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dexed/JuceLibraryCode/modules/juce_gui_basics/properties/juce_TextPropertyComponent.h

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3.9 KiB

11 years ago
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
11 years ago
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_TEXTPROPERTYCOMPONENT_H_INCLUDED
#define JUCE_TEXTPROPERTYCOMPONENT_H_INCLUDED
//==============================================================================
/**
A PropertyComponent that shows its value as editable text.
@see PropertyComponent
*/
class JUCE_API TextPropertyComponent : public PropertyComponent
{
protected:
//==============================================================================
/** Creates a text property component.
The maxNumChars is used to set the length of string allowable, and isMultiLine
sets whether the text editor allows carriage returns.
@see TextEditor
*/
TextPropertyComponent (const String& propertyName,
int maxNumChars,
bool isMultiLine);
public:
/** Creates a text property component.
The maxNumChars is used to set the length of string allowable, and isMultiLine
sets whether the text editor allows carriage returns.
@see TextEditor
*/
TextPropertyComponent (const Value& valueToControl,
const String& propertyName,
int maxNumChars,
bool isMultiLine);
/** Destructor. */
~TextPropertyComponent();
//==============================================================================
/** Called when the user edits the text.
Your subclass must use this callback to change the value of whatever item
this property component represents.
*/
virtual void setText (const String& newText);
/** Returns the text that should be shown in the text editor. */
virtual String getText() const;
//==============================================================================
/** A set of colour IDs to use to change the colour of various aspects of the component.
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
methods.
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
*/
enum ColourIds
{
backgroundColourId = 0x100e401, /**< The colour to fill the background of the text area. */
textColourId = 0x100e402, /**< The colour to use for the editable text. */
outlineColourId = 0x100e403, /**< The colour to use to draw an outline around the text area. */
};
//==============================================================================
/** @internal */
void refresh();
private:
ScopedPointer<Label> textEditor;
class LabelComp;
friend class LabelComp;
void textWasEdited();
void createEditor (int maxNumChars, bool isMultiLine);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TextPropertyComponent)
};
#endif // JUCE_TEXTPROPERTYCOMPONENT_H_INCLUDED