperations::addWithMultiply (d, s, gain, numSamples);
else
FloatVectorOperations::add (d, s, numSamples);
}
}
void AudioSampleBuffer::addFrom (const int destChannel,
const int destStartSample,
const float* source,
int numSamples,
const float gain) noexcept
{
jassert (isPositiveAndBelow (destChannel, numChannels));
jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
jassert (source != nullptr);
if (gain != 0.0f && numSamples > 0)
{
float* const d = channels [destChannel] + destStartSample;
if (gain != 1.0f)
FloatVectorOperations::addWithMultiply (d, source, gain, numSamples);
else
FloatVectorOperations::add (d, source, numSamples);
}
}
void AudioSampleBuffer::addFromWithRamp (const int destChannel,
const int destStartSample,
const float* source,
int numSamples,
float startGain,
const float endGain) noexcept
{
jassert (isPositiveAndBelow (destChannel, numChannels));
jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
jassert (source != nullptr);
if (startGain == endGain)
{
addFrom (destChannel, destStartSample, source, numSamples, startGain);
}
else
{
if (numSamples > 0 && (startGain != 0.0f || endGain != 0.0f))
{
const float increment = (endGain - startGain) / numSamples;
float* d = channels [destChannel] + destStartSample;
while (--numSamples >= 0)
{
*d++ += startGain * *source++;
startGain += increment;
}
}
}
}
void AudioSampleBuffer::copyFrom (const int destChannel,
const int destStartSample,
const AudioSampleBuffer& source,
const int sourceChannel,
const int sourceStartSample,
int numSamples) noexcept
{
jassert (&source != this || sourceChannel != destChannel);
jassert (isPositiveAndBelow (destChannel, numChannels));
jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
jassert (isPositiveAndBelow (sourceChannel, source.numChannels));
jassert (sourceStartSample >= 0 && sourceStartSample + numSamples <= source.size);
if (numSamples > 0)
FloatVectorOperations::copy (channels [destChannel] + destStartSample,
source.channels [sourceChannel] + sourceStartSample,
numSamples);
}
void AudioSampleBuffer::copyFrom (const int destChannel,
const int destStartSample,
const float* source,
int numSamples) noexcept
{
jassert (isPositiveAndBelow (destChannel, numChannels));
jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
jassert (source != nullptr);
if (numSamples > 0)
FloatVectorOperations::copy (channels [destChannel] + destStartSample, source, numSamples);
}
void AudioSampleBuffer::copyFrom (const int destChannel,
const int destStartSample,
const float* source,
int numSamples,
const float gain) noexcept
{
jassert (isPositiveAndBelow (destChannel, numChannels));
jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
jassert (source != nullptr);
if (numSamples > 0)
{
float* d = channels [destChannel] + destStartSample;
if (gain != 1.0f)
{
if (gain == 0)
FloatVectorOperations::clear (d, numSamples);
else
FloatVectorOperations::copyWithMultiply (d, source, gain, numSamples);
}
else
{
FloatVectorOperations::copy (d, source, numSamples);
}
}
}
void AudioSampleBuffer::copyFromWithRamp (const int destChannel,
const int destStartSample,
const float* source,
int numSamples,
float startGain,
float endGain) noexcept
{
jassert (isPositiveAndBelow (destChannel, numChannels));
jassert (destStartSample >= 0 && destStartSample + numSamples <= size);
jassert (source != nullptr);
if (startGain == endGain)
{
copyFrom (destChannel, destStartSample, source, numSamples, startGain);
}
else
{
if (numSamples > 0 && (startGain != 0.0f || endGain != 0.0f))
{
const float increment = (endGain - startGain) / numSamples;
float* d = channels [destChannel] + destStartSample;
while (--numSamples >= 0)
{
*d++ = startGain * *source++;
startGain += increment;
}
}
}
}
void AudioSampleBuffer::reverse (int channel, int startSample, int numSamples) const noexcept
{
jassert (isPositiveAndBelow (channel, numChannels));
jassert (startSample >= 0 && startSample + numSamples <= size);
std::reverse (channels[channel] + startSample,
channels[channel] + startSample + numSamples);
}
void AudioSampleBuffer::reverse (int startSample, int numSamples) const noexcept
{
for (int i = 0; i < numChannels; ++i)
reverse (i, startSample, numSamples);
}
void AudioSampleBuffer::findMinMax (const int channel,
const int startSample,
int numSamples,
float& minVal,
float& maxVal) const noexcept
{
jassert (isPositiveAndBelow (channel, numChannels));
jassert (startSample >= 0 && startSample + numSamples <= size);
FloatVectorOperations::findMinAndMax (channels [channel] + startSample,
numSamples, minVal, maxVal);
}
float AudioSampleBuffer::getMagnitude (const int channel,
const int startSample,
const int numSamples) const noexcept
{
jassert (isPositiveAndBelow (channel, numChannels));
jassert (startSample >= 0 && startSample + numSamples <= size);
float mn, mx;
findMinMax (channel, startSample, numSamples, mn, mx);
return jmax (mn, -mn, mx, -mx);
}
float AudioSampleBuffer::getMagnitude (int startSample, int numSamples) const noexcept
{
float mag = 0.0f;
for (int i = 0; i < numChannels; ++i)
mag = jmax (mag, getMagnitude (i, startSample, numSamples));
return mag;
}
float AudioSampleBuffer::getRMSLevel (const int channel,
const int startSample,
const int numSamples) const noexcept
{
jassert (isPositiveAndBelow (channel, numChannels));
jassert (startSample >= 0 && startSample + numSamples <= size);
if (numSamples <= 0 || channel < 0 || channel >= numChannels)
return 0.0f;
const float* const data = channels [channel] + startSample;
double sum = 0.0;
for (int i = 0; i < numSamples; ++i)
{
const float sample = data [i];
sum += sample * sample;
}
return (float) std::sqrt (sum / numSamples);
}