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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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static inline void blurDataTriplets (uint8* d, int num, const int delta) noexcept
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{
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uint32 last = d[0];
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d[0] = (uint8) ((d[0] + d[delta] + 1) / 3);
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d += delta;
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num -= 2;
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do
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{
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const uint32 newLast = d[0];
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d[0] = (uint8) ((last + d[0] + d[delta] + 1) / 3);
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d += delta;
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last = newLast;
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}
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while (--num > 0);
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d[0] = (uint8) ((last + d[0] + 1) / 3);
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}
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static void blurSingleChannelImage (uint8* const data, const int width, const int height,
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const int lineStride, const int repetitions) noexcept
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{
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jassert (width > 2 && height > 2);
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for (int y = 0; y < height; ++y)
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for (int i = repetitions; --i >= 0;)
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blurDataTriplets (data + lineStride * y, width, 1);
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for (int x = 0; x < width; ++x)
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for (int i = repetitions; --i >= 0;)
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blurDataTriplets (data + x, height, lineStride);
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}
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static void blurSingleChannelImage (Image& image, int radius)
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{
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const Image::BitmapData bm (image, Image::BitmapData::readWrite);
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blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius);
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}
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//==============================================================================
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DropShadow::DropShadow() noexcept
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: colour (0x90000000), radius (4)
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{
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}
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DropShadow::DropShadow (Colour shadowColour, const int r, Point<int> o) noexcept
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: colour (shadowColour), radius (r), offset (o)
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{
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jassert (radius > 0);
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}
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void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const
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{
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jassert (radius > 0);
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if (srcImage.isValid())
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{
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Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel));
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shadowImage.duplicateIfShared();
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blurSingleChannelImage (shadowImage, radius);
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g.setColour (colour);
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g.drawImageAt (shadowImage, offset.x, offset.y, true);
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}
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}
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void DropShadow::drawForPath (Graphics& g, const Path& path) const
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{
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jassert (radius > 0);
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const Rectangle<int> area ((path.getBounds().getSmallestIntegerContainer() + offset)
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.expanded (radius + 1)
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.getIntersection (g.getClipBounds().expanded (radius + 1)));
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if (area.getWidth() > 2 && area.getHeight() > 2)
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{
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Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
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{
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Graphics g2 (renderedPath);
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g2.setColour (Colours::white);
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g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()),
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(float) (offset.y - area.getY())));
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}
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blurSingleChannelImage (renderedPath, radius);
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g.setColour (colour);
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g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
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}
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}
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static void drawShadowSection (Graphics& g, ColourGradient& cg, Rectangle<float> area,
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bool isCorner, float centreX, float centreY, float edgeX, float edgeY)
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{
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cg.point1 = area.getRelativePoint (centreX, centreY);
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cg.point2 = area.getRelativePoint (edgeX, edgeY);
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cg.isRadial = isCorner;
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g.setGradientFill (cg);
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g.fillRect (area);
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}
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void DropShadow::drawForRectangle (Graphics& g, const Rectangle<int>& targetArea) const
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{
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ColourGradient cg (colour, 0, 0, colour.withAlpha (0.0f), 0, 0, false);
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for (float i = 0.05f; i < 1.0f; i += 0.1f)
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cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i));
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const float radiusInset = (radius + 1) / 2.0f;
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const float expandedRadius = radius + radiusInset;
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const Rectangle<float> area (targetArea.toFloat().reduced (radiusInset) + offset.toFloat());
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Rectangle<float> r (area.expanded (expandedRadius));
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Rectangle<float> top (r.removeFromTop (expandedRadius));
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Rectangle<float> bottom (r.removeFromBottom (expandedRadius));
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drawShadowSection (g, cg, top.removeFromLeft (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f);
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drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f);
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drawShadowSection (g, cg, top, false, 0, 1.0f, 0, 0);
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drawShadowSection (g, cg, bottom.removeFromLeft (expandedRadius), true, 1.0f, 0, 0, 0);
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drawShadowSection (g, cg, bottom.removeFromRight (expandedRadius), true, 0, 0, 1.0f, 0);
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drawShadowSection (g, cg, bottom, false, 0, 0, 0, 1.0f);
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drawShadowSection (g, cg, r.removeFromLeft (expandedRadius), false, 1.0f, 0, 0, 0);
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drawShadowSection (g, cg, r.removeFromRight (expandedRadius), false, 0, 0, 1.0f, 0);
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g.setColour (colour);
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g.fillRect (area);
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}
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//==============================================================================
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DropShadowEffect::DropShadowEffect() {}
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DropShadowEffect::~DropShadowEffect() {}
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void DropShadowEffect::setShadowProperties (const DropShadow& newShadow)
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{
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shadow = newShadow;
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}
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void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
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{
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DropShadow s (shadow);
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s.radius = roundToInt (s.radius * scaleFactor);
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s.colour = s.colour.withMultipliedAlpha (alpha);
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s.offset.x = roundToInt (s.offset.x * scaleFactor);
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s.offset.y = roundToInt (s.offset.y * scaleFactor);
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s.drawForImage (g, image);
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g.setOpacity (alpha);
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g.drawImageAt (image, 0, 0);
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}
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