|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
This file is part of the JUCE library.
|
|
|
|
Copyright (c) 2015 - ROLI Ltd.
|
|
|
|
|
|
|
|
Permission is granted to use this software under the terms of either:
|
|
|
|
a) the GPL v2 (or any later version)
|
|
|
|
b) the Affero GPL v3
|
|
|
|
|
|
|
|
Details of these licenses can be found at: www.gnu.org/licenses
|
|
|
|
|
|
|
|
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
To release a closed-source product which uses JUCE, commercial licenses are
|
|
|
|
available: visit www.juce.com for more information.
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
ComponentDragger::ComponentDragger() {}
|
|
|
|
ComponentDragger::~ComponentDragger() {}
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
|
|
|
|
{
|
|
|
|
jassert (componentToDrag != nullptr);
|
|
|
|
jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
|
|
|
|
|
|
|
|
if (componentToDrag != nullptr)
|
|
|
|
mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
|
|
|
|
ComponentBoundsConstrainer* const constrainer)
|
|
|
|
{
|
|
|
|
jassert (componentToDrag != nullptr);
|
|
|
|
jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
|
|
|
|
|
|
|
|
if (componentToDrag != nullptr)
|
|
|
|
{
|
|
|
|
Rectangle<int> bounds (componentToDrag->getBounds());
|
|
|
|
|
|
|
|
// If the component is a window, multiple mouse events can get queued while it's in the same position,
|
|
|
|
// so their coordinates become wrong after the first one moves the window, so in that case, we'll use
|
|
|
|
// the current mouse position instead of the one that the event contains...
|
|
|
|
if (componentToDrag->isOnDesktop())
|
|
|
|
bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
|
|
|
|
else
|
|
|
|
bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
|
|
|
|
|
|
|
|
if (constrainer != nullptr)
|
|
|
|
constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
|
|
|
|
else
|
|
|
|
componentToDrag->setBounds (bounds);
|
|
|
|
}
|
|
|
|
}
|