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258 lines
7.8 KiB
258 lines
7.8 KiB
11 years ago
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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ResamplingAudioSource::ResamplingAudioSource (AudioSource* const inputSource,
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const bool deleteInputWhenDeleted,
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const int numChannels_)
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: input (inputSource, deleteInputWhenDeleted),
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ratio (1.0),
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lastRatio (1.0),
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buffer (numChannels_, 0),
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bufferPos (0),
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sampsInBuffer (0),
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subSampleOffset (0),
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numChannels (numChannels_)
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{
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jassert (input != nullptr);
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zeromem (coefficients, sizeof (coefficients));
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}
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ResamplingAudioSource::~ResamplingAudioSource() {}
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void ResamplingAudioSource::setResamplingRatio (const double samplesInPerOutputSample)
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{
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jassert (samplesInPerOutputSample > 0);
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const SpinLock::ScopedLockType sl (ratioLock);
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ratio = jmax (0.0, samplesInPerOutputSample);
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}
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void ResamplingAudioSource::prepareToPlay (int samplesPerBlockExpected,
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double sampleRate)
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{
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const SpinLock::ScopedLockType sl (ratioLock);
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input->prepareToPlay (samplesPerBlockExpected, sampleRate);
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buffer.setSize (numChannels, roundToInt (samplesPerBlockExpected * ratio) + 32);
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buffer.clear();
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sampsInBuffer = 0;
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bufferPos = 0;
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subSampleOffset = 0.0;
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filterStates.calloc ((size_t) numChannels);
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srcBuffers.calloc ((size_t) numChannels);
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destBuffers.calloc ((size_t) numChannels);
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createLowPass (ratio);
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resetFilters();
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}
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void ResamplingAudioSource::releaseResources()
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{
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input->releaseResources();
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buffer.setSize (numChannels, 0);
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}
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void ResamplingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
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{
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double localRatio;
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{
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const SpinLock::ScopedLockType sl (ratioLock);
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localRatio = ratio;
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}
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if (lastRatio != localRatio)
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{
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createLowPass (localRatio);
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lastRatio = localRatio;
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}
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const int sampsNeeded = roundToInt (info.numSamples * localRatio) + 2;
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int bufferSize = buffer.getNumSamples();
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if (bufferSize < sampsNeeded + 8)
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{
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bufferPos %= bufferSize;
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bufferSize = sampsNeeded + 32;
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buffer.setSize (buffer.getNumChannels(), bufferSize, true, true);
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}
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bufferPos %= bufferSize;
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int endOfBufferPos = bufferPos + sampsInBuffer;
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const int channelsToProcess = jmin (numChannels, info.buffer->getNumChannels());
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while (sampsNeeded > sampsInBuffer)
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{
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endOfBufferPos %= bufferSize;
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int numToDo = jmin (sampsNeeded - sampsInBuffer,
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bufferSize - endOfBufferPos);
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AudioSourceChannelInfo readInfo (&buffer, endOfBufferPos, numToDo);
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input->getNextAudioBlock (readInfo);
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if (localRatio > 1.0001)
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{
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// for down-sampling, pre-apply the filter..
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for (int i = channelsToProcess; --i >= 0;)
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applyFilter (buffer.getSampleData (i, endOfBufferPos), numToDo, filterStates[i]);
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}
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sampsInBuffer += numToDo;
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endOfBufferPos += numToDo;
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}
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for (int channel = 0; channel < channelsToProcess; ++channel)
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{
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destBuffers[channel] = info.buffer->getSampleData (channel, info.startSample);
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srcBuffers[channel] = buffer.getSampleData (channel, 0);
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}
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int nextPos = (bufferPos + 1) % bufferSize;
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for (int m = info.numSamples; --m >= 0;)
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{
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const float alpha = (float) subSampleOffset;
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for (int channel = 0; channel < channelsToProcess; ++channel)
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*destBuffers[channel]++ = srcBuffers[channel][bufferPos]
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+ alpha * (srcBuffers[channel][nextPos] - srcBuffers[channel][bufferPos]);
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subSampleOffset += localRatio;
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jassert (sampsInBuffer > 0);
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while (subSampleOffset >= 1.0)
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{
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if (++bufferPos >= bufferSize)
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bufferPos = 0;
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--sampsInBuffer;
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nextPos = (bufferPos + 1) % bufferSize;
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subSampleOffset -= 1.0;
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}
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}
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if (localRatio < 0.9999)
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{
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// for up-sampling, apply the filter after transposing..
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for (int i = channelsToProcess; --i >= 0;)
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applyFilter (info.buffer->getSampleData (i, info.startSample), info.numSamples, filterStates[i]);
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}
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else if (localRatio <= 1.0001 && info.numSamples > 0)
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{
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// if the filter's not currently being applied, keep it stoked with the last couple of samples to avoid discontinuities
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for (int i = channelsToProcess; --i >= 0;)
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{
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const float* const endOfBuffer = info.buffer->getSampleData (i, info.startSample + info.numSamples - 1);
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FilterState& fs = filterStates[i];
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if (info.numSamples > 1)
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{
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fs.y2 = fs.x2 = *(endOfBuffer - 1);
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}
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else
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{
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fs.y2 = fs.y1;
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fs.x2 = fs.x1;
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}
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fs.y1 = fs.x1 = *endOfBuffer;
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}
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}
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jassert (sampsInBuffer >= 0);
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}
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void ResamplingAudioSource::createLowPass (const double frequencyRatio)
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{
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const double proportionalRate = (frequencyRatio > 1.0) ? 0.5 / frequencyRatio
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: 0.5 * frequencyRatio;
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const double n = 1.0 / std::tan (double_Pi * jmax (0.001, proportionalRate));
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const double nSquared = n * n;
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const double c1 = 1.0 / (1.0 + std::sqrt (2.0) * n + nSquared);
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setFilterCoefficients (c1,
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c1 * 2.0f,
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c1,
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1.0,
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c1 * 2.0 * (1.0 - nSquared),
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c1 * (1.0 - std::sqrt (2.0) * n + nSquared));
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}
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void ResamplingAudioSource::setFilterCoefficients (double c1, double c2, double c3, double c4, double c5, double c6)
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{
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const double a = 1.0 / c4;
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c1 *= a;
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c2 *= a;
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c3 *= a;
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c5 *= a;
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c6 *= a;
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coefficients[0] = c1;
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coefficients[1] = c2;
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coefficients[2] = c3;
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coefficients[3] = c4;
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coefficients[4] = c5;
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coefficients[5] = c6;
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}
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void ResamplingAudioSource::resetFilters()
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{
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filterStates.clear ((size_t) numChannels);
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}
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void ResamplingAudioSource::applyFilter (float* samples, int num, FilterState& fs)
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{
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while (--num >= 0)
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{
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const double in = *samples;
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double out = coefficients[0] * in
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+ coefficients[1] * fs.x1
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+ coefficients[2] * fs.x2
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- coefficients[4] * fs.y1
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- coefficients[5] * fs.y2;
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#if JUCE_INTEL
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if (! (out < -1.0e-8 || out > 1.0e-8))
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out = 0;
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#endif
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fs.x2 = fs.x1;
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fs.x1 = in;
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fs.y2 = fs.y1;
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fs.y1 = out;
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*samples++ = (float) out;
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}
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}
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