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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_TOOLBARITEMFACTORY_H_INCLUDED
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#define JUCE_TOOLBARITEMFACTORY_H_INCLUDED
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//==============================================================================
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/**
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A factory object which can create ToolbarItemComponent objects.
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A subclass of ToolbarItemFactory publishes a set of types of toolbar item
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that it can create.
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Each type of item is identified by a unique ID, and multiple instances of an
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item type can exist at once (even on the same toolbar, e.g. spacers or separator
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bars).
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@see Toolbar, ToolbarItemComponent, ToolbarButton
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*/
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class JUCE_API ToolbarItemFactory
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{
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public:
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//==============================================================================
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ToolbarItemFactory();
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/** Destructor. */
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virtual ~ToolbarItemFactory();
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//==============================================================================
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/** A set of reserved item ID values, used for the built-in item types.
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*/
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enum SpecialItemIds
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{
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separatorBarId = -1, /**< The item ID for a vertical (or horizontal) separator bar that
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can be placed between sets of items to break them into groups. */
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spacerId = -2, /**< The item ID for a fixed-width space that can be placed between
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items.*/
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flexibleSpacerId = -3 /**< The item ID for a gap that pushes outwards against the things on
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either side of it, filling any available space. */
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};
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//==============================================================================
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/** Must return a list of the IDs for all the item types that this factory can create.
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The ids should be added to the array that is passed-in.
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An item ID can be any integer you choose, except for 0, which is considered a null ID,
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and the predefined IDs in the SpecialItemIds enum.
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You should also add the built-in types (separatorBarId, spacerId and flexibleSpacerId)
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to this list if you want your toolbar to be able to contain those items.
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The list returned here is used by the ToolbarItemPalette class to obtain its list
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of available items, and their order on the palette will reflect the order in which
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they appear on this list.
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@see ToolbarItemPalette
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*/
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virtual void getAllToolbarItemIds (Array <int>& ids) = 0;
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/** Must return the set of items that should be added to a toolbar as its default set.
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This method is used by Toolbar::addDefaultItems() to determine which items to
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create.
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The items that your method adds to the array that is passed-in will be added to the
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toolbar in the same order. Items can appear in the list more than once.
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*/
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virtual void getDefaultItemSet (Array <int>& ids) = 0;
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/** Must create an instance of one of the items that the factory lists in its
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getAllToolbarItemIds() method.
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The itemId parameter can be any of the values listed by your getAllToolbarItemIds()
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method, except for the built-in item types from the SpecialItemIds enum, which
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are created internally by the toolbar code.
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Try not to keep a pointer to the object that is returned, as it will be deleted
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automatically by the toolbar, and remember that multiple instances of the same
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item type are likely to exist at the same time.
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*/
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virtual ToolbarItemComponent* createItem (int itemId) = 0;
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};
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#endif // JUCE_TOOLBARITEMFACTORY_H_INCLUDED
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