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dexed/JuceLibraryCode/JuceHeader.h

47 lines
1.7 KiB

11 years ago
/*
IMPORTANT! This file is auto-generated each time you save your
project - if you alter its contents, your changes may be overwritten!
This is the header file that your files should include in order to get all the
JUCE library headers. You should avoid including the JUCE headers directly in
your own source files, because that wouldn't pick up the correct configuration
options for your app.
*/
#ifndef __APPHEADERFILE_RYFHHI__
#define __APPHEADERFILE_RYFHHI__
#include "AppConfig.h"
#include "modules/juce_audio_basics/juce_audio_basics.h"
#include "modules/juce_audio_devices/juce_audio_devices.h"
#include "modules/juce_audio_formats/juce_audio_formats.h"
#include "modules/juce_audio_plugin_client/juce_audio_plugin_client.h"
#include "modules/juce_audio_processors/juce_audio_processors.h"
#include "modules/juce_audio_utils/juce_audio_utils.h"
#include "modules/juce_core/juce_core.h"
#include "modules/juce_data_structures/juce_data_structures.h"
#include "modules/juce_events/juce_events.h"
#include "modules/juce_graphics/juce_graphics.h"
#include "modules/juce_gui_basics/juce_gui_basics.h"
#include "modules/juce_gui_extra/juce_gui_extra.h"
#include "BinaryData.h"
#if ! DONT_SET_USING_JUCE_NAMESPACE
// If your code uses a lot of JUCE classes, then this will obviously save you
// a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
using namespace juce;
#endif
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#if ! JUCE_DONT_DECLARE_PROJECTINFO
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namespace ProjectInfo
{
const char* const projectName = "Dexed";
const char* const versionString = "0.8.1";
const int versionNumber = 0x801;
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}
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#endif
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#endif // __APPHEADERFILE_RYFHHI__