mirror of https://github.com/dcoredump/dexed.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
287 lines
12 KiB
287 lines
12 KiB
11 years ago
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
This file is part of the JUCE library.
|
||
|
Copyright (c) 2013 - Raw Material Software Ltd.
|
||
|
|
||
|
Permission is granted to use this software under the terms of either:
|
||
|
a) the GPL v2 (or any later version)
|
||
|
b) the Affero GPL v3
|
||
|
|
||
|
Details of these licenses can be found at: www.gnu.org/licenses
|
||
|
|
||
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
|
||
|
To release a closed-source product which uses JUCE, commercial licenses are
|
||
|
available: visit www.juce.com for more information.
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef JUCE_AFFINETRANSFORM_H_INCLUDED
|
||
|
#define JUCE_AFFINETRANSFORM_H_INCLUDED
|
||
|
|
||
|
|
||
|
//==============================================================================
|
||
|
/**
|
||
|
Represents a 2D affine-transformation matrix.
|
||
|
|
||
|
An affine transformation is a transformation such as a rotation, scale, shear,
|
||
|
resize or translation.
|
||
|
|
||
|
These are used for various 2D transformation tasks, e.g. with Path objects.
|
||
|
|
||
|
@see Path, Point, Line
|
||
|
*/
|
||
|
class JUCE_API AffineTransform
|
||
|
{
|
||
|
public:
|
||
|
//==============================================================================
|
||
|
/** Creates an identity transform. */
|
||
|
AffineTransform() noexcept;
|
||
|
|
||
|
/** Creates a copy of another transform. */
|
||
|
AffineTransform (const AffineTransform& other) noexcept;
|
||
|
|
||
|
/** Creates a transform from a set of raw matrix values.
|
||
|
|
||
|
The resulting matrix is:
|
||
|
|
||
|
(mat00 mat01 mat02)
|
||
|
(mat10 mat11 mat12)
|
||
|
( 0 0 1 )
|
||
|
*/
|
||
|
AffineTransform (float mat00, float mat01, float mat02,
|
||
|
float mat10, float mat11, float mat12) noexcept;
|
||
|
|
||
|
/** Copies from another AffineTransform object */
|
||
|
AffineTransform& operator= (const AffineTransform& other) noexcept;
|
||
|
|
||
|
/** Compares two transforms. */
|
||
|
bool operator== (const AffineTransform& other) const noexcept;
|
||
|
|
||
|
/** Compares two transforms. */
|
||
|
bool operator!= (const AffineTransform& other) const noexcept;
|
||
|
|
||
|
/** A ready-to-use identity transform, which you can use to append other
|
||
|
transformations to.
|
||
|
|
||
|
e.g. @code
|
||
|
AffineTransform myTransform = AffineTransform::identity.rotated (.5f)
|
||
|
.scaled (2.0f);
|
||
|
@endcode
|
||
|
*/
|
||
|
static const AffineTransform identity;
|
||
|
|
||
|
//==============================================================================
|
||
|
/** Transforms a 2D coordinate using this matrix. */
|
||
|
template <typename ValueType>
|
||
|
void transformPoint (ValueType& x, ValueType& y) const noexcept
|
||
|
{
|
||
|
const ValueType oldX = x;
|
||
|
x = static_cast <ValueType> (mat00 * oldX + mat01 * y + mat02);
|
||
|
y = static_cast <ValueType> (mat10 * oldX + mat11 * y + mat12);
|
||
|
}
|
||
|
|
||
|
/** Transforms two 2D coordinates using this matrix.
|
||
|
This is just a shortcut for calling transformPoint() on each of these pairs of
|
||
|
coordinates in turn. (And putting all the calculations into one function hopefully
|
||
|
also gives the compiler a bit more scope for pipelining it).
|
||
|
*/
|
||
|
template <typename ValueType>
|
||
|
void transformPoints (ValueType& x1, ValueType& y1,
|
||
|
ValueType& x2, ValueType& y2) const noexcept
|
||
|
{
|
||
|
const ValueType oldX1 = x1, oldX2 = x2;
|
||
|
x1 = static_cast <ValueType> (mat00 * oldX1 + mat01 * y1 + mat02);
|
||
|
y1 = static_cast <ValueType> (mat10 * oldX1 + mat11 * y1 + mat12);
|
||
|
x2 = static_cast <ValueType> (mat00 * oldX2 + mat01 * y2 + mat02);
|
||
|
y2 = static_cast <ValueType> (mat10 * oldX2 + mat11 * y2 + mat12);
|
||
|
}
|
||
|
|
||
|
/** Transforms three 2D coordinates using this matrix.
|
||
|
This is just a shortcut for calling transformPoint() on each of these pairs of
|
||
|
coordinates in turn. (And putting all the calculations into one function hopefully
|
||
|
also gives the compiler a bit more scope for pipelining it).
|
||
|
*/
|
||
|
template <typename ValueType>
|
||
|
void transformPoints (ValueType& x1, ValueType& y1,
|
||
|
ValueType& x2, ValueType& y2,
|
||
|
ValueType& x3, ValueType& y3) const noexcept
|
||
|
{
|
||
|
const ValueType oldX1 = x1, oldX2 = x2, oldX3 = x3;
|
||
|
x1 = static_cast <ValueType> (mat00 * oldX1 + mat01 * y1 + mat02);
|
||
|
y1 = static_cast <ValueType> (mat10 * oldX1 + mat11 * y1 + mat12);
|
||
|
x2 = static_cast <ValueType> (mat00 * oldX2 + mat01 * y2 + mat02);
|
||
|
y2 = static_cast <ValueType> (mat10 * oldX2 + mat11 * y2 + mat12);
|
||
|
x3 = static_cast <ValueType> (mat00 * oldX3 + mat01 * y3 + mat02);
|
||
|
y3 = static_cast <ValueType> (mat10 * oldX3 + mat11 * y3 + mat12);
|
||
|
}
|
||
|
|
||
|
//==============================================================================
|
||
|
/** Returns a new transform which is the same as this one followed by a translation. */
|
||
|
AffineTransform translated (float deltaX,
|
||
|
float deltaY) const noexcept;
|
||
|
|
||
|
/** Returns a new transform which is the same as this one followed by a translation. */
|
||
|
template <typename PointType>
|
||
|
AffineTransform translated (PointType delta) const noexcept
|
||
|
{
|
||
|
return translated ((float) delta.x, (float) delta.y);
|
||
|
}
|
||
|
|
||
|
/** Returns a new transform which is a translation. */
|
||
|
static AffineTransform translation (float deltaX,
|
||
|
float deltaY) noexcept;
|
||
|
|
||
|
/** Returns a new transform which is a translation. */
|
||
|
template <typename PointType>
|
||
|
static AffineTransform translation (PointType delta) noexcept
|
||
|
{
|
||
|
return translation ((float) delta.x, (float) delta.y);
|
||
|
}
|
||
|
|
||
|
/** Returns a copy of this transform with the specified translation matrix values. */
|
||
|
AffineTransform withAbsoluteTranslation (float translationX,
|
||
|
float translationY) const noexcept;
|
||
|
|
||
|
/** Returns a transform which is the same as this one followed by a rotation.
|
||
|
|
||
|
The rotation is specified by a number of radians to rotate clockwise, centred around
|
||
|
the origin (0, 0).
|
||
|
*/
|
||
|
AffineTransform rotated (float angleInRadians) const noexcept;
|
||
|
|
||
|
/** Returns a transform which is the same as this one followed by a rotation about a given point.
|
||
|
|
||
|
The rotation is specified by a number of radians to rotate clockwise, centred around
|
||
|
the coordinates passed in.
|
||
|
*/
|
||
|
AffineTransform rotated (float angleInRadians,
|
||
|
float pivotX,
|
||
|
float pivotY) const noexcept;
|
||
|
|
||
|
/** Returns a new transform which is a rotation about (0, 0). */
|
||
|
static AffineTransform rotation (float angleInRadians) noexcept;
|
||
|
|
||
|
/** Returns a new transform which is a rotation about a given point. */
|
||
|
static AffineTransform rotation (float angleInRadians,
|
||
|
float pivotX,
|
||
|
float pivotY) noexcept;
|
||
|
|
||
|
/** Returns a transform which is the same as this one followed by a re-scaling.
|
||
|
The scaling is centred around the origin (0, 0).
|
||
|
*/
|
||
|
AffineTransform scaled (float factorX,
|
||
|
float factorY) const noexcept;
|
||
|
|
||
|
/** Returns a transform which is the same as this one followed by a re-scaling.
|
||
|
The scaling is centred around the origin (0, 0).
|
||
|
*/
|
||
|
AffineTransform scaled (float factor) const noexcept;
|
||
|
|
||
|
/** Returns a transform which is the same as this one followed by a re-scaling.
|
||
|
The scaling is centred around the origin provided.
|
||
|
*/
|
||
|
AffineTransform scaled (float factorX, float factorY,
|
||
|
float pivotX, float pivotY) const noexcept;
|
||
|
|
||
|
/** Returns a new transform which is a re-scale about the origin. */
|
||
|
static AffineTransform scale (float factorX,
|
||
|
float factorY) noexcept;
|
||
|
|
||
|
/** Returns a new transform which is a re-scale about the origin. */
|
||
|
static AffineTransform scale (float factor) noexcept;
|
||
|
|
||
|
/** Returns a new transform which is a re-scale centred around the point provided. */
|
||
|
static AffineTransform scale (float factorX, float factorY,
|
||
|
float pivotX, float pivotY) noexcept;
|
||
|
|
||
|
/** Returns a transform which is the same as this one followed by a shear.
|
||
|
The shear is centred around the origin (0, 0).
|
||
|
*/
|
||
|
AffineTransform sheared (float shearX, float shearY) const noexcept;
|
||
|
|
||
|
/** Returns a shear transform, centred around the origin (0, 0). */
|
||
|
static AffineTransform shear (float shearX, float shearY) noexcept;
|
||
|
|
||
|
/** Returns a transform that will flip coordinates vertically within a window of the given height.
|
||
|
This is handy for converting between upside-down coordinate systems such as OpenGL or CoreGraphics.
|
||
|
*/
|
||
|
static AffineTransform verticalFlip (float height) noexcept;
|
||
|
|
||
|
/** Returns a matrix which is the inverse operation of this one.
|
||
|
|
||
|
Some matrices don't have an inverse - in this case, the method will just return
|
||
|
an identity transform.
|
||
|
*/
|
||
|
AffineTransform inverted() const noexcept;
|
||
|
|
||
|
/** Returns the transform that will map three known points onto three coordinates
|
||
|
that are supplied.
|
||
|
|
||
|
This returns the transform that will transform (0, 0) into (x00, y00),
|
||
|
(1, 0) to (x10, y10), and (0, 1) to (x01, y01).
|
||
|
*/
|
||
|
static AffineTransform fromTargetPoints (float x00, float y00,
|
||
|
float x10, float y10,
|
||
|
float x01, float y01) noexcept;
|
||
|
|
||
|
/** Returns the transform that will map three specified points onto three target points.
|
||
|
*/
|
||
|
static AffineTransform fromTargetPoints (float sourceX1, float sourceY1, float targetX1, float targetY1,
|
||
|
float sourceX2, float sourceY2, float targetX2, float targetY2,
|
||
|
float sourceX3, float sourceY3, float targetX3, float targetY3) noexcept;
|
||
|
|
||
|
//==============================================================================
|
||
|
/** Returns the result of concatenating another transformation after this one. */
|
||
|
AffineTransform followedBy (const AffineTransform& other) const noexcept;
|
||
|
|
||
|
/** Returns true if this transform has no effect on points. */
|
||
|
bool isIdentity() const noexcept;
|
||
|
|
||
|
/** Returns true if this transform maps to a singularity - i.e. if it has no inverse. */
|
||
|
bool isSingularity() const noexcept;
|
||
|
|
||
|
/** Returns true if the transform only translates, and doesn't scale or rotate the
|
||
|
points. */
|
||
|
bool isOnlyTranslation() const noexcept;
|
||
|
|
||
|
/** If this transform is only a translation, this returns the X offset.
|
||
|
@see isOnlyTranslation
|
||
|
*/
|
||
|
float getTranslationX() const noexcept { return mat02; }
|
||
|
|
||
|
/** If this transform is only a translation, this returns the X offset.
|
||
|
@see isOnlyTranslation
|
||
|
*/
|
||
|
float getTranslationY() const noexcept { return mat12; }
|
||
|
|
||
|
/** Returns the approximate scale factor by which lengths will be transformed.
|
||
|
Obviously a length may be scaled by entirely different amounts depending on its
|
||
|
direction, so this is only appropriate as a rough guide.
|
||
|
*/
|
||
|
float getScaleFactor() const noexcept;
|
||
|
|
||
|
//==============================================================================
|
||
|
/* The transform matrix is:
|
||
|
|
||
|
(mat00 mat01 mat02)
|
||
|
(mat10 mat11 mat12)
|
||
|
( 0 0 1 )
|
||
|
*/
|
||
|
float mat00, mat01, mat02;
|
||
|
float mat10, mat11, mat12;
|
||
|
|
||
|
|
||
|
private:
|
||
|
//==============================================================================
|
||
|
JUCE_LEAK_DETECTOR (AffineTransform)
|
||
|
};
|
||
|
|
||
|
#endif // JUCE_AFFINETRANSFORM_H_INCLUDED
|