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dexed/JuceLibraryCode/modules/juce_data_structures/undomanager/juce_UndoManager.h

245 lines
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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_UNDOMANAGER_H_INCLUDED
#define JUCE_UNDOMANAGER_H_INCLUDED
//==============================================================================
/**
Manages a list of undo/redo commands.
An UndoManager object keeps a list of past actions and can use these actions
to move backwards and forwards through an undo history.
To use it, create subclasses of UndoableAction which perform all the
actions you need, then when you need to actually perform an action, create one
and pass it to the UndoManager's perform() method.
The manager also uses the concept of 'transactions' to group the actions
together - all actions performed between calls to beginNewTransaction() are
grouped together and are all undone/redone as a group.
The UndoManager is a ChangeBroadcaster, so listeners can register to be told
when actions are performed or undone.
@see UndoableAction
*/
class JUCE_API UndoManager : public ChangeBroadcaster
{
public:
//==============================================================================
/** Creates an UndoManager.
@param maxNumberOfUnitsToKeep each UndoableAction object returns a value
to indicate how much storage it takes up
(UndoableAction::getSizeInUnits()), so this
lets you specify the maximum total number of
units that the undomanager is allowed to
keep in memory before letting the older actions
drop off the end of the list.
@param minimumTransactionsToKeep this specifies the minimum number of transactions
that will be kept, even if this involves exceeding
the amount of space specified in maxNumberOfUnitsToKeep
*/
UndoManager (int maxNumberOfUnitsToKeep = 30000,
int minimumTransactionsToKeep = 30);
/** Destructor. */
~UndoManager();
//==============================================================================
/** Deletes all stored actions in the list. */
void clearUndoHistory();
/** Returns the current amount of space to use for storing UndoableAction objects.
@see setMaxNumberOfStoredUnits
*/
int getNumberOfUnitsTakenUpByStoredCommands() const;
/** Sets the amount of space that can be used for storing UndoableAction objects.
@param maxNumberOfUnitsToKeep each UndoableAction object returns a value
to indicate how much storage it takes up
(UndoableAction::getSizeInUnits()), so this
lets you specify the maximum total number of
units that the undomanager is allowed to
keep in memory before letting the older actions
drop off the end of the list.
@param minimumTransactionsToKeep this specifies the minimum number of transactions
that will be kept, even if this involves exceeding
the amount of space specified in maxNumberOfUnitsToKeep
@see getNumberOfUnitsTakenUpByStoredCommands
*/
void setMaxNumberOfStoredUnits (int maxNumberOfUnitsToKeep,
int minimumTransactionsToKeep);
//==============================================================================
/** Performs an action and adds it to the undo history list.
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@param action the action to perform - this object will be deleted by
the UndoManager when no longer needed
@returns true if the command succeeds - see UndoableAction::perform
@see beginNewTransaction
*/
bool perform (UndoableAction* action);
/** Performs an action and also gives it a name.
@param action the action to perform - this object will be deleted by
the UndoManager when no longer needed
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@param actionName if this string is non-empty, the current transaction will be
given this name; if it's empty, the current transaction name will
be left unchanged. See setCurrentTransactionName()
@returns true if the command succeeds - see UndoableAction::perform
@see beginNewTransaction
*/
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bool perform (UndoableAction* action, const String& actionName);
/** Starts a new group of actions that together will be treated as a single transaction.
All actions that are passed to the perform() method between calls to this
method are grouped together and undone/redone together by a single call to
undo() or redo().
*/
void beginNewTransaction() noexcept;
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/** Starts a new group of actions that together will be treated as a single transaction.
All actions that are passed to the perform() method between calls to this
method are grouped together and undone/redone together by a single call to
undo() or redo().
@param actionName a description of the transaction that is about to be
performed
*/
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void beginNewTransaction (const String& actionName) noexcept;
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/** Changes the name stored for the current transaction.
Each transaction is given a name when the beginNewTransaction() method is
called, but this can be used to change that name without starting a new
transaction.
*/
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void setCurrentTransactionName (const String& newName) noexcept;
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/** Returns the name of the current transaction.
@see setCurrentTransactionName
*/
String getCurrentTransactionName() const noexcept;
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//==============================================================================
/** Returns true if there's at least one action in the list to undo.
@see getUndoDescription, undo, canRedo
*/
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bool canUndo() const noexcept;
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/** Returns the name of the transaction that will be rolled-back when undo() is called.
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@see undo
*/
String getUndoDescription() const;
/** Tries to roll-back the last transaction.
@returns true if the transaction can be undone, and false if it fails, or
if there aren't any transactions to undo
*/
bool undo();
/** Tries to roll-back any actions that were added to the current transaction.
This will perform an undo() only if there are some actions in the undo list
that were added after the last call to beginNewTransaction().
This is useful because it lets you call beginNewTransaction(), then
perform an operation which may or may not actually perform some actions, and
then call this method to get rid of any actions that might have been done
without it rolling back the previous transaction if nothing was actually
done.
@returns true if any actions were undone.
*/
bool undoCurrentTransactionOnly();
/** Returns a list of the UndoableAction objects that have been performed during the
transaction that is currently open.
Effectively, this is the list of actions that would be undone if undoCurrentTransactionOnly()
were to be called now.
The first item in the list is the earliest action performed.
*/
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void getActionsInCurrentTransaction (Array<const UndoableAction*>& actionsFound) const;
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/** Returns the number of UndoableAction objects that have been performed during the
transaction that is currently open.
@see getActionsInCurrentTransaction
*/
int getNumActionsInCurrentTransaction() const;
/** Returns the time to which the state would be restored if undo() was to be called.
If an undo isn't currently possible, it'll return Time().
*/
Time getTimeOfUndoTransaction() const;
/** Returns the time to which the state would be restored if redo() was to be called.
If a redo isn't currently possible, it'll return Time::getCurrentTime().
*/
Time getTimeOfRedoTransaction() const;
//==============================================================================
/** Returns true if there's at least one action in the list to redo.
@see getRedoDescription, redo, canUndo
*/
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bool canRedo() const noexcept;
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/** Returns the name of the transaction that will be redone when redo() is called.
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@see redo
*/
String getRedoDescription() const;
/** Tries to redo the last transaction that was undone.
@returns true if the transaction can be redone, and false if it fails, or
if there aren't any transactions to redo
*/
bool redo();
private:
//==============================================================================
struct ActionSet;
friend struct ContainerDeletePolicy<ActionSet>;
OwnedArray<ActionSet> transactions;
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String newTransactionName;
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int totalUnitsStored, maxNumUnitsToKeep, minimumTransactionsToKeep, nextIndex;
bool newTransaction, reentrancyCheck;
ActionSet* getCurrentSet() const noexcept;
ActionSet* getNextSet() const noexcept;
void clearFutureTransactions();
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (UndoManager)
};
#endif // JUCE_UNDOMANAGER_H_INCLUDED