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78 lines
2.8 KiB
78 lines
2.8 KiB
11 years ago
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_TEXTINPUTTARGET_H_INCLUDED
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#define JUCE_TEXTINPUTTARGET_H_INCLUDED
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//==============================================================================
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/**
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An abstract base class which can be implemented by components that function as
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text editors.
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This class allows different types of text editor component to provide a uniform
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interface, which can be used by things like OS-specific input methods, on-screen
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keyboards, etc.
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*/
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class JUCE_API TextInputTarget
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{
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public:
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//==============================================================================
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/** */
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TextInputTarget() {}
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/** Destructor. */
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virtual ~TextInputTarget() {}
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/** Returns true if this input target is currently accepting input.
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For example, a text editor might return false if it's in read-only mode.
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*/
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virtual bool isTextInputActive() const = 0;
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/** Returns the extents of the selected text region, or an empty range if
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nothing is selected,
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*/
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virtual Range<int> getHighlightedRegion() const = 0;
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/** Sets the currently-selected text region. */
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virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
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/** Sets a number of temporarily underlined sections.
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This is needed by MS Windows input method UI.
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*/
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virtual void setTemporaryUnderlining (const Array <Range<int> >& underlinedRegions) = 0;
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/** Returns a specified sub-section of the text. */
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virtual String getTextInRange (const Range<int>& range) const = 0;
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/** Inserts some text, overwriting the selected text region, if there is one. */
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virtual void insertTextAtCaret (const String& textToInsert) = 0;
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/** Returns the position of the caret, relative to the component's origin. */
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virtual Rectangle<int> getCaretRectangle() = 0;
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};
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#endif // JUCE_TEXTINPUTTARGET_H_INCLUDED
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