|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
This file is part of the JUCE library.
|
|
|
|
Copyright (c) 2015 - ROLI Ltd.
|
|
|
|
|
|
|
|
Permission is granted to use this software under the terms of either:
|
|
|
|
a) the GPL v2 (or any later version)
|
|
|
|
b) the Affero GPL v3
|
|
|
|
|
|
|
|
Details of these licenses can be found at: www.gnu.org/licenses
|
|
|
|
|
|
|
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
To release a closed-source product which uses JUCE, commercial licenses are
|
|
|
|
available: visit www.juce.com for more information.
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef JUCE_EDGETABLE_H_INCLUDED
|
|
|
|
#define JUCE_EDGETABLE_H_INCLUDED
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/**
|
|
|
|
A table of horizontal scan-line segments - used for rasterising Paths.
|
|
|
|
|
|
|
|
@see Path, Graphics
|
|
|
|
*/
|
|
|
|
class JUCE_API EdgeTable
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//==============================================================================
|
|
|
|
/** Creates an edge table containing a path.
|
|
|
|
|
|
|
|
A table is created with a fixed vertical range, and only sections of the path
|
|
|
|
which lie within this range will be added to the table.
|
|
|
|
|
|
|
|
@param clipLimits only the region of the path that lies within this area will be added
|
|
|
|
@param pathToAdd the path to add to the table
|
|
|
|
@param transform a transform to apply to the path being added
|
|
|
|
*/
|
|
|
|
EdgeTable (const Rectangle<int>& clipLimits,
|
|
|
|
const Path& pathToAdd,
|
|
|
|
const AffineTransform& transform);
|
|
|
|
|
|
|
|
/** Creates an edge table containing a rectangle. */
|
|
|
|
explicit EdgeTable (const Rectangle<int>& rectangleToAdd);
|
|
|
|
|
|
|
|
/** Creates an edge table containing a rectangle list. */
|
|
|
|
explicit EdgeTable (const RectangleList<int>& rectanglesToAdd);
|
|
|
|
|
|
|
|
/** Creates an edge table containing a rectangle list. */
|
|
|
|
explicit EdgeTable (const RectangleList<float>& rectanglesToAdd);
|
|
|
|
|
|
|
|
/** Creates an edge table containing a rectangle. */
|
|
|
|
explicit EdgeTable (const Rectangle<float>& rectangleToAdd);
|
|
|
|
|
|
|
|
/** Creates a copy of another edge table. */
|
|
|
|
EdgeTable (const EdgeTable&);
|
|
|
|
|
|
|
|
/** Copies from another edge table. */
|
|
|
|
EdgeTable& operator= (const EdgeTable&);
|
|
|
|
|
|
|
|
/** Destructor. */
|
|
|
|
~EdgeTable();
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
void clipToRectangle (const Rectangle<int>& r);
|
|
|
|
void excludeRectangle (const Rectangle<int>& r);
|
|
|
|
void clipToEdgeTable (const EdgeTable&);
|
|
|
|
void clipLineToMask (int x, int y, const uint8* mask, int maskStride, int numPixels);
|
|
|
|
bool isEmpty() noexcept;
|
|
|
|
const Rectangle<int>& getMaximumBounds() const noexcept { return bounds; }
|
|
|
|
void translate (float dx, int dy) noexcept;
|
|
|
|
|
|
|
|
/** Scales all the alpha-levels in the table by the given multiplier. */
|
|
|
|
void multiplyLevels (float factor);
|
|
|
|
|
|
|
|
/** Reduces the amount of space the table has allocated.
|
|
|
|
|
|
|
|
This will shrink the table down to use as little memory as possible - useful for
|
|
|
|
read-only tables that get stored and re-used for rendering.
|
|
|
|
*/
|
|
|
|
void optimiseTable();
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Iterates the lines in the table, for rendering.
|
|
|
|
|
|
|
|
This function will iterate each line in the table, and call a user-defined class
|
|
|
|
to render each pixel or continuous line of pixels that the table contains.
|
|
|
|
|
|
|
|
@param iterationCallback this templated class must contain the following methods:
|
|
|
|
@code
|
|
|
|
inline void setEdgeTableYPos (int y);
|
|
|
|
inline void handleEdgeTablePixel (int x, int alphaLevel) const;
|
|
|
|
inline void handleEdgeTablePixelFull (int x) const;
|
|
|
|
inline void handleEdgeTableLine (int x, int width, int alphaLevel) const;
|
|
|
|
inline void handleEdgeTableLineFull (int x, int width) const;
|
|
|
|
@endcode
|
|
|
|
(these don't necessarily have to be 'const', but it might help it go faster)
|
|
|
|
*/
|
|
|
|
template <class EdgeTableIterationCallback>
|
|
|
|
void iterate (EdgeTableIterationCallback& iterationCallback) const noexcept
|
|
|
|
{
|
|
|
|
const int* lineStart = table;
|
|
|
|
|
|
|
|
for (int y = 0; y < bounds.getHeight(); ++y)
|
|
|
|
{
|
|
|
|
const int* line = lineStart;
|
|
|
|
lineStart += lineStrideElements;
|
|
|
|
int numPoints = line[0];
|
|
|
|
|
|
|
|
if (--numPoints > 0)
|
|
|
|
{
|
|
|
|
int x = *++line;
|
|
|
|
jassert ((x >> 8) >= bounds.getX() && (x >> 8) < bounds.getRight());
|
|
|
|
int levelAccumulator = 0;
|
|
|
|
|
|
|
|
iterationCallback.setEdgeTableYPos (bounds.getY() + y);
|
|
|
|
|
|
|
|
while (--numPoints >= 0)
|
|
|
|
{
|
|
|
|
const int level = *++line;
|
|
|
|
jassert (isPositiveAndBelow (level, (int) 256));
|
|
|
|
const int endX = *++line;
|
|
|
|
jassert (endX >= x);
|
|
|
|
const int endOfRun = (endX >> 8);
|
|
|
|
|
|
|
|
if (endOfRun == (x >> 8))
|
|
|
|
{
|
|
|
|
// small segment within the same pixel, so just save it for the next
|
|
|
|
// time round..
|
|
|
|
levelAccumulator += (endX - x) * level;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// plot the fist pixel of this segment, including any accumulated
|
|
|
|
// levels from smaller segments that haven't been drawn yet
|
|
|
|
levelAccumulator += (0x100 - (x & 0xff)) * level;
|
|
|
|
levelAccumulator >>= 8;
|
|
|
|
x >>= 8;
|
|
|
|
|
|
|
|
if (levelAccumulator > 0)
|
|
|
|
{
|
|
|
|
if (levelAccumulator >= 255)
|
|
|
|
iterationCallback.handleEdgeTablePixelFull (x);
|
|
|
|
else
|
|
|
|
iterationCallback.handleEdgeTablePixel (x, levelAccumulator);
|
|
|
|
}
|
|
|
|
|
|
|
|
// if there's a run of similar pixels, do it all in one go..
|
|
|
|
if (level > 0)
|
|
|
|
{
|
|
|
|
jassert (endOfRun <= bounds.getRight());
|
|
|
|
const int numPix = endOfRun - ++x;
|
|
|
|
|
|
|
|
if (numPix > 0)
|
|
|
|
iterationCallback.handleEdgeTableLine (x, numPix, level);
|
|
|
|
}
|
|
|
|
|
|
|
|
// save the bit at the end to be drawn next time round the loop.
|
|
|
|
levelAccumulator = (endX & 0xff) * level;
|
|
|
|
}
|
|
|
|
|
|
|
|
x = endX;
|
|
|
|
}
|
|
|
|
|
|
|
|
levelAccumulator >>= 8;
|
|
|
|
|
|
|
|
if (levelAccumulator > 0)
|
|
|
|
{
|
|
|
|
x >>= 8;
|
|
|
|
jassert (x >= bounds.getX() && x < bounds.getRight());
|
|
|
|
|
|
|
|
if (levelAccumulator >= 255)
|
|
|
|
iterationCallback.handleEdgeTablePixelFull (x);
|
|
|
|
else
|
|
|
|
iterationCallback.handleEdgeTablePixel (x, levelAccumulator);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
//==============================================================================
|
|
|
|
// table line format: number of points; point0 x, point0 levelDelta, point1 x, point1 levelDelta, etc
|
|
|
|
struct LineItem
|
|
|
|
{
|
|
|
|
int x, level;
|
|
|
|
|
|
|
|
bool operator< (const LineItem& other) const noexcept { return x < other.x; }
|
|
|
|
};
|
|
|
|
|
|
|
|
HeapBlock<int> table;
|
|
|
|
Rectangle<int> bounds;
|
|
|
|
int maxEdgesPerLine, lineStrideElements;
|
|
|
|
bool needToCheckEmptiness;
|
|
|
|
|
|
|
|
void allocate();
|
|
|
|
void clearLineSizes() noexcept;
|
|
|
|
void addEdgePoint (int x, int y, int winding);
|
|
|
|
void addEdgePointPair (int x1, int x2, int y, int winding);
|
|
|
|
void remapTableForNumEdges (int newNumEdgesPerLine);
|
|
|
|
void intersectWithEdgeTableLine (int y, const int* otherLine);
|
|
|
|
void clipEdgeTableLineToRange (int* line, int x1, int x2) noexcept;
|
|
|
|
void sanitiseLevels (bool useNonZeroWinding) noexcept;
|
|
|
|
static void copyEdgeTableData (int* dest, int destLineStride, const int* src, int srcLineStride, int numLines) noexcept;
|
|
|
|
|
|
|
|
JUCE_LEAK_DETECTOR (EdgeTable)
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // JUCE_EDGETABLE_H_INCLUDED
|