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dexed/JuceLibraryCode/modules/juce_gui_basics/drawables/juce_DrawablePath.h

146 lines
5.4 KiB

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_DRAWABLEPATH_H_INCLUDED
#define JUCE_DRAWABLEPATH_H_INCLUDED
//==============================================================================
/**
A drawable object which renders a filled or outlined shape.
For details on how to change the fill and stroke, see the DrawableShape class.
@see Drawable, DrawableShape
*/
class JUCE_API DrawablePath : public DrawableShape
{
public:
//==============================================================================
/** Creates a DrawablePath. */
DrawablePath();
DrawablePath (const DrawablePath&);
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/** Destructor. */
~DrawablePath();
//==============================================================================
/** Changes the path that will be drawn.
@see setFillColour, setStrokeType
*/
void setPath (const Path& newPath);
/** Sets the path using a RelativePointPath.
Calling this will set up a Component::Positioner to automatically update the path
if any of the points in the source path are dynamic.
*/
void setPath (const RelativePointPath& newPath);
/** Returns the current path. */
const Path& getPath() const;
/** Returns the current path for the outline. */
const Path& getStrokePath() const;
//==============================================================================
/** @internal */
Drawable* createCopy() const;
/** @internal */
void refreshFromValueTree (const ValueTree& tree, ComponentBuilder& builder);
/** @internal */
ValueTree createValueTree (ComponentBuilder::ImageProvider* imageProvider) const;
/** @internal */
static const Identifier valueTreeType;
//==============================================================================
/** Internally-used class for wrapping a DrawablePath's state into a ValueTree. */
class ValueTreeWrapper : public DrawableShape::FillAndStrokeState
{
public:
ValueTreeWrapper (const ValueTree& state);
bool usesNonZeroWinding() const;
void setUsesNonZeroWinding (bool b, UndoManager* undoManager);
class Element
{
public:
explicit Element (const ValueTree& state);
~Element();
const Identifier getType() const noexcept { return state.getType(); }
int getNumControlPoints() const noexcept;
RelativePoint getControlPoint (int index) const;
Value getControlPointValue (int index, UndoManager*);
RelativePoint getStartPoint() const;
RelativePoint getEndPoint() const;
void setControlPoint (int index, const RelativePoint& point, UndoManager*);
float getLength (Expression::Scope*) const;
ValueTreeWrapper getParent() const;
Element getPreviousElement() const;
String getModeOfEndPoint() const;
void setModeOfEndPoint (const String& newMode, UndoManager*);
void convertToLine (UndoManager*);
void convertToCubic (Expression::Scope*, UndoManager*);
void convertToPathBreak (UndoManager* undoManager);
ValueTree insertPoint (Point<float> targetPoint, Expression::Scope*, UndoManager*);
void removePoint (UndoManager* undoManager);
float findProportionAlongLine (Point<float> targetPoint, Expression::Scope*) const;
static const Identifier mode, startSubPathElement, closeSubPathElement,
lineToElement, quadraticToElement, cubicToElement;
static const char* cornerMode;
static const char* roundedMode;
static const char* symmetricMode;
ValueTree state;
};
ValueTree getPathState();
void readFrom (const RelativePointPath& relativePath, UndoManager* undoManager);
void writeTo (RelativePointPath& relativePath) const;
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static const Identifier nonZeroWinding, point1, point2, point3;
};
private:
//==============================================================================
ScopedPointer<RelativePointPath> relativePath;
class RelativePositioner;
friend class RelativePositioner;
void applyRelativePath (const RelativePointPath&, Expression::Scope*);
DrawablePath& operator= (const DrawablePath&);
JUCE_LEAK_DETECTOR (DrawablePath)
};
#endif // JUCE_DRAWABLEPATH_H_INCLUDED