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dexed/JuceLibraryCode/modules/juce_events/broadcasters/juce_AsyncUpdater.h

110 lines
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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_ASYNCUPDATER_H_INCLUDED
#define JUCE_ASYNCUPDATER_H_INCLUDED
//==============================================================================
/**
Has a callback method that is triggered asynchronously.
This object allows an asynchronous callback function to be triggered, for
tasks such as coalescing multiple updates into a single callback later on.
Basically, one or more calls to the triggerAsyncUpdate() will result in the
message thread calling handleAsyncUpdate() as soon as it can.
*/
class JUCE_API AsyncUpdater
{
public:
//==============================================================================
/** Creates an AsyncUpdater object. */
AsyncUpdater();
/** Destructor.
If there are any pending callbacks when the object is deleted, these are lost.
*/
virtual ~AsyncUpdater();
//==============================================================================
/** Causes the callback to be triggered at a later time.
This method returns immediately, having made sure that a callback
to the handleAsyncUpdate() method will occur as soon as possible.
If an update callback is already pending but hasn't happened yet, calls
to this method will be ignored.
It's thread-safe to call this method from any number of threads without
needing to worry about locking.
*/
void triggerAsyncUpdate();
/** This will stop any pending updates from happening.
If called after triggerAsyncUpdate() and before the handleAsyncUpdate()
callback happens, this will cancel the handleAsyncUpdate() callback.
Note that this method simply cancels the next callback - if a callback is already
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in progress on a different thread, this won't block until the callback finishes, so
there's no guarantee that the callback isn't still running when the method returns.
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*/
void cancelPendingUpdate() noexcept;
/** If an update has been triggered and is pending, this will invoke it
synchronously.
Use this as a kind of "flush" operation - if an update is pending, the
handleAsyncUpdate() method will be called immediately; if no update is
pending, then nothing will be done.
Because this may invoke the callback, this method must only be called on
the main event thread.
*/
void handleUpdateNowIfNeeded();
/** Returns true if there's an update callback in the pipeline. */
bool isUpdatePending() const noexcept;
//==============================================================================
/** Called back to do whatever your class needs to do.
This method is called by the message thread at the next convenient time
after the triggerAsyncUpdate() method has been called.
*/
virtual void handleAsyncUpdate() = 0;
private:
//==============================================================================
class AsyncUpdaterMessage;
friend class ReferenceCountedObjectPtr<AsyncUpdaterMessage>;
ReferenceCountedObjectPtr<AsyncUpdaterMessage> activeMessage;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AsyncUpdater)
};
#endif // JUCE_ASYNCUPDATER_H_INCLUDED