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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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MessageManager::MessageManager() noexcept
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: quitMessagePosted (false),
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quitMessageReceived (false),
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messageThreadId (Thread::getCurrentThreadId()),
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threadWithLock (0)
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{
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if (JUCEApplicationBase::isStandaloneApp())
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Thread::setCurrentThreadName ("Juce Message Thread");
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}
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MessageManager::~MessageManager() noexcept
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{
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broadcaster = nullptr;
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doPlatformSpecificShutdown();
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jassert (instance == this);
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instance = nullptr; // do this last in case this instance is still needed by doPlatformSpecificShutdown()
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}
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MessageManager* MessageManager::instance = nullptr;
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MessageManager* MessageManager::getInstance()
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{
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if (instance == nullptr)
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{
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instance = new MessageManager();
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doPlatformSpecificInitialisation();
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}
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return instance;
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}
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MessageManager* MessageManager::getInstanceWithoutCreating() noexcept
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{
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return instance;
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}
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void MessageManager::deleteInstance()
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{
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deleteAndZero (instance);
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}
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//==============================================================================
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void MessageManager::MessageBase::post()
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{
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MessageManager* const mm = MessageManager::instance;
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if (mm == nullptr || mm->quitMessagePosted || ! postMessageToSystemQueue (this))
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Ptr deleter (this); // (this will delete messages that were just created with a 0 ref count)
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}
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//==============================================================================
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#if JUCE_MODAL_LOOPS_PERMITTED && ! (JUCE_MAC || JUCE_IOS)
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void MessageManager::runDispatchLoop()
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{
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runDispatchLoopUntil (-1);
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}
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bool MessageManager::runDispatchLoopUntil (int millisecondsToRunFor)
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{
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jassert (isThisTheMessageThread()); // must only be called by the message thread
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const int64 endTime = Time::currentTimeMillis() + millisecondsToRunFor;
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while (! quitMessageReceived)
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{
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JUCE_TRY
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{
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if (! dispatchNextMessageOnSystemQueue (millisecondsToRunFor >= 0))
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Thread::sleep (1);
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}
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JUCE_CATCH_EXCEPTION
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if (millisecondsToRunFor >= 0 && Time::currentTimeMillis() >= endTime)
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break;
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}
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return ! quitMessageReceived;
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}
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class MessageManager::QuitMessage : public MessageManager::MessageBase
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{
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public:
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QuitMessage() {}
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void messageCallback() override
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{
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if (MessageManager* const mm = MessageManager::instance)
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mm->quitMessageReceived = true;
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}
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JUCE_DECLARE_NON_COPYABLE (QuitMessage)
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};
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void MessageManager::stopDispatchLoop()
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{
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(new QuitMessage())->post();
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quitMessagePosted = true;
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}
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#endif
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//==============================================================================
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class AsyncFunctionCallback : public MessageManager::MessageBase
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{
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public:
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AsyncFunctionCallback (MessageCallbackFunction* const f, void* const param)
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: result (nullptr), func (f), parameter (param)
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{}
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void messageCallback() override
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{
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result = (*func) (parameter);
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finished.signal();
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}
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WaitableEvent finished;
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void* volatile result;
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private:
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MessageCallbackFunction* const func;
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void* const parameter;
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JUCE_DECLARE_NON_COPYABLE (AsyncFunctionCallback)
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};
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void* MessageManager::callFunctionOnMessageThread (MessageCallbackFunction* const func, void* const parameter)
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{
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if (isThisTheMessageThread())
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return func (parameter);
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// If this thread has the message manager locked, then this will deadlock!
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jassert (! currentThreadHasLockedMessageManager());
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const ReferenceCountedObjectPtr<AsyncFunctionCallback> message (new AsyncFunctionCallback (func, parameter));
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message->post();
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message->finished.wait();
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return message->result;
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}
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//==============================================================================
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void MessageManager::deliverBroadcastMessage (const String& value)
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{
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if (broadcaster != nullptr)
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broadcaster->sendActionMessage (value);
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}
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void MessageManager::registerBroadcastListener (ActionListener* const listener)
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{
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if (broadcaster == nullptr)
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broadcaster = new ActionBroadcaster();
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broadcaster->addActionListener (listener);
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}
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void MessageManager::deregisterBroadcastListener (ActionListener* const listener)
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{
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if (broadcaster != nullptr)
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broadcaster->removeActionListener (listener);
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}
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//==============================================================================
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bool MessageManager::isThisTheMessageThread() const noexcept
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{
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return Thread::getCurrentThreadId() == messageThreadId;
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}
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void MessageManager::setCurrentThreadAsMessageThread()
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{
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const Thread::ThreadID thisThread = Thread::getCurrentThreadId();
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if (messageThreadId != thisThread)
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{
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messageThreadId = thisThread;
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// This is needed on windows to make sure the message window is created by this thread
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doPlatformSpecificShutdown();
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doPlatformSpecificInitialisation();
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}
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}
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bool MessageManager::currentThreadHasLockedMessageManager() const noexcept
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{
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const Thread::ThreadID thisThread = Thread::getCurrentThreadId();
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return thisThread == messageThreadId || thisThread == threadWithLock;
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}
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//==============================================================================
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//==============================================================================
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/* The only safe way to lock the message thread while another thread does
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some work is by posting a special message, whose purpose is to tie up the event
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loop until the other thread has finished its business.
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Any other approach can get horribly deadlocked if the OS uses its own hidden locks which
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get locked before making an event callback, because if the same OS lock gets indirectly
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accessed from another thread inside a MM lock, you're screwed. (this is exactly what happens
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in Cocoa).
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*/
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class MessageManagerLock::BlockingMessage : public MessageManager::MessageBase
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{
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public:
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BlockingMessage() noexcept {}
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void messageCallback() override
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{
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lockedEvent.signal();
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releaseEvent.wait();
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}
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WaitableEvent lockedEvent, releaseEvent;
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JUCE_DECLARE_NON_COPYABLE (BlockingMessage)
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};
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//==============================================================================
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MessageManagerLock::MessageManagerLock (Thread* const threadToCheck)
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: blockingMessage(), locked (attemptLock (threadToCheck, nullptr))
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{
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}
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MessageManagerLock::MessageManagerLock (ThreadPoolJob* const jobToCheckForExitSignal)
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: blockingMessage(), locked (attemptLock (nullptr, jobToCheckForExitSignal))
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{
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}
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bool MessageManagerLock::attemptLock (Thread* const threadToCheck, ThreadPoolJob* const job)
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{
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MessageManager* const mm = MessageManager::instance;
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if (mm == nullptr)
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return false;
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if (mm->currentThreadHasLockedMessageManager())
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return true;
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if (threadToCheck == nullptr && job == nullptr)
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{
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mm->lockingLock.enter();
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}
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else
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{
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while (! mm->lockingLock.tryEnter())
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{
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if ((threadToCheck != nullptr && threadToCheck->threadShouldExit())
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|| (job != nullptr && job->shouldExit()))
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return false;
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Thread::yield();
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}
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}
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blockingMessage = new BlockingMessage();
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blockingMessage->post();
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while (! blockingMessage->lockedEvent.wait (20))
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{
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if ((threadToCheck != nullptr && threadToCheck->threadShouldExit())
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|| (job != nullptr && job->shouldExit()))
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{
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blockingMessage->releaseEvent.signal();
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blockingMessage = nullptr;
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mm->lockingLock.exit();
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return false;
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}
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}
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jassert (mm->threadWithLock == 0);
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mm->threadWithLock = Thread::getCurrentThreadId();
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return true;
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}
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MessageManagerLock::~MessageManagerLock() noexcept
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{
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if (blockingMessage != nullptr)
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{
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MessageManager* const mm = MessageManager::instance;
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jassert (mm == nullptr || mm->currentThreadHasLockedMessageManager());
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blockingMessage->releaseEvent.signal();
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blockingMessage = nullptr;
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if (mm != nullptr)
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{
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mm->threadWithLock = 0;
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mm->lockingLock.exit();
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}
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}
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}
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//==============================================================================
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JUCE_API void JUCE_CALLTYPE initialiseJuce_GUI();
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JUCE_API void JUCE_CALLTYPE initialiseJuce_GUI()
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{
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JUCE_AUTORELEASEPOOL
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{
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MessageManager::getInstance();
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}
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}
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JUCE_API void JUCE_CALLTYPE shutdownJuce_GUI();
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JUCE_API void JUCE_CALLTYPE shutdownJuce_GUI()
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{
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JUCE_AUTORELEASEPOOL
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{
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DeletedAtShutdown::deleteAll();
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MessageManager::deleteInstance();
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}
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}
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ScopedJuceInitialiser_GUI::ScopedJuceInitialiser_GUI() { initialiseJuce_GUI(); }
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ScopedJuceInitialiser_GUI::~ScopedJuceInitialiser_GUI() { shutdownJuce_GUI(); }
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